1000 BC Stats: 3 cities, 11 pop, 3 workers, 9 units (Warriors), 0 strategic resources, 1 luxury resources, 2 health resources, 0 great persons, 0 World Wonders, 0 National Wonders, food/production/commerce = 40/11/29, 34 bpt at 100%, 29 bpt breakeven at 90% (0 gpt), 2 culture per turn, 0 great person points per turn, 7 gold, 2 granaries, 0 library,0 religions, 2/2 cottages used, 12 Techs: Sailing, Alpha, AH, Masonry, BW, Math (8 turns), 0 civs killed, 0:52 hours played, Score: #3 246 / 27,352.
1AD Stats: 5 cities (all founded), 8 pop, 4 workers, 27 units (18 Cats, 4 Axes, 1 Sword, 1 Spear, 3 Warriors), 2 strategic resources, 1 luxury resources, 5 health resources, 0 great persons, 1 World Wonders (Stonehenge in 525 BC), 0 National Wonders, food/production/commerce = 27/20/-9, 21 bpt at 100%, 0 bpt breakeven at 0% (-9gpt), 17 culture per turn, 2 great person points per turn, 172 gold, 3 granaries, 1 library, 1 lighthouse, 2 barracks, 0 religions, 2/0 cottages used, 18 Techs: Alpha, Construction, Priesthood, IW, Code of Laws (457 turns), 0 civs killed, 2:07 hours played, Score: #5 353 / 15,106. (5 Empires)
It's time to take some lands... But Hey! I really don't learn how to balance war and growing

!