Couple of things that struck me could be interesting for future GOTMs
1. A map where you are separated by ocean from some of the civs - meaning it's impossible to get a conquest or domination victory before astronomy. (In my own games, playing 'continents' has frequently generated maps with that feature, but not seen one on a GOTM yet? Not sure about GOTM1 as I never saw that map, but to my knowledge every GOTM from 2 to 6 has allowed early access to every civ, either by virtue of them being on the same continent, or only requiring galleys to reach the other continent. And the current GOTM, GOTM7, is on a pangaea map). Both GOTM4 and GOTM6 were on map types that might have separated civs by oceans, but as it turned out, didn't.
2. Even more extreme - a map where you start alone on an island. That'll really force some different playing strategies.
3. A map where Ainwood doesn't tell us what map type it is. You just have to play it and find out... (For maximum effect, an inland starting point so you can't even tell whether there is any sea or not. And the number of AIs might have been edited so you don't even know in advance how many opponents you have)
1. A map where you are separated by ocean from some of the civs - meaning it's impossible to get a conquest or domination victory before astronomy. (In my own games, playing 'continents' has frequently generated maps with that feature, but not seen one on a GOTM yet? Not sure about GOTM1 as I never saw that map, but to my knowledge every GOTM from 2 to 6 has allowed early access to every civ, either by virtue of them being on the same continent, or only requiring galleys to reach the other continent. And the current GOTM, GOTM7, is on a pangaea map). Both GOTM4 and GOTM6 were on map types that might have separated civs by oceans, but as it turned out, didn't.
2. Even more extreme - a map where you start alone on an island. That'll really force some different playing strategies.
3. A map where Ainwood doesn't tell us what map type it is. You just have to play it and find out... (For maximum effect, an inland starting point so you can't even tell whether there is any sea or not. And the number of AIs might have been edited so you don't even know in advance how many opponents you have)