Ottomans –Scientific/Industrious
4000 BC – move worker NE, Settler E.
3950 BC – worker starts irrigation. Settler founds Sogut. Start warrior for scouting. Set research to pottery at max – due in 14t. MM citizen to plain that worker is improving.
3850 BC – irrigation done, start road.
3750 BC – road complete, worker N to P+W
3700 BC – warrior builds, decide to send him W. Worker irrigates wheat.
3650 BC – warrior W, spot grapes. Nice.
3600 BC – worker road. Warrior W.
3550 BC – warrior NW.
3500 BC – road done worker SE to plain. Warrior N.
3450 BC – Warrior builds. Start warrior. MM worker back to plain for extra gold. Worker irrigates plain. Warrior #2 E. Warrior #1 N. We’ve got coastal tiles. Turn research down to 50%, pottery in 2t @ +2gpt.
3400 BC – Warrior #1 NW. Warrior #2 SE.
3350 BC – pottery comes in, set for granary after next warrior builds. Start Alpha at max, due in 23t @ 0gpt. Worker starts road. Decided I should have started a mine instead of irrigating. Oh well. Warrior #2 SE. Spots GH. Warrior #1 SE.
3300 BC – meet the Aztec trying to get my GH. They are up WC & CB. We have BW, Masonry and Pottery. Trade WC & CB & all 10gp for Masonry & Pottery. Hold back BW. Warrior #2 to GH. Pick up 3 angry barbs. That’s my luck! I’m on a hill, Mr. Aztec is not. Hopefully they go after him instead of me. Warrior #1 E. I’ve got a warrior due in 1t in Sogut.
IBT – Barb forces Aztec to flawlessly retreat. Other barbs start moving north.
3250 BC - Decide to build 1 more warrior before Granary. Hate it, but needs to be done. Worried I can’t protect worker on FP, so I move him S to P to work towards next P+W. Warrior #1 N. Warrior #2 SW.
IBT – just off screen it looks as if the Aztec tries to attack the barb and fails. Good news for me. Other barbs start to spread out. That’s good for me too.
3200 BC – Warrior #2 SW. Worker set to mine. Warrior #1 N, spots GH.
3150 BC – Warrior #2 N to protect worker. Warrior #1 to GH. 3 angry barbs. Great.
IBT – One barb dies to Warrior #1. Others move towards Sogut.
3100 BC – Warrior #1 E to attack barb – flawless victory. Warrior #2 NW to attack barb – flawless victory.
3050 BC – Warrior builds, start granary due in 15t. Warrior #2 SE to attack barb – win, -1hp. 3 down. Warrior #1 NE. Warrior #3 fortifies in city. Warrior #4 NE. Alpha due in 13t @ -1gpt.
3000 BC – Warrior #2 fortifies to heal. Warrior #3 NE. Spot barb & hill w/gold. Warrior #1 N.
2950 BC – Wealthiest nations report comes in an Ottomans rank as #3. Worker done mine/road, move to P+W. Warrior #3 E. Warrior #2 W to cover worker. Warrior #1 N. Aztecs have BW now.
2900 BC – worker irrigates. Warrior #2 W. Warrior #3 N. Warrior #1 NW.
IBT – two barbs meet on mountain for a retreat.
2850 BC - Warrior #3 N. If they attack it will be across a river with my warrior on a hill. Warrior #2 SW. Sights a whale. Warrior #1 NW.
IBT – both barbs attack and die, warrior #3 is now a veteran, -1hp. Fortify to heal.
2800 BC - Worker start road. Warrior #2 N. Warrior #1 NW.
2750 BC – Warrior #2 W. Warrior #3 N. Warrior #1 N. MM worker to P+M for extra shield and = growth.
2710 BC – lux to 10%. MM back to P+I for now. Growth in 5t, granary in 6t. No good, will need to watch that. Send worker back to FP. Realize my count if off – Irrigated FP is only worth 3fpt, not 4fpt. Not sure it can be a settler factory now. Hmm. So close. Warrior #2 W. Ha, wheat & cow. Nice. Need to settle on grapes to get irrigation there, but it is RCP4. Warrior #3 NE. See Aztec boarders. Warrior #1 NE.
2670 BC – Worker to FP. Warrior #2 SW. Warrior #3 NE. Warrior #1 E. Alpha in 4t @ -1gpt.
2630 BC – Warrior #3 E. Warrior #1 S. Warrior #2 SW. MM P+I to H for 1 turn.
2590 BC – warrior #3 SE. Warrior #1 SE. Warrior #2 SW.
2550 BC – Worker > road. Warrior #2 SE. See some lovely land! Warrior #3 SE. Warrior #1 S.
2510 BC – Warrior #3 E. Warrior #1 SE. Warrior #2 S.
2470 BC – Learn Alpha. Start Writing. Granary builds, start settler. Worker SW to P. Warrior #3 E. Warrior #1 E. Warrior #2 SW.
2430 BC – Worker roads. Warrior #2 N. Warrior #1 S. Warrior #3 N. See barb. Aztecs have nothing to trade. Lux 20%, Science 70%, writing in 26t.
2390 BC – Warrior #3 N. Warrior #1 S. Warrior #2 starts back to cover settler in the queue.
2350 BC – Warrior #3 fends off Barb attack, NE. Find barb camp. All settlers need an escort now. Warrior #1 S. Worker crosses river. Warrior #2 returning home. Warrior #1 S. Warrior #3 attacks barb camp – win, -2hp. Bump up research on barb gold.
2270 BC – Settler builds, start warrior. People offer to mow the grass. Send settler W towards grapes w/warrior escort. Warrior #1 SE. Warrior #3 fortify. Knock back research a little. Aztecs have the wheel. Trade them alpha and 10gp. Visible horses are a bit of a walk away . . .
2230 BC – Warrior #1 SE. Settler/warrior W.
2190 BC – Warrior #1 E. Warrior #3 NW. Warrior builds in Sogut < settler. Settler/Warrior W. There is a barb on the opposing hill. Cross fingers and press enter . . .
IBT – barb attacks warrior covering settler (of course) – loses, -1hp to warrior.
2150 BC – Warrior #2 joins Warrior #4. Settler founds Iznik on grapes the same round that the worker completes the road. We now have grapes! Worker mine hill. Warrior #1 SE. Warrior #3 NW. Luxury to 10%, research to 80%, writing in 14t. Check on the Aztecs, they still have 1 city. There is a barb warrior near Iznik.
Iznik<warrior.
IB T – there are now 2 warriors near Iznik.
2110 BC – Warrior #1 SE. Warrior #3 NW. Got a good view of the Aztecs – they look very underdeveloped.
IBT – barb attacks Iznik – flawless loss.
2070 BC – People decide to install steps up to my cave. Warrior #1 SE. Warrior #3 NW.
IBT – second barb attacks but dies flawlessly. Barb comes up from the south to pester Sogut. Aztecs found 2nd city.
2030 BC – Warrior #1 S. Warrior #3 E. Send warrior #2 to Sogut. Aztecs have a worker but I can’t buy him.
IBT – Barb out walking around.
1990 BC – Warrior #2 escorts Settler to next city site RCP4. Start warrior. Warrior #1 S. Warrior #3 N. Can see land across the sea . Aztecs still have a worker for sale. Must be hiding from barbs.
1950 BC – Iznik warrior < worker. Send new warrior to confront southern barb. Second settler is in place. Warrior #1 S. Warrior #3 starts back home. Swap Sogut warrior to worker.
IBT – southern barb dies to warrior.
1910 BC – Sogut worker < warrior. Move to plain w/road. Irrigate. Warrior returns to Iznik. Warrior in Iznik escorts worker to BG. Found 3rd city. Warrior #1 SW. Warrior #3 will continue down and to the east if possible.
IBT – Aztecs start Colossus. Good, I hope they finish it for me.
1870 BC – Iznik will not allow irrigation to cross via river. Grr. Worker road. Warrior #1 SW.
1830 BC – 2nd worker moves to city #3 FP. Warrior #1 SE.
1790 BC – 1st worker finishes road, moves to tile N of Iznik to road. Need to channel water through these hills. Warrior #1 SE.
1750 BC – Iznik worker < warrior. Move worker to Hill +grapes. Worker roads N of Iznik. Warrior #1 SW.
IBT – barb warrior stalks warrior #1.
1725 BC – Warrior #1 S.
IBT – barb warrior suicides against Warrior #1.
1700 BC – 4th settler builds. Send settler w/warrior to city site that will have ocean access. Writing <MM. Warrior #1 SW.
IBT – I get billing as the 5th wealthiest nation. So much for my bond rating. Barb from the North appears.
1675 BC – move settler N. Warrior #1 S. Sees GH. Do I dare?
1650 BC – take a risk and move settler around barb and put in place with warrior covering. Use Warrior #4 to attack barb threatening settler – win, -1hp. Worker is unprotected but the coast is clear. Warrior #1 to GH. Learn Mysticism.
1625 BC – settle 4th city on ocean. Warrior #1 E.
1600 BC – send warrior to finish exploring the W and search for barbs – one move puts him next to a barb camp with 2 barbs. Warrior #1 SE. Aztecs have IW. Offer Writing for IW & 31gp. Hmm . . going to have to work for iron too.
IBT – 2 barb horses scatter from barb camp. Great.
1575 BC – move worker to safety. Warrior attacks barb camp – wins but redline with 2 barb horses around him. At least he’s on a hill. Collect 25gp. Warrior #1 E. Hahaha – see my warrior was standing on iron source. That works!
IBT – barb horse suicides against Iznik. Second horse stays put.
1550 BC – Warror forts on hill. Sogut settler<settler. Settler sent west to promised land. Aztecs still have 3 cities and I have Myst up on them and nearly all the gold.
IBT – Second barb horse suicides on Iznik.
1525 BC – Send settler W with warrior escort from Inzik. Swap Iznik’s worker build for warrior. Warriors #1 & #3 converge in the south and find a barb camp and GH – and horses.
IBT – Aztec archer appears north of Izmit. War already?
1500 BC – send settler W with 2 warrior escorts. Warrior #3 to GH. Learn HBR! Warrior #1 converges on barb camp. Build an embassy with the Aztecs for 32gp. They are building the Colossus in Tenochtitlan, their best city (7spt, 2fpt, 7gpt), 2 spears. 17 turns left on Colossus. If they want war, they’re going to get owned.
IBT – Aztec archer moves around my boarders. Barb camp releases a horse that goes north around my warriors.
1475 BC – Warrior #1 attacks barb camp – win, redline. Warrior #3 chases horse. Settler is in place for 5th city.
IBT – barb horse turns back to attack warrior #3 and dies, -1hp.
1450 BC – both warriors fortify to heal.
IBT – barbs advance on Aydin (city #5)
1425 BC – Sogut settler < settler. 5 turn settler factory Send it S with warrior escort. Need to keep luxury at 20%. Aztecs still have 3 cities.
IBT – warrior forts on wheat.
1400 BC – 3/3 warrior vs 2/2 barb – win, redline. Aztecs have Myst. I’m still up HBR.
IBT – Aztec archer is back in the north.
1375 BC – pull back wounded warrior, advance fresh warrior against barb camp. My military leader says we are strong vs the Aztecs, so I am guessing they will not be looking to start a war. Found 6th city.
1350 BC – 3/3 warrior vs 2/2 barb – lose. First archer builds.
IBT – Aztec archer keeps moving around.
1325 BC – zzz. Building barracks.
IBT – Zulu complete Colossus, that means the Aztecs just bought a granary or barracks.
1300 BC – Sogut settler<settler. Send settler E to meet returning Warrior #3. Send worker S to connect roads. RCP is almost complete. Aztecs still have 3 cities. I’m up HBR & MM. Set to Lit.
IBT – Aztecs swap to Pyramids. Good, hope they get it!
1225 BC – 7th city founded.
IBT – barb horse attacks warrior covering worker – and flawlessly fails. Need to destroy that camp. Sigh, Aztec archer moves into my territory.
1200 BC – tell Aztecs to leave. Agree to leave but stand around.
1175 BC – Sogut settler<settler. Move settler NW. Swap Izmit to galley due in 2t.
1125 BC – galley builds and moves out – and stops next to barb galley. Sigh. I hate early naval battles. Finally disperse western barb camp.
IBT – galley survives contact with barbs. Send north.
1075 BC – Lit comes in. Set for CoL due in 10t @ -2gpt. For some reason an Aztec worker has walked all the way down to my doorstep to start irrigating. Nice.
1050 BC – settle 8th city. Sogut settler<settler. Send settler E. Swap Iznit to a library to expand boarders and pick up iron.
IBT – get FP message.
QSC Stats
8 cities, population: 23, 1 settler, 4 workers, 13 warriors, 2 archers, 1 galley. Income 39gpt, treasury 98gp. Contacts: Only Aztecs. Research BW, Masonry, Alpha, Pottery, Wheel, WC, CB, IW, Writing, Myst, Lit, MM, HBR. CoL due in 5t. 1 granary, 1 barracks.
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950 BC – galley crosses to next island – spots barbs.
925 BC – Warrior #1 dies attacking a barb. Found City #9. Sogut settler<settler. Send Settler west.
900 BC – Aztecs found their 4th city.
850 BC – see blue boarders! Lose a warrior to barbs. Pick up CoL. Start Phil.
825 BC – Sogut settler<settler. Send settler to the east (?). Meet spain. They are very, very backwards. They don’t know anyone but they have 7 cities. Good for them! Trade them Myst for WM & 39gp.
800 BC – iron connected, start building swords to kill the Aztecs. Aztecs come up with phil – trade them CoL for Phil, 4gp & WM. Start on republic at full speed – 19t @ -4gpt.
775 BC – two more galleys build. Send them in different directions.
730 BC – Contact the French. They have 11 cities and are behind in techs. They’ve got spices but we can’t trade. Need to build a harbor. Give them CoL for 150gp & WM. Wow, France had a pretty nice start. Three FP+W? How is that fair?
690 BC – Sogut settler<settler. Send settler S.
IBT – Ottomans are said to be the happiest people in the world, just behind the French.
670 BC – hire a clown in Aydin.
650 BC – meet the Vikings. They don’t know anyone. They have 10 cities and are up Poly. They don’t even know the alphabet. Sell them alpha for 65gp. For writing they will give me 95gp and WM. Buy Poly & 9gp for CoL & Phil. Give Spain Masonry for WM & 5gp.
IBT (610 BC) – the Aztecs finish the pyramids. THANK YOU! Zulu finish the Oracle.
590 BC – DOW on Aztecs. Send 2 swords and 2 archers to Teotihuacan. Meet the Zulu. They have 7 cities and know the Russians. Offer CoL & Poly for Contact with the Russians, TM & 70gp. Russia will give me the WM & all 84gp for Poly. I have a galley set to meet Arabia next round.
IBT – Arabia contact me, what to give me his TM for my TM and MM. Umm. No thanks. How about Your WM & 109gp for poly?
550 BC – battle for Teotihuacan – 4/4 sword vs 3/3 spear – flawless win. 3/3 archer vs 3/3 spear – lose, -2hp, promotes spear. 4/4 sword vs 2/4 spear – win, -1hp. Raze the city (RC7). Trade spain phil for WM & 31gp.
510 BC – offer peace treat to Aztecs for Tlateloco & WM. Republic due next turn and then I’ll kill them, hopefully before anyone meets them. Or I’ll wait 20t to finish them off while I fill the rest of the continent.
490 BC – pick up Republic – wait 1 turn for settler to build.
470 BC – revolt. Draw 7 turns. Of course.
430 BC – Joan has come up with Math, bless her heart. Give her Ploy for math, 32gp & WM. Turn around and sell math to the Vikings for WM & 49gp. I find it ironic that it was the viking’s poly that I sold to the French to get math and now I’m selling math to the Vikings. It’s great being the middle man!
390 BC – trade Aztecs poly for WM & 25gp.
350 BC – Zulu have math so I trade it to Russia for WM & 11gp.
330 BC – The Ottomans are a republic. Peace treaty still has 11t. Will build SW for attack. Should have a stack of 7 or 8 by then. Decide that the Vikings, Zulu and Arabia do not serve a fast spaceship launch. Arabia will be my first victim after the Aztecs are seen off; they’ve got two luxuries. Then Russia needs to win over the Zulu. Vikings will be good 2nd core. Tech for luxury trades may be very important this game. If someone comes up with construction, I will trade lit or republic. MM is out, so Civs will start meeting soon.
310 BC – rush a worker at Adana for 24gp. Rush a worker in Tlatelolco for 24gp. Currency in 4t @ -11gpt.
270 BC – lux up to 30%.
250 BC – Currency comes in. Set to construction due in 10t.
230 BC – Rush a settler in Aydin for 28gp. Rush a worker in Adana for 28gp.
IBT – Aztec horseman appears, but Texcoco is still unconnected from Aztec capital. I currently have 11 swords.
210 BC – see that Arabia has established a city on MY Island. Now they really need to die.
190 BC – upgrade vet warrior to sword for 40gp. Disperse barb camp. See that Arabian city is guarded by a warrior.
150 BC – found a city on the south western island.
130 BC – lose a galley to barbs. See the France knows the Zulu. Sell them Literature for all they have – WM & 62gp. Zulu and Russia both know this tech. The Zulu have not give France contact with the Russians yet.
110 BC – sell lit to the Aztecs for WM & 76gp. That removes all their gold. DOW on Aztecs. Immediately capture 2 workers. Advance 5 swords on Tlaxcala, 3 swords and 1 archer against the Tenochtitlan. More swords are being created. Two cities can turn out a sword in 3t.
90 BC – 4/4 sword vs 3/3 horse covering a settler - flawlessly force a retreat and pick up 2 slaves from the settler the horse was covering. 3/3 warrior vs 1/3 horse –flawless victory, promote warrior to vet.
Battle for Tlaxcala 4/4 sword vs 3/3 spear – lose, -1hp to spear. 4/4 sword vs 3/3 spear – win, -1hp to sword. 4/4 sword vs 2/3 spear – flawless win. Capture Tlaxcala – it is RCP8 so I will keep it. Move 3 swords and 1 archer against capital.
Sell Araia Phil for WM & 54gp. Sell Spain WM & 53gp for CoL.
IBT – oddly, the Aztecs send a spear to go to Tlaxcala – it is protected by 3 swords. What is it planning to do? It abandoned Tenochtitlan???
70 BC – Battle for Tenochtitlan – darn hill towns -4/4 sword vs 4/4 spear – lose, -1hp to spear, promotes. 4/4 sword vs 4/5 spear – win but redline. 4/4 sword vs 3/3 spear – win, redline. 4/4 archer vs 3/3 spear – lose, redline spear but it promotes. By Tlaxcala – 4/4 sword vs 3/3 spear – lose, spear is redlined. 4/4 sword vs 1/3 spear – win, -1hp. Move 3/3 sword towards capital.
Give Vikings Lit for WM & 101gp. France has republic – sell Zulu Republic for WM & 52gp.