Picking a factory
Where to settle? I want to stay next to the moo, I want to stay on the river. Being on the coast is a good idea, but I'm going military this time, so maximising the long term potential of my capital is not paramount. So I just settle in place, takes less thought that way. There's lots of shields here, I notice. I do the sums, and find the 6-turn axe/settler combo factory is pretty easy:
0. town + imoo + mbg > silk = +4,6
1. town + imoo + mbg + silk = +3,6 > axe
2. town + imoo + mbg + silk = +3,6
3. town + imoo + mbg + mbg > silk = +4,8
4. town + imoo + mbg + mbg + silk = +3,8
5. town + imoo + mbg + mbg + silk = +3,8 > settler.
Okay, getting out plenty of axes works well with having raging barbs on the loose. However, early exploration reveals rich food surpluses to be had a short way to the east. In fact, I could even manage a 4-turn factory at RCP2, thus:
0. town + imoo + mgame + mbg + mbg = +5,7
1. town + imoo + mgame + mbg + mbg > forest = +5,9
2. town + imoo + mgame + mbg + mbg + mbg > +5,9
3. town + imoo + mgame + mbg + mbg + mbg > forest = +5,12 > settler.
Takes a lot more work though... and those barbs... okay, I stick to plan #1. All the local shields allow me to pump out a total of 3 axes and a worker before starting the granary. 2 axes go exploring, and one stays home for defense.
Picking a ring pattern
Settling in place seems to have made rings pretty awkward, even though it seemed like a good idea just a moment ago. The main problem seems to be that I am a bit too close to that huge mountain range, which blocks out a big area of any kind of ring. Like some kind of AI, I eventually decide to settle for RCP5, which will allow my first ring to claim spots in the eastern food fields (where I can set up informal population pumps), the east coast, the horse to the south, and the lake + gems + west coast to the north. But before I start laying those cities down, there is one more spot I want to grab. I have met the Greeks to the north, and there an incense just a bit too far away from Athens for them to block out. My first settler goes to found a town next to the incense, RCP4 south of Athens, in the process dictating RCP9 as the distance of my second ring.
Picking a research path
Pots, Alphabet, Writing, Philosophy, Laws, Republic, Currency, Construction, trade for everything else, bosh job done.
Wait a minute, let's try something different this time around. After Pots I decide to explore the lower branches of the tech tree, focusing on military techs: I get Riding in 2550bc, after trading in War Code from Alex, and trade Ironwork from Ham when I meet his axe exploring the deserted southlands. And of course, the military government would be Monarchy, so I go Burial (2350bc), Polytheism (1650bc) and get the Monarchy installed in 1075bc. Thereafter, I get back to the usual suspects, researching Maths. By this time, I have met the other eastern civs, and after upgrading several regular axes to swords I am strong to everyone else. There's going to be some action soon, and it isn't going to be good news for Alex.
QSC Stats
11 towns with 29 citizens and 145 tiles.
92 food in the bin, 97 shields in the box, 31g in the treasury.
1 granary, 3 barracks, 1 temple.
9 workers, 2 slaves, 5 swords (reg), 4 horses (3 vet, 1 elite), 8 axes (1 conscript, 4 reg, 1 vet, 2 elite).
All ancienct techs except Construction, Currency, Republic, Literature, Laws, Philosophy and Maths (111 beakers gathered).
5 contacts, no embassies.
Slowing down the pace
After Maths, I step down to minimum research for Construction, so I can stock up on cash to upgrade the rest of my axes, and later do horses to samurai en masse. The war on Alex is started in 775bc, with my sword pack marching to the tile northeast of Athens, to avoid attacking over the river. There are only a couple of hoplites in there, and it falls in 730bc. I then work my way clockwise around Greece, taking each town in turn, with the swords getting support from a stream of new horses coming out of my core. Pharsalos, on the southwest tip of Greece, is the last stop, autorazed in 330bc. Alex is eexiled to a single town he has recently managed to found at the western edge of the great southern mountain range. I give him peace for Currency, while I prepare the troops to start the Egyptian campaign.
Pincer movement
I plan a two-pronged attack, with the slower swords ferrying by galley over to the north Egyptian peninsula, while the horses head by road to attack Egypt's southern border. I dow Cleo in 290bc, although my swords aren't quite ready yet, for the horse contingent has reached Egypt's outlying colonies on the south coast. I autoraze a new town in 270bc, and in 210bc capture Byblos. South of the mountains, it is an important staging post on the road to the eastern civs. The swords finally reach Egyptian soil in 170bc, and take Pi Rameses on the next turn. The war seems to be going smoothly, and at this point, my Construction min run finishes, bringing me into the medieval in
130bc.