Shillen said:
If we do a warlord game I hope it's a 1-tile island with no resources.
This belies the point of setting a game on lower levels.
I think it is a strange custom to keep making the easy games hard and the hard games easier. Seems like a formula for creating an median game level, and little else.
Making the hard games easier:
- builds false confidence in the lower level players
- does not satiate the hunger of the harder level players
Making the easier games harder:
- takes aways the bone tossed to the lower level players
Trying to satisfy too many people with a single shot is usually a recipe for satisfying no one. AND, since we are all free to develop our own games to suit our own needs at any time we choose, I see no reason at all to lobby the creators to construct a game that fits me like a custom tailored suit. Since there is a nice option already, it just seems a bit self absorbed if I were to try to get GotM staff cater to me.
If it were up to me, I think the GotM should be at a high level all the time, and should present the toughest challenges with no handicaps for the lessors like myself. Training wheels usually create a situation in which it takes a person a lot longer to learn to ride the bike than those that learn without them. I think people would learn a lot more if the games were tough, and few people were able to win. Thus, the winning games would become more important, hold more info for people to learn from, and truly seperate out the elite players from the fray.
Just my dollar two eighty.