GOTM112 - First Spoiler

civ_steve

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GOTM 112 - First spoiler, China, the Ancient Age



Reading Requirements:

  1. Must be able to research a Middle Ages Technology.

Posting restrictions

  1. Feel free to discuss distant contacts and trades, but be discreet about locations or directions of any AI.
  2. No discussion of middle-ages (or later) including resource locations.
  3. AS ALWAYS, do not post Spoiler information for ANY other 'X'OTM contest.


You've waited long enough - time for a spoiler. Did you scout around a bit? Where and why did you found your capital? Playing on a true Pangaea, how did the AI contacts go? You have to grow pretty quickly; were you able to set up an empire or was the AI quick to hem you in?
 
Open,
Growing fast was indeed important. Letting the cows go around between cities helped a lot in that respect. Only a couple of my RCP4 towns did not get an extra treat of dairy products.

It was easy to get several towns up to 10 shields per turn, thus getting a nice gang of horsemen ready. I had around 20 when I hit Korea in 1150 BC.

3400 - Met Japan and traded Wheel.
3350 - Second warrior took a bad exploration route and heads back to be MP. (It seems like the Japanese came from the west and there shouldn't be room for any other civ to find there.)
3300 - Met Korea and traded what was left of Alphabet plus BW. We also traded CB from Japan.
3000 - Met America and traded pottery. Our trades have netted some cash. We have 64 gold!
2850 - Met England and sold them CB.

2190 - Pyramids in Seoul is less than 17 turns. Seoul has three spears, incense.
Washington is size 1, building a silly settler. 1 spearman, 2 gems.
Kyoto is size 4, 17t to Oracle, iron no luxes.

1625 - Got a Literature monopoly and traded Polytheism, Math, CoL, Map Making, 2 workers, World maps and some cash. I withheld Polytheism from a couple of civs so that they would perhaps research Construction instead of Monarchy next.

1150 - War on Korea. During the next 3 turns I captured Wonsan, Seoul (pyramids) and Pusan and got a leader on my first elite win. The leader was saved for the forbidden palace in a native Chinese town in the middle of Korea.
1100 - Shanghai to the east takes over as a settler factory - a slight risk in case Seoul flips, but Beijing is much more suitable for a library than Shanghai is.

QSC: 1 city, 16 towns. 2 settlers, 6 workers, 9 slaves, 7 warriors, 1 spearman, 15 horsemen, 1 leader. Missing Rep (2,) Curr, Constr, Monarchy. 4 embassies, horses, iron, 5 luxuries, 272 gold.

975 - Republic - 7 turn anarchy, rerolled for 6 (i.e. no change.)

950 - Traded currency and construction to reach MA.
 
You have to grow pretty quickly
Says who? I asked Wang about how fast I should grow, and he said to check again after ALL MY BASE ARE BELONG TO HIM! :run:

Okay, I'll see if I can construct a spoiler, but I cut down my note-keeping after a while, due to being in a pit of despair.
 
Land of Milk and Sherry
The first move is worker to the moo, of course. This reveals a third moo ENE of the start, and wines on the plains to the north. A great spot then. I can irrigate all the moos and share one of them between two towns to run them both at +5fpt average. To that end, I settle Beijing 1N of the start, and squeeze an axe in before the first settler. The axe climbs the hill for a look around, and sees a fourth moo in the east. A couple of turns later, the axe meets a Korean coming the other way, heading straight towards Beijing. I trade Masonry for Bronze, and hastily interpolate my axe between Wang's unit and my capital. Haha, yes, Wang was only joking with me, his axe wanders off somewhere else. :whew: Beijing completes the settler in 3400bc, and Shanghai is founded in 3250bc between the two eastern-most moos. I complete Pottery the same turn, and start Alphabet; no trading opportunity with my all-knowing neighbour. Both towns build another axe, and then in 2950bc a couple of Korean axes appear on the hill northeast of Shanghai. And there are already a couple more trespassing in my territory. Oh dear.

Winning the War
Well, I am so panicked that I forget to rustle up as much gpt as possible and buy some stuff from Wang. :rolleyes: As expected, he dows, and immediately toasts one of my axes in Shanghai. Beijing's granary build is hastily switched to a spear - just in time to ward off two axes, dash down to Shanghai and successfully defend there too. The Koreans are coming thick and fast, with spears joining the fray; two of them circle round to the north and move in to cut my wines. There's nothing I can do about these guys, but at least they can't take my towns either. After taking the wines down, they just wander off again. We have a kind of stalemate, and eventually Wang gets bored and stops sending units my way. He is ready to talk peace, but his price is high, despite a good kill ratio for me. I even have so many axes hanging around that I pop the hut in the southwest, just to fish for promotions off the barbs. So no deal with Wang. :nono:

Losing the Peace
Alphabet completes in 2470bc, and I start Maths, hoping to be able to grab a bit of tech trading action - not that I have been able to spare any axes to go and meet people. The Americans do send an axe over to meet me in 2390bc, but no trading opportunities at this stage, of course. In the same year, I get the wines rehooked, Beijing completes its granary (start settler) and Shanghai completes a settler (start granary). It looks like the expansion is well on track, and I can start plotting my RCP3. But wait, aren't I forgetting something? :think: Oh yeah, TOTAL WAR!! Within a couple of turns there are barb horses appearing every other turn southeast of Shanghai, Korean archers are swarming in from the northeast, and those spears are back to take the wines offline. Worse still, I have overextended with settlers; by 2030bc I have 4 towns all hastily working on axe production, but I can't defend them all at once. I abandon Canton rather than let it fall to Korea, but when faced with a stack of prehistoric doom at the gates of Shanghai, I finally cave. In 1870bc, I give Wang 9gpt for peace.

Credit Crunch
Okay, my economy is a wreck, but I can try to get back to expansion again, so I keep Maths research up, rather than drop down to a min run. As I refound Canton, I meet a Japanese axe, who immediately threatens to march into the undefended town. But I've learned my lesson: I buy Toku's treasury for as much gpt as I can muster, and his axe wanders off. Happily, he also sells my contact around to his other friends, so in 1650bc I finally get to meet the Spanish, English, French and Mongols, all of whom offer to sell me Burial for chump change. It's nice to know that I'm so far back in tech that at least I can buy them cheaply. But right now, I need the cash more than I need useless techs. Indeed, Maths comes up for sale the next turn. Part-researched, I can afford to buy it from Joan, and sell it on Bella for War Code and Ironwork. I start a minimum run on Currency, and as most of the AI apparently have Mapping I start hard-core map-brokering. In fact, given that I am paying 20gpt to AIs and have just spent most of my Japanese gold buying techs, trading other people's maps every turn is the only thing keeping my treasury in the black.

Some People Never Learn
As I spread out to the northeast, I notice a lot of action going on there. Wang seems to be at war with both Toku and Abe! And they're making strong progress against his northern towns. Well, if there's a dogpile going down, who am I to stand aside? When our 20-turn peace deal comes up for renewal in 1325bc, I decline and start pushing my newly-built swords eastwards. Almost immediately, a Korean stack of death shows up at Hangchow. Where did these guys come from?!? Why aren't they fighting to stop the Japanese and Americans troops taking native Korean towns? So yet again, I'm disbanding my own towns ahead of Wang's war machine. :wallbash: But he is only using archers and spears, and now that I have iron weapons I manage to stop their advance before they can roll into my core. Eventually I take one Korean town for myself, and autoraze another. My army doesn't look strong enough for an seige of Seoul itself though, and for once Wang is offering good terms.

Light at the End of the Tunnel
So in 825bc, I get Construction, Writing, Burial and Wheel for peace, and I can obtain Mysticism cheaply as Wang has been out of the map-trading loop for a while. I sell Construction on to the Japanese for Philosophy and Polytheism. Most of the AIs are long since in the medieval by now, with just Toku and I lagging, so the final turns of my Currency minimum run are nerve-wracking, but it comes to 39 turns researched and still he hasn't got it. My game is back on track! In 670bc, Currency completes. I use my min-run-accumulated treasury to buy Monarchy from the French (Joan always gives good prices) and trade both techs to Toku for Laws, Riding, Mapping and Literature. I am medieval, and to celebrate I dismiss my old government during the interturn: 6 turns of anarchy. No reroll is possible as I didn't research the government tech myself, but that's a satisfactory duration for this level, and for an empire which by now has 16 towns. The only medieval tech is known is Monotheism, and I start a fast run on Engineering.

QSC Stats
Well, I didn't make a save at QSCbc, or even note my stats, as my mood was still recovering from its lowest point, when it seemed Korea might beat me for a second time. But I did happen to save at 925bc; here is what CAII has to say about it...
1 city and 11 towns with 38 citizens and 100 tiles.
107 shields in the box, 171g in the treasury.
2 granaries, 5 barracks.
1 settler, 8 workers, 3 spears (2 vet, 1 elite), 11 swords (9 vet, 2 elite), 2 catapults.
Bronze, Masonry, Alphabet, Pottery, War Code, Ironwork, Maths, 28 turns into Currency.
7 contacts, no embassies.
 

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Wow if all Deity games were this much fun (read easy), I would play more of them. Gotta say, all those cows came in mighty handy.

Could not believe there were two four turn settler factories in the center of my land, until I realized we were so crowded in that by the time my second factory was ready to roll, there was almost no land left.

So what to do? Build an army of course. Researched and iron and yeah it was near by, so I banked cash built warriors and then much to my joy, the pyramid was next door.
Ravished Korea and found a lovely spot NE of his old capital to build a FP.

Built the Great Library in 925 BC which took me up to the middle ages. No MA knowledge.
That was a big surprise.

Now what? Will the AI get chivalry or do I have to do it myself !
 
This sounds like fun, Garvarg. Apart from the Great Lib(ido?) and your double settler factories our games are pretty identical. It will be interesting to hear the rest.
 
If that was a veiled request to keep this thread going it worked.

No real QSC but in 1025 bc I had just started a war with the Koreans.
I had 13 cities/towns
Population of 47
land 124
56 units..1 sett, 1 arch, 19 warriors (many awaiting upgrading), 24 swords, 8 workers and 3 slaves.

I had just taken 2 Korean towns.
Tech is off. At this time I was planning/ hoping to get literature with peace from the Koreans.
 
So another difference is swordsmen v/s horsemen?

I have a 1025 minimap too but the spoiler rules tell me to post it in spoiler 2.
 
swords vs horse
I never have been a big fan of horses. If I know I have the edge on the AI I will use them, put this being deity, I thought I would be up against Mid Inf and Pikes before long and horses just don't do well against pikes. Also I had planned on (and did) bank a lot of cash so upgrading warriors to swords would be easy and come earlier.
Looking back, yeah horses would have ended the Korean war much much earlier, but then I wouldn't have .... oh wait that would be a spoiler. ;)
 
I also took the 2 factory approach in the beginning. My second granary was destroyed by barbarian raiders 1 turn before completion in 1950BC and I was pulling my hair out. I hate those barbs. Much like everyone else, by the time I was really ready to expand, I was hemmed in on all sides, so I packed my core tight. My intention was to build a FP north of my captial and then jump my palace with a GL when I pick a spot for a real second core with decent spacing. Incidentially, I don't even know what the world looks like up to this point - only my general knowledge based on embassies.

Because of the tight spacing, I was attacked much early then in most other games. America DOW in 1300 BC when I tell them to get out of my land. This actualy works pretty well for a defensive war. Then, in 1000 BC, Korea declares while they have 2 workers on my boarder right next to a fortified horseman. In 1000 BC I'm at war with America, Korea, Mongols and Spain (guessing Mongols DOW in 1275BC - didn't mark it down for some reason - and I ally with Japan vs Spain in 1225BC to get them in on the war with America). It is basically Japan and China vs. the world.

QSC stats – 1 city, 9 towns. 41 citizens, 2 settlers, 6 workers, 4 slaves, 13 warriors, 2 archers, 10 swords, 8 horses, 3 catapults. 2 granaries, 7 barracks, 1 temple.

I have 3 luxuries connected. Techs are pitiful – all 1st & 2nd tier, only MM & HSB in 3rd tier. I know everyone (and I’m at war with nearly everyone – Korea, Spain, Mongols, America), 3 embassies. My ally is Japan – we are holding back the world. The declared on me, so I’ve got war happiness. Lux at 0% right now. Science is minimum. +20gpt. Total income without corruption: 51gpt. 53 spt.

QSC Log (4000BC -1000BC)
Spoiler :
4000 BC – settle in place. This is as good a place as any. Send worker to cow 1n13. Start warrior for scouting. Set to pottery full speed for granary. Due in 20t at 0gpt. The less gold I have, the less that can be demanded.
3950 BC – irrigate cow. I see the three cows and irrigation is probably not necessary, but I can work a forest and remain at +5fpt until I get everything is up and running. Settler factory is no problem here.
3900 BC – zzz
3850 BC – irrigation done. Road.
3800 BC – zzz
3750 BC &#8211; warrior<worker. I decide for a worker first to get the settler factory up and running and hook up luxuries before the city size gets out of control. An early worker for industrial could pay off long term. Road done, decide to go for cow to the 1n2e. By the time I get it running, Bejing will expand and have the pop to work it. Move warrior along road to the north, now 2n1e.
3700 BC &#8211; lux to 10%. Worker mine. Warrior 1n towards mountain. Pottery in 11t.
3650 BC &#8211; warrior 1n on mountain, sees desert wasteland.
3600 BC &#8211; 2nd worker builds, start warrior. Send worker #2 to s1e1 to bg &#8211; road and then move to cow. Warrior 1e.
3550 BC &#8211; both workers road. Warrior 1e.
3500 BC &#8211; culture expands, see GH and gold. Warrior 1s1e. See Korean warrior. They will give alpha & 10gp for Masonry and Warrior Code. They also have BW but they won&#8217;t give it all up. They do not have pottery, so maybe I can make good that trade if they don&#8217;t meet anyone else in the next 7t. Unlikely.
3450 BC &#8211; roads done, W#1 moves to spices &#8211; will begin forest chop for granary after warrior builds. W#2 to cow 2s1e. Warrior 1e.
3400 BC &#8211; decide on settler first to claim land, then granary. W#1 chop. W#2 mine. Warrior s1 See second cow for 2nd settler factory set up? Definitely settler 1st to claim that spot.
3350 BC &#8211; warrior 1s.
3000 BC &#8211; warrior 1s. See silks. Korea settles a town to my NE. Don&#8217;t like the spacing on this.
3250 BC &#8211; warrior 1s.
3200 BC &#8211; learn pottery, set writing at 40t.
3150 BC &#8211; forest chops and produces a settler &#8211; send to send factory site. Start Granary. W#1 road spices (it&#8217;s a BG!!!). W#2 done with 3rd cow tile, move across river to BG. Move roaming warrior to cover new settler.
3100 BC &#8211; found 2nd city. Start Warrior. W#2 mine BG.
3050 BC &#8211; Spices connected. W#1 mine spices.
3000 BC &#8211; Can buy BW for pottery, 3gpt and 42gp. Okay with me.
2950 BC &#8211; W#2 mine complete, now road.
2900 BC &#8211; W#1 wasted turn, but I send him back across the river to start roading n to 3rd city placemet.
2850 BC &#8211; W#2 done, move to BG and mine. W#1 &#8211; first mistake, move to G rather than BG. Korea knows the wheel.
2750 BC &#8211; city #2 produces warrior &#8211; send him east to scout out silks. Start Settler first.
2710 BC &#8211; W#2 to cow#2, 2nd wasted move, irrigate cow #2 and remove mine. I only do this because I am industrious. I want a second settler factory/worker factory. W#1 to grapes.
2670 BC &#8211; find wheat.
2630 BC &#8211; W#2 done irrigating cow &#8211; move to cow #4.
2590 BC &#8211; granary builds in city #1 with full food bin. Start settler due in 4t. Pull W#1 back to mine BG available to City #1. W#2 mine cow #4. Accelerate science to writing in 22t.
2510 BC &#8211; lux to 10%. Going well so far.
2430 BC &#8211; 2 settlers build &#8211; send one to wines. 2nd to 3rd food site. City #1 settler<settler, City #2 settler<granary. Meet America. They are way ahead of me but I don&#8217;t sweat it.
2390 BC &#8211; found 3rd city. Now have wine. Sending city #4 for silks. W#2 to BG. Going to need a few more workers soon. City #3 set to warrior.
2310 BC &#8211; found city #4. Start worker.
2270 BC &#8211; city #1 settler<worker. Send settler west with warrior. Luxury at 0%.
2190 BC &#8211; city #1 worker<settler. City #3 warrior &#8211; warrior.
2150 BC &#8211; found city #5 and see I have America close to the west. I&#8217;ll be hemmed in soon.
2110 BC &#8211; French finish Colossus.
2030 BC &#8211; 1st barb shows up in unfortunate place, near city #4.
1990 BC &#8211; send warrior out to prevent pillaging, kill barb, -1hp but there is a horse nearby. City 3 warrior<warrior.
1950 BC &#8211; Korea demands 20gp, give in. Barbs pillage city #2 and I lose my granary. I hate barbs. This sucks. Not sure I can recover from that.
1910 BC &#8211; 5th city down.
1870 BC &#8211; kill barb horseman.
1750 BC &#8211; disperse barb camp, building settlers & warriors. 1 barracks building. Math in 8t.
1675 BC &#8211; connect silks.
1650 BC &#8211; Japan builds the oracle.
1600 BC &#8211; buy CB & IW.
1575 BC &#8211; Japan is the only one without Math &#8211; trade math for wheel +29g. No horses. Need to hook up iron and start making swords . America is probably the first target. Pick up MM for 10gpt & 50gp from French. Trade MM to Japan for HBR & Myst +5gp. I&#8217;m almost equal to everyone &#8211; most are up poly. Decide to head toward currency.
1525 BC &#8211; everyone has phil.
1500 BC &#8211; Korea pulls the pyramids, France the GLH. GH pops from boarder expansion &#8211; and there are barbs, wonder of wonders. Send out warriors to control pillaging. Lose a worker to barbs.
1450 BC - all barbs are dead. Iron is hooked up. Start swordsmen for assault against America. Hmm. Spot horses &#8211; not sure how I overlooked them? Moving to hook them up ASAP. Starting swords and catapults. Looks like America doesn&#8217;t have iron yet either. That is good news.
1425 BC &#8211; Give Spain Math for TM & 2gp so I can see some of the world. Make embassy with Japan and see they have iron. I&#8217;m hoping they&#8217;ll be my ally against America.
1350 BC &#8211; Spain declared war on Japan. Hmm.
1325 BC &#8211; America decides to invade with a warrior, settler pair. I order them out. They agree but don&#8217;t move. I have 13 warriors, 1 archer, 3 swords and 2 cats. My advisor tells me we are weak vs. America.
1300 BC &#8211; order America out again and they declare. I&#8217;m building cats, swords and horses. Cats take 1 point of warrior on mountain, sword flawlessly kills warrior, settler=2 slaves. Didn&#8217;t really need war happiness, but I&#8217;ll take it.
1275 BC &#8211; Xinjan riots &#8211; missed they don&#8217;t have a road yet &#8211; barb killed that worker.
1250 BC &#8211; Cats -2hp on warrior, sword flawless kills it.
IBT &#8211; lose 1 warrior to American archer, American horse, 3 warriors and 1 archer appear.
1225 BC &#8211; decide to gamble &#8211; offer Japan alliance vs. Spain and 12gpt for an alliance vs America.
IBT &#8211; America loses 2 warriors, I lose vet sword to a reg horse that redlines. Stupid RNG. 2 archers come into view.
1200 BC &#8211; cats redline spearman, vet archer takes it out. Vet horse kills 1/3 horse, flawless, promotes and retreats to city for cover. Build 2 horses and 2 swords. 4/4 horse vs 3/3 warrior &#8211; wins but redlines.
1175 BC &#8211; 5/5 horse vs 3/3 archer &#8211; flawless win. 4/4 horse vs 3/3 archer &#8211; win, -2hp.
IBT &#8211; 3 horses, 1 archers and 1 spear show up.
1150 BC &#8211; retreat all units into cities. Lux up to 10%. I should be able to take the offensive in a about 3-5 turns if all goes okay.
IBT &#8211; 3/3 horse attacks 3/3 warrior on mountain &#8211; horse retreats.
1125 BC &#8211; 2/2 for cats. 5/5 horse vs 2/3 horse &#8211; win, -2hp. 3/3 sword vs 2/3 archer &#8211; win, -1hp. 4/4 horse vs 1/3 horse &#8211; flawless win. 3/3 sword vs 3/3 horse (in forest) &#8211; force a retreat flawlessly.
IBT &#8211; 3/3 horse attacks 3/3 sword in forest &#8211; horse loses, sword -2hp.
1100 BC &#8211; 1/3 sword back to city. 2/3 cats redline invading spear. 4/4 horse vs ¼ spear &#8211; flawless win.
IBT &#8211; America offers peace &#8211; tell them to take a hike. Archer & spearman on the way in.
1075 BC &#8211; 2/3 cats vs archer. 5/5 horse vs 1/3 archer &#8211; flawless win.
IBT &#8211; spearman moves in, 4 horses appear. Mongols declare on me. I&#8217;m hopelessly behind in techs.
1050 BC &#8211; 2/2 cats hit. 5/5 horse vs 1/3 spear &#8211; win, -1hp.
IBT- 2 horses die to swords at Tatung. Other two horses move into forest. Archer comes into view.
1025 BC &#8211; 4/4 horse vs 3/3 horse (in forest) &#8211; flawless win. 4/4 horse vs 3/3 horse (in forest) &#8211; win, -1hp but I see another horse close-by. May lose my horse to stupidity.
IBT &#8211; things got worse &#8211; Korea declares on me. Lose my exposed horse.
1000 BC &#8211; Tatung builds barracks. 2/3 on cats. 5/5 horse vs 1/3 archers &#8211; win, -2hp. 4/4 sword vs 2/3 horse &#8211; win, -2hp. 4/4 horse vs 4/4 warrior &#8211; flawless win. 4/4 horse vs 3/3 warrior &#8211; flawless retreat. No promotions, no GLs. Hmmm. Only 1 elite unit. This is my normal luck. Capture 2 Korean workers that were on my boarder.


After 1000 BC - I go on the offensive in Korea and capture Wonsan in 775BC after a few serious setbacks - I lose all my swords in the assault from 850BC-775BC. In the end I can't hold it but I don't want Korea to get it back so I abandon in 750BC.

I bribe France into the war in 925BC but they betray me in 875BC. Nice. I've hated them ever since. I make alliances with Japan against everyone and Japan gives me lots of techs and at cheap prices.

By the time I make it the Middle Ages, I've bought my way out of war with America, Spain, France and Mongols and I start to make my way into Korean lands. Naturally Japan stabs me in the back on every single alliance. I still think of them as my only ally. The good news is the Korea builds the GLB in Seoul - the same city that also has the Great Pyramids.

975BC-410BC Log:
Spoiler :
IBT &#8211; 2/4 sword kills 3/3 horse &#8211; promotes to elite the hard way. See 1 more horse, spear, and archer.

975 BC &#8211; 4/4 sword vs 3/3 archer &#8211; flawless victory. Move 1 cat to Tatung. 4/4 horse vs 3/3 warrior on mountain &#8211; win but redline.
950 BC - positioning
IBT &#8211; England declares on Japan.
925 BC &#8211; Cats hit spearman to 1/3, 5/5 horse kills spear flawless.
In for a penny, in for a pound? I give Japan an alliance vs. England for literature and phil. We need more allies so I bring in France against the Mongols for 64gp and 14gpt. Now everyone is at war.
IBT &#8211; everyone is at war with Japan.
900 BC &#8211; zzz
IBT &#8211; Korean boat on the coast.
875 BC - 4/4 horse vs 3/3 American spear invader dropped by ship&#8211; flawless victory.
4/4 horse vs 3/3 Korean archer. I send 4 horses and 3 swords vs Wonsan.
IBT &#8211; France declares war on me &#8211; stupid French. Korean boat retreats but American galley sticks around.
850 BC &#8211; 0/2 cats vs spear. 4/4 horse vs 3/3 spear- win, redline.
4/5 horse vs 3/3 archer &#8211; flawless win. Japan gives us CoL for alliance vs Mongols. Get Construction for alliance vs French & Koreans, I pay 36hp and 6gpt.
IBT &#8211; Koreans lose 1 archer, I lose a sword.
825 BC &#8211; battle for Wonsan &#8211; kill all but a 2/3 archer. All units wounded but send reinforcements.
5/5 horse vs 2/3 archer &#8211; flawless victory.
IBT &#8211; zzz
800 BC &#8211; 1/2 cats vs spear, 5/5 horse vs 2/3 spear &#8211; win, -3hp.
Battle for Wonsan &#8211; disaster &#8211; I kill one spear and lose most of my fighting force.
4/4 horse vs 3/3 spear &#8211; win, -1hp. 4/4 horse vs 3/3 spear &#8211; redline spear, but lose. 4/4 horse vs 1/3 spear win, -1hp. Alliance with Japan vs Spain and America expires in 3t.
IBT &#8211; Korea asks for peace but I decline. I&#8217;ve still got time on my alliance with Japan.
775 BC &#8211; Battle for Wonsan &#8211; Wonsan falls this time. Capture city &#8211; not sure if I can hold it.
750 BC &#8211; Abandon Wonsan &#8211; can&#8217;t hold it.
IBT &#8211; Japan makes peace with America.
710 BC &#8211; I make peace with America. Down one. By Poly from Japan for 8gpt & 45gp.
IBT &#8211; Spain and England ask for peace but I say no. Spain demands an idiotic sum. England is reasonable but I have an alliance with Japan.
670 BC &#8211; start killing off Korean archers. Will begin new offensive soon. Start market pre-builds.
Kill some Korean units, but lose a 5/5 horse to a 3/3 warrior.
IBT &#8211; movement, spain invades.
630 BC &#8211; lose too many units.
610 BC &#8211; Trade peace to Spain for 7gpt &#8211; hopefully that will keep them honest and allow me to concentrate against Korea.
570 BC &#8211; make peace with Mongols for 80gp.
530 BC &#8211; finally &#8211; a GL. Create Army , load with 2 swords, 3rd to follow. Will now invade Korea proper.
IBT &#8211; Japan makes peace with France.
510 BC &#8211; make peace with France for 100gp.
410 BC &#8211; pillaging around Korea&#8217;s capital to kill their growth. I should be able to kill them off &#8211; and Seoul has the GLB!
 
Short Log
Nice Game.
I build many Chariots and upgrade them to Horsemen.Will go to war with Korea but America declare war surprising. from 1375bc-1175 i take 6 towns.
1st leader in 1050bc build FP in Washington.

1000bc
16 towns, 57 Pop

975bc 2nd leader->Army
trade rep in 975bc->6 turn anarchy

till 800 bc i take 4 towns from America + 2 from Korea
MA in 725(or 775bc?)

Spoiler :
Turn 66 : 1375BC
China captured the American city Atlanta

Turn 68 : 1325BC
China captured the American city Washington

Turn 70 : 1275BC
China captured the American city Boston

Turn 72 : 1225BC
China captured the American city Chicago

Turn 74 : 1175BC
China captured the American city New York

Turn 75 : 1150BC
China captured the American city Miami

Turn 79 : 1050BC
China gained great leader K'uang-yin

Turn 82 : 975BC
China gained great leader Sun Tzu
China captured the American city Philadelphia

Turn 84 : 925BC
China captured the Korean city Wonsan

Turn 86 : 875BC
China captured the American city Buffalo
China captured the American city St. Louis
China captured the American city Detroit

Turn 89 : 800BC
China captured the Korean city Seoul
 
I got a late start on this one (playing COTM 82 first); I doubted that I'd need much time for this one, but it seems I may have been wrong.

I settled in place and built at RCP 3,5, and 6. For once I actually got the bonus luxury. The last two games where we got a bonus lux playing open, I've watched the AI claim it early on. I built a granary and settlers in Beijing and barracks and units everywhere else. I've expanded in a north in a string, which makes me somewhat uncomfortable, but I declared war on Japan and they've been dropping cities to me pretty quickly. I allied the Koreans and Americans against them, in the hopes that they'd lose some troops, but I'm not sure how well that is working out. They are both short on resources, so I hope to take them out fairly soon.

I'm no longer last in score, and I'm tied for second in power. I have 20 towns in 670 BC, which is shortly after entering the MA, and the AI are averaging 11 towns. I am approximately even in techs. This is not the situation I expected to see, although there is plenty of time for my game to go belly-up. I hope I'll have enough time to finish it.
 
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