Must be able to research an Industrial Age Technology.
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No maps showing Industrial or Modern resources.
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Pangaea Deity has its limitations - did you meet yours or are you still kicking at the end of the Middle Ages? Riders - did you get to use them to good effect? Could be the tide turner!
950 - Traded currency and construction to reach MA.
Even though Korea wouldn't accept my envoy I knew from the Wonder Initiation Popup that they had gotten Feudalism as their free tech, a century or so before I entered the Medieval age myself. While researching Monotheism I was hoping that someone else would also get Feudalism, so that I could eradicate Korea or get a lot of towns from them in a peace treaty instead of having to demand Feudalism in the peace treaty. But America beat me to monotheism by one turn and I had to take Feud in a peace treaty in order to start Chivalry. But I also got the dyes town In'chon in the treaty.
The timing for peace was OK because war weariness was getting bad and there were a lot of beakers to gain from quelling resistance (which was hard to do while at war.) But I had over-optimistically divided my troops and failed to capture both the latest Korean capital and the dyes town. And one FP core city was later to flip.
925 - Founded Chinan deep in Korea, rushed FP at RCP 4 from a bunch of towns and cities.
825 - Republic. Instant war weariness.
650 - Peace with Korea for Feudalism and dyes town.
530 - War on Japan, Golden age.
450 - Great Leader Sun Tzu(!) appears. He hurries his own wonder.
410 - Eliminated Japan.
Declared on Spain and allied USA. Right of passage with America. The idea is that the American horsemen, archers and spearmen should get lost in the Spanish jungle, while we take over eastern Spain. Our next target is England, and 25 riders have been set aside for the Mongols in the north, and later the French.
410 (ca) - Redeclared war on Korea.
390 - 8 luxuries. Leader #3, forms army.
350 - Korea eliminated (by America)
310 - Incited England to declare war, one or two turns prematurely (road incomplete,) but the chance was there and we can now reduce luxury tax to 0%.
Interturn: Built no less than 10 horsemen, without short rushes.
290 - Build-up against the American core area starts. (No more horsemen/riders sent east or norht from the Beijing area; we already have about 30 riders and 19 horsemen to send east. The Chinan area will continue with a few riders towards Spain if it's necessary.
Right of Passage with France.
250 - America has stopped sending troops towards Spain.
230 - Leader #3. Misclicked & hurried a pikeman instead of building army! End of iron disconnect.
170 BC - Mongols destroyed. Losses a bit higher than expected.
130 BC - War on France. War on America.
110 - Leader #4 and #5. England destroyed. Peace with Spain for Pamplona (one tile island.)
90 (IT) - Problems in France.
70 BC - Redeclared on Spain. Spain destroyed.
50 BC - America destroyed.
30 BC - France destroyed.
One turn could have been saved if I hadn't stupidly attacked a French spearman on a mountain with an army and redlined the army. It was destroyed on the intertern (90 BC) by an archer who simultaneously captured a town. The misclick that cost me an army in Spain probably didn't have any effect in the long run.
I am playing for a science based victory, So our games are indeed different.
Observations.
1) Boy these AI are dumb.
2) Nobody likes me...even when I keep gifting them stuff.
Exited MA in 490AD.
SCIENCE
So the GL has given me no techs in the middle ages, so I run along the bottom, expecting the AI to get to Education sooner than later. HA! I finished the bottom run, and had to research Education myself. The policy was to trade one new tech for all I could get then give the next one away. Slider was at 9 or 10 all the way. The only useful tech I traded for was Banking. Only researched required techs.
WAR and TERRITORY
Cant help myself. I NEED LAND
America is boring and looks so tempting so... Canada invades (oops china). No big fears here, but I do get a leader to finish my FP which is in the east end of old Korea so it will have wheat and iron, but just out of reach of the dyes, which Jolly ole England has. Finished off Abe, planning to plant settlers as far north as possible to push back the Japanese. I leave border guards behind, and move the riders in to take on the Queen Liz. Just a short war to clear her out of the jungles and take Oxford to end her plans of expansion. Peace from here on in would be nice but....
PLANS for the FUTURE.
Peace. Research. Trade.
LOTS of gardening (good bye rain forest)
Land is limited so no big science farms can be built, so I go for option 2. Build as many cities as I can, and set them to wealth.
Stats.
Republic
Running 0. 10 . 0 (all science)
Gold 1280 +32gpt
cities 80
land 692
pop 378
units 115
@PB, thanks. It's likely that there will be a deity fast conqeust record. The question is who will hold it. Surely we can expect a fiendish result from eg Neo666. I do know that the highest scoring deity conquest was finished in 400 AD (13k jason) proving that the settings can be very different. Another memorable victor was WackenOpenAir, 210 AD I think, way ahead of the pack.
@G, Go Canada go. Just one question: With USA and Korea gone, haven't you gotten rid of the best AI researchers?
Korea had the pyramids and nice green land. I really felt I had to expand. I had no friends and well...you know the story about the scorpion that stings the frog he is riding on, it was in my nature.
As for the US, Abe was only interested in a long war with the Spanish, and were not doing much but walking troops through my lands. I got nervous. Or blood thirsty.
The English were a good source of cash though, and they were the AI I bought/traded banking from.
France fought the Mongols.
Spain must of spent most of their time fighting malaria, cause I only saw one of them.
I also wasn't aware the Americans are supposed to be good researchers. Like Garvarg, I find them so dull it's hard not to reflexively put them out of their misery, any game I find them in. I mean, they've only got one trait, and they don't even have a UU! It's so sad...
Yeah, but look at the others: Spain and England closed in on narrow land strips, France and Mongols sharing a small area, Japan blocked by America (at least in my game) and jungle. The game was bad for science partners altogether.
Edit: G, You must understand that "Go, Canada, go" did not IN ANY WAY refer to the current ice-hockey championships. There is nothing so annoying as to see a bunch of reds throwing themselves against blue and yellow goal-keepers, then see the puck slide into the goal along with broken helmets, splintered clubs, dropped mittens possibly containing hands, and a few dozen teeth, and then finally see the referee fumbling with his whistle, shaking in his boots, fearing a similar treatment, not ready to disqualify the goal until it would be too embarrassingly late. But you're darn good too.
The usefulness of the Rdier was short lived in my game, though it did help me conquer Korea and push back Spain and England when they got uppity. Definately a nice to have. Cav came pretty quick because of my very flawwed approach to research. I finally decided to build libraries and universities and going into to the IA I am on about even footing with the AI.
My game has been interesting. I am usually not a heavy warmonger, but I've been at war almost th entire game - and these AI have been extremely bloodthirty. Every war I am involved in is because someone has declared on me - and then I bribe everyone into the war. Because France, Spain, England and America have been isolated from each other for most of the game, tech trading has been slow. Japan has been everyone's whipping boy all game (and they are gracious towards me for the honor, that's pretty funny); Korea and the Mongols bit the dust.
America has won the war against France and I think they will be my trading partner from here on out. What was nice is that Japan was always behind in techs - so when I researched my way out of the hole, I was able to trade them some techs and leapfrog my way around. Abundant luxuries also made it easier to make allies during wars.
Not sure what VC I want, but it seems that all are open to me at the moment (except 20k, 100k would probably be difficult too). I will probably look at either Diplo or a maybe Space Launch for a change of pace. Honestly I was just hoping to survive the opening sequence so just a fiish will be a victory.
I captured the GLB & Pyramids from the Koreans when Seoul falls in 290BC. Receive Republic and Monarchy and I revolt - 8 turn anarchy. Ouch.
GLB is obsolete by 230BC.
150 BC - I realize I cannot make embassies when I an in anarchy. Didn't know that.
110 BC - I chose Monarchy as my government and I'm kicking myself for not going to republic, but no happiness problems for this game.
I lose a few cities to units dropped by ship - not because I couldn't kill them, but becaue I fail to 'see' them during my turn. Retake them immediately but damage done.
Seoul flips a few time but I expect it and retake the city several times until it is size 1.
210 AD - England declares on me and I destroy their SOD in my lands. Sign up Spain against England. Spain ends up destroying England almost single-handedly (not what I intended - I wanted to do that) sometime around 620AD.
260 AD - France declares on me. I bring in Spain, America and Japan against them. They are isolated.
380 AD - Korea destroyed. I never made peace with them from the moment they declared on me in 1000 BC.
410-430 AD - big problem My computer crashs and I need to replay all three rounds. There are no battles during this time and all diplo happens exactly the same down to every alliance and gp exchange. But I know worker moves and MM are probably slightly different. Does this disqualify me from submitting?
670 AD - Spain declares on me.
680 AD - Spain's attacks creates a GL on a defending elite Rider - that's nice.
680-690 IBT - Not so nice is that I miscalcuated the cavalry moves and I lose 3 stacks of workers.
690 AD - sign America and Japan against Spain.
750 AD - enter Industrial Age.
Full Log 390BC-750AD
Spoiler:
390 BC drop alliance vs England and make peace for 60gp. My only enemy is Korea and I am pillaging their capital. After next wave of archers are dead, I will reinforce and take Seoul for at least 1 turn for the GLB.
IBT Korea declares against the Mongols. Hmm theyre not really in a position to fight with anyone other than me right now.
330 BC Korea has invention LBs are on the scene.
290 BC capture Seoul and the GLB! Seoul also has the Great Pyramids! Put a lot of units in it to ensure I hold it for at least 1 turn. Start creating Settlers for Korean lands.
270 BC we learn republic, monarchy, monotheism, engineering, theology, invention.
England does not have invention trade invention for ivory and WM. Turn off research. Ill trade whatever I learn right away. I will continue to take apart Korea. Army needs to heal. Need Chiv for Riders to do this proper. America will be the next target. Start FB build. Need to revolt. Take my chances and roll the dice and get 8 turns. Damn.
230 BC gain education and gunpowder. GLB is obsolete. Great.
Trade Engineering to Japan for 1gpt, 10gp & WM.
170 BC pick up Chiv from the Mongols + WM for Education. Score! Give America win for 110gp & WM.
IBT miss a LB that landed by ship and takes a city. Spain captures American workers. Spain & America must be at war. I dont have an embassy with either. Need to get one.
150 BC retake city. Something I didnt know if you are in anarchy, you cant make an embassy.
IBT Seoul diposes me which I figured would happen it only had 1 sword in it. The rest of my army is outside the city.
130 BC retake the city but costs 1 5/5 horse.
110 BC Switch to Monarchy I think Ill be at war for most the game. Ill trade for my techs or pick them up last.
IBT Mongols declare against America. Miss a spear that kills a worker.
90 BC Worker killing spear is next to new rider. Rider kills spear and we have a Golden Age!
IBT (before 30 BC) Seoul deposes me again. City is empty again.
30 BC Pyongyang falls. I capture the city.
IBT (before 30 AD) Seoul deposes me again. City is empty again.
30 AD retake city.
50 AD FP builds, ready to jump my palace as soon as I get a GL. Ive got 6 riders to take Nampo
IBT England declares war on the Mongols. Thats good news for me. Korea and the Mongols make peace, which is okay too.
70 AD Nampo is gone at the cost of 1 rider. Pick up 4 slaves and a cat.
110 AD Pusan is next. Destroyed- 1 cat & 3 slaves for 1 rider.
130 AD Korean capital is next Hya something or other. 8 riders covered by an amry. Cities have had 2 defenders capital probably has 4. 6 defenders (5 spears & 1 LB), all dead at the cost of 3 riders. 5 slaves. Korean only has 4 cities left. Give Japan Engineering for dyes & WM.
IBT English SOD appears.
170 AD a barb kills one of my riders what???
IBT looks like England is going to attack Korea now that they are down on their luck.
190 AD - I take Paegem, no losses. I capture the city to deny the English. Korea has 2 cities. I need a GL.
IBT England make peace with Mongols but it appears they are heading into my territory time to tell them to leave.
210 AD predictably, England declares on me. I sign Japan on to help me kill England. I also sign Spain for spices & 200 gold. Opening shot I kill 6 but lose 3 riders. Stupid RNG.
230 AD finally a GL. Send to site for palace jump.
250 AD palace jump complete.
IBT it appears that France now wants to fight. Their knights invade my lands.
260 AD As all of Englands forces are now dead, I send some riders down to take care of France. France agrees to leave but I dont get a kick out message.
IBT yeah, France declares. They lose 1 knight, kill one rider.
270 AD I sign America, Japan, and Spain on to fight the French. Lets have a party.
280 AD attempt to steal tech from spain and get caught. Steal from America and get banking.
300 AD trade Japan Gun Powder for PP, WM, 1gpt, 20gp and 2 workers. Move science up to 70% and start building libraries.
310 AD Korean capital falls, gain 6 workers. Settler already on the way. Trade Japan Banking for dyes, WM and 2gpt.
330 AD resistance at Pyongsong ends. Korea has 1 city left. 5/5 rider vs 3/3 LB flawless win.
340 AD Trade Japan my newly connected spices for WM, 4gp & 3gpt all they have. I have my 2nd core set up at RCP 5 Ill need to do some repositioning due to bad planning, though.
IBT (before 380 AD) france asks for peace before dropping off a single musket by Seoul where 4 riders can ready him and a cat.
380 AD cat takes 1hp, 4/4 Rider vs ¾ musket flawless loss, musket promotes. 4/4 rider vs 4/5 musket, redlines, -1hp. Musket must be made of rock. 4/4 rider vs 3/5 musket loss, musket redlined. 4/4 rider vs 1/5 musket flawless win. That was stupid. And Korea has been destroyed! Next I cut Spain off from reinforcing in England and I take the war to England.
IBT (before 430 AD) Spain draws America into war with England. They wont be using my land as the envasion route!
430 AD trade Japan Astro for Music theory, WM & 8gpt.
Computer crashes. Reload. I need to replay from 410 AD nothing has happened since 410 AD, just some worker moves. So I repeat steps, though I cant be certain I did them exactly the same. No war actions take place; all builds remain as is. Every diplomacy/trade happens the same.
450 AD Japan sends a sam into my territory for no reason heading in the wrong direction. They cant be hoping to start a war with me? Im their only supporter?
530 AD trade Japan chemistry for Econ, WM & 6gp.
620 AD Offer England dyes, spices, physics & 200gp for Military Tradition. Pick up Navigation, WM & 6gp from Japan for Metallurgy.
670 AD bribe America to get back into the war against France. Tell Spain to get out and they declare on me. Were back to war. I rush to get units into place and raze one of their closest cities.
IBT Spain charges me with 2 cav and both die, one to an elite Rider and GL! Thanks! One to a lowly Vet Sword. Both at New Canton.
680 AD Build cav army. Kill some units, but lose 2 riders to cav.
690 AD pull in ToG get Japan and America to sign on to a war with Spain to isolate them.
700 AD clean up more units.
750 AD Industrial Age.
Likewise, my friend, only 2 turns difference. It will be a close call between us as always, except for GOTM 110 where you beat me by 1000 points.
I don't know what was so special about eliminating England (it hasn't been done since the year 1066 but anyway.) I was glad that I remembered to send some extra workers to road the jungle to England, because it's a typical thing for me to miss. I did build some galleys, but only to chase down possible settlers on boats. Stacks of about 20+15 riders finished off the English.
the way to england are very long, longer as to spain and from spain i take only 3 towns and 1 for peace (they have muskets).
i had not enough riders to go this long way and at the same time go to west.
i think conquest was in this game much difficult than domination.
I made it to the industrial age in 640 ad. I hope I'll be able to finish in time.
I spent the middle ages at war, but not the wars I wanted. Twice, now, about two turns before I was ready to invade a weaker civ, I got declared upon. I suppose I was lucky that it wasn't two turns after I declared. Rearranging my troops takes time, and I do stink at this warfare stuff. I'm currently stretched very thin, but I think I'll be able to make it through this war without falling apart. If I can make it to replaceable parts and rubber, things will be looking up. I'm currently the land leader, by 2 tiles, and the power graph has me way on top. I don't know what I have that it is valuing so much, though, because my hold on my territory is pretty shaky. Realistically my power stripe should be about half as wide as it is.
When the Mongols invaded, they cut a trade and destroyed my reputation. Luckily they later bribed the English into the war, and when I made peace with the English I could buy the last three middle ages techs for gpt.
I thought my leader luck was going to be better this game, as I got one fairly early on, but I sent him up to build a FP in old Japan, and he paused overnight in a town. The town then flipped to Korea, and I lost him. Much, much later I got a second leader in a battle on the same tile as the first, and he finally built my FP. I carefully avoided towns on the trip this time.
I thought my leader luck was going to be better this game, as I got one fairly early on, but I sent him up to build a FP in old Japan, and he paused overnight in a town. The town then flipped to Korea, and I lost him. Much, much later I got a second leader in a battle on the same tile as the first, and he finally built my FP. I carefully avoided towns on the trip this time.
That's one of the unluckiest things I've heard of. Actually, I always avoid ending leader turns in towns that theoretically can flip, but I've always put that down to compulsive thinking rather than skill.
I thought my leader luck was going to be better this game, as I got one fairly early on, but I sent him up to build a FP in old Japan, and he paused overnight in a town. The town then flipped to Korea
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