Been there,done that,got the T-shirt.
You'll be happy to know that the spaceship bonus DOES apply.
It ain't perfect.
You'll be happy to know that the spaceship bonus DOES apply.
It ain't perfect.
posted July 08, 2001 11:16 PM
Just to clarify what I said earlier about no defenders in my cities:
I meant no defending military units. I do try to have one diplomat within a two-turn range of each city. One dip per 3-4 cities--with a bit of cash to back him up--is enough to handle most barbs, even on raging horde.
posted July 09, 2001 05:50 AM
If the spaceship bonus applies (and so it should), why shouldn't the early finish bonus apply as well? This seems to unfairly advantage spaceship finishers. If I'm under pressure at work, I may have to go for early conquest to submit the game.
Can we have a poll to get this scoring rule changed?
Can we have a poll to get this scoring rule changed?
Using 50^pnp in the GOTM scoring formula AS WELL AS the early finish Bonus Score does give players who use 100% attack without building a large civilization a bit of a double bonus. I don't think it's a significant effect though, because if you conquer all but 1 city early, you can just use We Love The ... Day to build a massive civ from then on. But why bother? I assume good civ players know how to do this. Shouldn't we just assume they can and give them the bonus score?Well initially the reason why the bonus from early finish was taken out of the GotM score was because that would unbalance the way people play way to much as the bonus for an early finish was to big, but that was back in GotM number two I think!
My main point was: how are new players supposed to know if this fact is not advertised (no-one would actually guess it)?
Lots of people got caught with this bad rule in GOTM5. It's not a true representation of skill and performance.
I want to see 78 as my score, not 14, goddamnit !!!
I finished in 1220AD: 172 turns.For clarity, can you post the exact computations of both variations? Look at my earlier post (30 June... it's the #4 post in this thread) for a general format. I'd like to see how it all works out so I can understand it better. Since I'm not normally an early finisher, I'd like to see exactly how the rubber meets the road. Thanks.
Originally posted by noughmaster:
Civ bonus score was 1312.
I don't know exactly the mechanics of how the built-in early finish score is calculated, but it seems to me to be a set sum no matter when you finish. As I played GOTM5, I saved and retired early sevaral times to check how my score was coming along, and guess what? My score was 1312 no matter which turn, rihgt up until my actual, bonus-free score was over 1312.
In other words, Civ II's built-in early-finish bonus is pretty useless for the kind of score-comparison we want to do. We need a finer tool, which is why this GOTM system was implemented.
I didn't know this happened with the bonus score. It must be a function of map size, number of civs and that's about all.As I played GOTM5, I saved and retired early sevaral times to check how my score was coming along, and guess what? My score was 1312 no matter which turn, rihgt up until my actual, bonus-free score was over 1312.
Yes, it's bloody stupid. What were the game programmers thinking?In other words, Civ II's built-in early-finish bonus is pretty useless for the kind of score-comparison we want to do.
Definitely. I suppose there's no other choice but to play past the bonus score. It's totally useless. I retract all previous comments on the matter expect one: Who would guess the bonus score calculation was so stupid? Players submitting games should be informed of this.We need a finer tool, which is why this GOTM system was implemented.
Originally posted by starlifter:
OK, I understand the issue now, and can give a little more light on the subject. In Civ II, Brian Reynolds (main programmer) decided with Sid Meier that there would be the "normal" score, but realized that rapid conquest should be recognized. After some tweaking, they decided to compute a floor value...
I don't think the bonus score makes the double reward nearly as significant as it appears at first glance. When I first learnt from Goodbye Mr Bond about how Civ2 calculates the bonus score, I thought that we definitely couldn't use it, but now I'm having second thoughts.the bonus has the effect of placing a severe inflection in the GOTM scoring curve. On the early side of the inflection (e.g., before the curves cross), the GOTM "assumes" the player has "built" the civilization to that score, when in fact Civ II simple spits out a flat score. By earning this flat score early and placing into the (50^PNP) adjustment of the GOTM formula, the reward is huge for achieving this bonus early.
Originally posted by noughmaster:
Perhaps I was a bit hasty in retracting my statement that the bonus score should be counted.
The reason the built-in Civ II early finish bonus shouldn't be included is that it's not ONLY how early you finish, but how 'great' you can get your civilization by the earliest possible date
True. You'll eventually get a much bigger score if we kept going.If I can grow to 1,000,000 citizens by 1000BC and you're only at 200,000, we shouldn't get the same score just because we both finished on the same turn. Right?
You're right. It wasn't a sound argument. The famous "proof by three examples" technique so often favoured by first year students.LOL, noughmaster, it is funny that you (as an obviously skilled mathematician ) immediately recognized that the Civ II Flat Score for early finish did not belong in a (50^PNP) function. The Flat Score ("bonus") is arbitrary, and in no way integrates into Matrix's excellent (50^PNP) concept.
The really funny part of your prior post is that when you tested a few numbers, and saw the results, you rationalized and said in effect "Heck, I could have achieved that score anyway, so why not give it to me now and save me the trouble?"
LOL, how funny! I would not have anticipated an "ends justify the means" argument coming from you!
...
Now, provided we can get Matrix to accept the finite history GR method, my score of 14 won't haunt me forever (although I think I'm only going to get about 20 in GOTM6).