370 BC enter MA & draw Mono. Germany also enters the MA and draws Feud. Trade Mono to Germany for Feud & 2gp. Russia gets currency for WM & 30gp. Gift Cathy Construction. She got Mono too, so it was a good idea to trade to Germany before gifting her.
3/3 Immortal vs 4/5 warrior flawless win, promote vet. Move against Pi-Ramesses again.
China has a worker available again, with WM & 5gp that gets them poly.
350 BC army is outside of Pi-Ramesses. China has another worker, 1gp & WM gets Currency.
330 BC 2nd battle for Pi-Ramesses 4/4 Immortal vs 4/4 spear lose, -3hp, promote spear. Grr. 4/4 horse vs 3/3 spear win, redline. 4/4 Immortal vs 2/5 spear win, -2hp. Capture city, slave, Ivory. Drop the lux slider, increase science. On to Thebes and my Pyramids!
310 BC renewed stack of death heads toward Thebes.
290 BC 3/3 horse vs 3/3 horse win, -2hp.
270 BC- Gift Germany & Russia Republic.
250 BC Top defender on Thebes is a 3/3 spear. Cat misses. 4/4 horse vs 3/3 spear retreat, -1hp. 4/4 Immortal vs 3/3 spear win, redline. 4/4 Immortal vs 3/3 spear lose,-1hp, promote. 5/5 Immortal vs 3/3 spear win, redline. 3/3 Immortal vs 3/4 spear flawless win. Join more incoming immortals to the stack.
IBT 4/4 horse retreats vs 4/4 Immortal, -2hp.
230 BC Cat misses again. 4/4 horse vs 3/3 spear win, -3hp, promote elite. 4/4 horse vs 3/3 spear retreat, -1hp. Looks like this is the last spear! 4/4 Immortal vs 2/3 spear lose, -1hp. Of course. 4/4 Immortal vs 1/3 spear win, -1hp. Capture city, 2 slaves & Pyramids. Thebes is RCP 8 from my Captial.

3/3 Immortal vs 3/3 horse flawless retreat. 3/3 horse vs 1/3 horse flawless win, promote vet. 3/3 horse vs 1/3 horse flawless win, promote vet.
210 BC Learn Theo, start Education. Advance stack on Giza. Main stack still healing.
190 BC Resistance in Thebes ends.
Battle for Giza Cat hits. 4/4 horse vs 3/3 spear win, redline. 4/4 Immortal vs 2/3 spear win, -1hp. Capture city.
Give Carthage CoL for WM & 33gp.
170 BC 5/5 Immortal vs 3/3 archer flawless win. Move army against Heliopolis & Byblos.
IBT a war chariot appears for the first time.
150 BC Battle for Byblos 4/4 horse vs 3/3 spear win, -1hp. 4/4 horse vs 3/3 spear lose, -1hp, promote. 4/4 Immortal vs 3/4 spear flawless win. Capture city. 5/5 horse vs 3/3 WC win, -1hp.
130 BC Battle for Heliopolis 4/4 horse vs 3/3 spear flawless retreat. 4/4 horse vs 3/3 spear win, -1hp. 5/5 Immortal vs 3/3 spear win, -3hp. 4/4 Immortal vs 3/3 spear lose, -2hp. 4/4 Immortal vs 1/3 spear flawless win. Capture city.
Give Viking Republic for WM & 69gp.
70 BC Battle for Elephantine 4/4 horse vs 3/3 spear lose, -1hp. 4/4 Immortal vs 3/3 spear flawless win, promote elite. 3/3 Immortal vs 2/3 spear win, -1hp. Capture city & 1 slave.
Learn Education, start Astro.
50 BC China has another worker available give them republic for WM, 20gp & worker.
IBT archer kills my spear but then it is gone the next turn? Egypt must have disbanded it?
10 BC 5/5 horse vs 3/3 spear win, -3hp, GL! Capture settler=2 slaves. He will be used to rush the FP in Old India. Hehe.
50 AD Battle for Alexandria 4/4 horse vs 3/3 spear lose, -1hp, promote. 4/4 Immortal vs 3/3 spear win, -2hp. 4/4 Immortal vs 3/4 spear flawless win. 5/5 Immortal vs 3/3 spear win, -1hp, capture city. Egypt is OCC.
110 AD Battle for El-Amarna 5/5* horse vs 3/3 spear win, -1hp. 4/4 horse vs 3/3 spear flawless retreat. 4/4 horse vs 3/3 spear lose, -2hp. Of course.
130 AD 2nd Battle for El-Amarna 4/5* horse vs 3/3 spear flawless retreat. Make peace with Egypt. Take them for 6gp, WM & last city.
170 AD Order India out.
190 AD Order India out again. Gadhi agrees. Coward.
230 AD build Cops.
260 AD Demand Lahore for my FP. Silly Gandhi refuses. DOW. 3/3 horse captures worker.
Move two armies one towards Jaipur and one towards Lahore.
IBT 3/3 archer dies against 4/4 Immortal, -2hp.
270 AD Battle for Jaipur 5/5* horse vs 3/3 spear win, -1hp. Auto Raze city.
Battle for Lahore 4/4 Immortal vs 3/3 spear win, -3hp. 3/3 Immortal vs 3/3 spear win, -1hp. 3/3 Immortal vs 3/3 spear flawless win. Capture city & settler=2 slaves. Rush GL to Lahore to rush FP. Capture worker in the field.
280 AD Rush the FP. Russia has come up with Monarchy. Sigh.
290 AD FP builds.
300 AD 5/5 Immortal vs 3/3 spear win, redline. Capture settler=2 slaves. Give Carthage Republic for WM & 18gp.
310 AD Stack is beside Madras.
320 AD Battle for Madras 4/4 horse vs 3/3 spear win, -1hp. Capture city. Really? Thats it?
340 AD learn Invention. Start Gunpowder due in 4t @ -41gpt.
350 AD 5/5 Immortal vs 3/3 archer flawless win.
Battle for Hyderabad 5/5* horse vs 3/3 spear win -3hp, capture city.
360 AD Battle for Bangalore 4/4 horse vs 3/3 archer retreat, -1hp. 4/4 horse vs 3/3 spear lose, -1hp. 5/5 Immortal vs 2/3 spear flawless win. 4/4 Immortal vs 2/3 spear win, -2hp. Capture city.
Battle for Chittagong 4/4 horse vs 3/3 spear win, -1hp. 4/4 horse vs 3/3 spear- retreat, -1hp.
Move stack of 8 Immortals outside of Delhi.
IBT I see an archer move out of Delhi but then it is gone. Did Gandhi disband it? Silly mystic!
370 AD 2nd Battle for Chittagong 4/4 Immortal vs 3/3 spear win, -2hp, capture city.
Battle for Delhi 4/4 Immortal vs 3/3 spear win, -1hp. 5/5 Immortal vs 3/3 spear win, -3hp. 4/4 Immortal vs 3/3 spear win, -3hp, promote elite. 4/4 Immortal vs 3/3 spear win, -1hp. Capture city, 1 slave & Oracle.
Silks are connected.
380 AD Learn Gunpowder, start Chem due in 4t @ -34gpt.
400 AD DOW on Egypt to finish them off. Advance SOD on El-Amarna.
Prep stacks for attack on India. I will roll up the west flank and then sweep east and south. At the end I should be poised outside of China for a quick conquest of my island. China has horses connected by not iron. China has neither Mono or Feud.
410 AD Battle for El-Amarna 4/4 Immortal vs 3/3 spear win, -1hp. Capture city. Egypt is eliminated.
Battle for Karach 4/4 Immortal vs 3/3 spear win, -1hp. 3/3 Immortal vs 3/3 spear win, -1hp. Capture city.
Battle for Bombay 5/5 Immortal vs 3/3 spear flawless win.
420 AD Learn Chem, start physics due in 4t @ -42gpt.
2nd Battle for Bombay 5/5 Immortal vs 3/3 spear win, -2hp. Capture city.
440 AD India got itself a sword and it kills an immortal.
Battle for Kolhapur 3/3 immortal vs 3/3 spear lose, -1hp, promote. 3/3 immortal vs 3/3 spear win, -1hp, promote vet.
450 AD 2nd Battle for Kolhapur 4/4 horse vs 4/4 spear retreat, -2hp. 3/4 immortal vs 2/4 spear lose, -1hp.
Battle for Calcutta 5/5 Immortal vs 3/3 spear win, -1hp. 5/5 Immortal vs 3/3 spear win, -2hp. 4/4 Immortal vs 3/3 spear flawless win. 4/4 Immortal vs 3/3 spear win, -1hp. Capture city & settler=2 slaves.
460 AD Learn physics, start Mag due in 4t @ -34gpt.
3rd Battle for Kolhapur 5/5* horse vs 3/4 spear retreat, -1hp. 4/4 horse vs 2/4 spear win, -2hp. The mysterious sword is nowhere to be found. Must have been disbanded again? Capture city.
Make peace with India now that they are OCC.
IBT Russia demand contact with the Chinese. Um . . No. What are you going to do, Cathy, swim over here and make me? Cathy remembers she doesnt have her swim suit and tucks tail. Too bad. WW would have been nice.
490 AD Germany has Chiv. I trade him Theo for Chiv, Monarchy, WM & 15gp.
500 AD Pull Mag, start ToG due in 4t @ +12gpt.
It looks like Carthage is going to be my friend. I have Carthage Engineering, Mono & Ivory for Wines and Furs. Turn off lux slider now at +64gpt.
It is time to put down China. China did learn Feud but has not connected iron yet?
DOW China.
Battle for Hangchow 4/4 horse vs 3/3 spear flawless win, capture city. No resisters in a size 5 city? How odd. Capture a slave in the field.
Battle for Tsingtao 4/4 horse vs 3/3 spear win, -3hp. Capture city again?
IBT no counterattack. China has had horses for a while, so there should be some horsemen?
520 AD Battle for Shanghai 4/4 horse vs 3/3 spear win, -3hp. Capture city & 3 slaves. See 2 Chinese horsemen. 4/4 horse vs 3/3 horse lose, -1hp. 4/4 horse vs 2/3 horse win, -1hp.
530 AD 5/5 Immortal vs 3/3 horse force a flawless retreat. 4/4 horse vs 1/3 horse win, -2hp.
540 AD Give Germany Education, which will expire the GLB, for WM, 17gpt, 20gp. Rush a few things with my new wealth.
550 AD Battle for Beijing 4/4 horse vs 5/5 spear retreat, -2hp. 4/4 horse vs 4/4 spear lose, -3hp. 4/4 horse vs 3/3 spear lose, -2hp, promote spear. 4/4 horse vs 3/3 spear retreat, -2hp. 3/3 horse vs 3/3 spear lose, -2hp, promote spear. 4/4 immortal vs 2/5 spear flawless win. 4/4 immortal vs 2/3 spear win, -1hp. That sucks.
5/5 immortal vs 3/3 archer win, -2hp.
560 AD 2nd Battle for Beijing 4/4 horse vs 4/4 spear lose, -1hp. 4/4 immortal vs 4/4 spear lose, -1hp. 3/4 immortal vs 3/4 spear lose, -1hp, promote spear. Whatever. Send every unit towards Beijing.
******
580 AD Enter IA and draw nationalism, of course. Ive no intention of following that path so I need to gift Germany & Russia into the IA to see what they get.
Get WM, 13gpt & 20gp for banking, astro & Invention from Germany. Finish gifting Germany to the IA and he draws steam. Nice. Trade him Nationalism for Steam straight up because he doesnt have anything I need.
Russia gets the same treatment and Cathy receives medicine. I give her Nationalism and it is a done deal.
Carthage receives theo for WM & 28gp. Max speed to Electricity is 5ts.

@ -52gpt.
With everything Ive got done I dont have any of my sources of coal roaded!
3rd Battle for Beijing 4/4 horse vs 5/5 spear win, redline. 4/4 immortal vs 4/4 spear win, -1hp. 4/4 immortal vs 4/4 spear flawless win. 5/5 immortal vs 3/3 spear win, -1hp. Capture city & 3 settlers=6 slaves.
4/4 horse vs 1/3 horse flawless win.
First of my knights is also produced.
IBT 3/3 horse impales itself on a 4/4 Immortal garrison in Beijing.
610 AD Ive got three army groups moving out. I have a stack by Canton, the new Chinese capital moving in the center. Ive got 4 knights forming p with 2 immortals to the north to take Chengdu and then join with the center group to push south and then back west. They are the hammer. Ive got a knight moving to join 3 immortals and 3 horses that are immediately moving south from Shanghai (west of Beijing) and then will sweep back to the east but are mostly a holding/blocking force they are the anvil. The anvil will take and hold Xinjan and then move east while the hammer sweeps south and then pushes back west to meet them. They will relieve Hieraconpolis (received from Egypt a very long time ago as a peace/gift city) on the way West. The three army groups (by that time two) may be joined by a final ground that will move directly south from Beijing and all will end on Indias doorstep and final city, Bengal. The campaign should resolve itself around the time my peace deal with India ends.
That should clear my island.
IBT Mao advances two archers but one of them disappears before my turn. Must have decided he didnt need it. This is really sad.
620 AD 4/4 knight vs 3/3 archer flawless win.
Battle for Canton 3/3 horse vs 3/3 spear flawless win. 5/5 immortal vs 3/3 spear win, -4hp. Capture city. Battle group center has taken its objective. This also removes horses from chinas resources. Battle Group West moves into position outside of Xinjian.
630 AD Electricity. Set to RP due in 5t @ -57gpt.
Battle group West attacks Xinjian 4/4 horse vs 4/4 spear win, -1hp. 5/5 Immortal vs 3/3 spear win, -3hp. 5/5 immortal vs 3/3 spear win, -2hp. Capture city & settler=2slaves.
640 AD Battle Group East attacks Chengdu 4/4 knight vs 3/3 spear win, -2hp. 4/4 knight vs 3/3 spear win, -1hp. 4/4 Immortal vs 3/3 spear flawless loss. 4/4 knight vs 3/3 spear flawless retreat. 4/4 knight vs 3/3 spear flawless win. Capture city & 1 slave. Good thing because that was the last unit in Battle Group East.
Send a horse to grab the remaining GH. How crazy is that. They cough up 50gp. Cool.
The lone healed knight from Chengdu joins with Battle Group Center with a newly arrived knight to form the new Battle Group East. The healed units from Battle Group West assemble and head to meet with the newly forming Battle Group Center from the holding force at Beijing and a newly arriving knight. This new force is heading directly south to siege Nanking.
Meanwhile, the rail backbone is down so that newly created units can practically feed right into the battle. Eventually most of these units will be disbanded in the 2nd core to rush builds when China and India are gone in a few turns. As my fleet is now obsolete I send it to port in the 2nd core to disband. Any new ships I decide I need will be from new builds, not upgrades.
RP is now due in 3t @ -61gpt, so that is a 4t research. Nice. I hope I can do 4t for the rest of the game.
650 AD Rails are basically complete. Battle Groups move into position.
IB T- Carthage completes the HGs.
660 AD Battle Group West attacks Nanking 3/3 knight vs 3/3 spear win, -1hp. 4/4 horse vs 3/3 spear flawless retreat. 4/4 immortal vs 3/3 spear win, -2hp. Capture City.
670 AD Learn RP, Start SM due in 4t @ +117gpt. Thats a little better!
4/4 horse vs 3/3 archer in the open retreat, -1hp.
Battle Group East attacks Tatung 5/5 Immortal vs 3/3 spear lose, -2hp. 4/4 knight vs 3/3 spear retreat, -1hp. 4/4 knight vs 2/3 spear flawless win. 4/4 Immortal vs 3/3 archer flawless win. 3/3 Immortal vs 1/3 spear win, -1hp. Capture city & 1 slave. China is OCC.
Disband fleet in port to build university.
I spend some gold building an Embassy with Germany for 80gp Berlin is fairly impressive. It produces 24 spt, 40% to science for 30bpt, 60% to treasury for 22gpt. Current building a colosseum, stocked with 2 spears, 2 archers and 2 settler. Has salt, iron, horses.
Russia gets one too for 65gp Moscow is not so good. It produces 10spt, 40% to science for 10bpt, 60% to treasury for 11gpt. Currently building a University. Stocked with to spears. Has salt, iron, horses.
680 AD Start aggressively disbanding military units to hurry builds. I have no unit costs. Allowed Units: 96, Total units: 80
All army groups start to converge on Tientsin as planned. Peace with Gandhi is also up and all units are in the same area. I DOW India. No one on the other continent will ever know Egypt, India or China.
4/4 horse vs 3/3 indian archer win, redline.
690 AD Battle for Tientsin 4/4 Immortal vs 3/3 spear lose, -2hp, promote. 4/4 Immortal vs 3/3 spear win, -1hp, promote elite. 4/4 knight vs 2/4 spear flawless win. 4/4 knight vs 3/3 archer win, -2hp. 4/4 Immortal vs 2/3 archer win, -2hp, promote elite. Capture city. China is destroyed.
All combat units descend upon Bengal. 4/4 horse vs 4/4 spear lose, -3hp. 5/5 Immortal vs 3/3 spear flawless win.
700 AD Germany has Musical Theory. Sigh. Give them Electricity for Music, 110gp & WM. I then give Germany Ivory for free.
2nd Battle for Bengal 5/5 immortal vs 4/5 spear win -1hp. Capture city. India is destroyed.
Disband almost my entire military. Allowed: 103, Total: 67.
IBT deal with Carthage expires. Give Carthage Education, Chem, Dyes & Ivory for Wines. Astronomy and Chemistry gets me Furs again.
710 AD Go for AT due in 5t @ -86gpt. I think I can get it in 4t with some of the builds that are coming in.
720 AD MM. AT due in 4t.
730 AD Build Newtons.
740 AD Gamble does not pay off so I need to waste 5t on AT. Darn.
750 AD AT. Start Electronics due in 4t @ -110gpt.
760 AD Germany has spices for sale. Give the RP & Ivory for spices, WM & 30gp. Gift Gems to Russia. I am disbanding new unit builds in outlying cities to hurry improvement of 2nd core. Still well below the unit support level.
790 AD Build Bachs.
800 AD Learn electronics, start radio due in 4t @ -142gpt.
840 AD Learn Radio, start Industrialization due in 4t @ +204gpt.
880 AD Industrialization, Start Corp
890 AD Make an embassy with Carthage for 75gp Size 11, 14spt, 27gpt, 18bpt. 3 NM in residence.
Embassy with Vikings for 75gp size 7, 8spt, 12gpt, 12bpt. 2 spears, 1 berserk in residence. No resources, no luxuries. Sucks to be them.
900 AD Give Carthage Metal, ToG, Mag, dyes & ivory for wines & fur & WM.
920 AD Corp. Start Refining due in 4t @ +114gpt. Germany and Carthage have navigation. Well isnt that nice.
Swap Persepolis from Hoovers to Factory, wasting 174 shields.
Swap Lahore to Hoover, due in 15t 2 turns early than Persepolis.
This change will allow the following in the next 32 turns Lahore completes Hoovers in 15t and then Internet in 17t. Persepolis will complete a factory & bank and still get SETI with computers in 17t. Arabela will finish its bank and then easily complete SM in 17t. Other cities will also start prebuildig for other wonders/builds. Will probably throw up banks and stock exchanges, particularly if the AI researches economics and I can grab smiths.
IBT Germany declares war on the Vikings and that is good. That will give the Germans a bigger production base, though I doubt it will be of much use to me now. Vikings should have seen this coming since they were monopolizing the coal.
930 AD Rush 3 settlers for 52gp total to fill out the 2nd core.
940 AD Realize I put a city on the wrong tile and I abandoned it immediately. Grr. Rush a university and a settler with my new wealth Ive got 3329gp left in the bank.
950 AD put the city in the right place this time.
960 AD Refining. Steel in 4t @ +211gpt.
970 AD Deal with Germany ends, Give them Corp & Gems for Navigation, WM, 10gp & spices. The goal, of course, was the spices.
Rush a university at Bombay for 164gp. Rush a university at Dariush Kabir for 124gp.
980 AD Improvements are done. Start stacking workers.
1000 AD Learn Steal, start Combustion due in 4t @+223gpt. Current bank is 4532gp.
1040 AD Learn Combustion, Start Mass Production due in 4t @ +350gpt.
1050 AD My count is off not sure how that happened. Hmm. Rush a few things for 600gp. Got plenty of money.
1070 AD Russia declares on Germany. Doh! Hoovers builds. Start prebuild for Internet.
1080 AD Hurry a few things for about 1000gp. Mostly window universities.
1110 AD do a round of MM.
IBT deal with Carthage expires give Carthage SM & RP for Wines and Furs.
1110 AD Build Wall Street, not that I need it. Rush a few builds for 600gp.
1120 AD Learn MT, start flight due in 4t @ +314gpt.
1130 AD first tank is produced. Start swapping out the few knights I am maintaining against invasions. My total military is 9 knights, 4 infantry, 1 tank, 6 arty and 4 Immortals (all elite).
1140 AD Rush a few things for about 300gp.
1150 AD Rush a few things for 200gp.
1160 AD learn flight, enter Modern Era.
****
1160 AD Pull Ecology, predictable. Start SF due in 4t @ -272gpt (100%), 7571gp in the bank. More than enough. Im still at 4t research, thats good.
I need to gift the AI into the MA. Im not worried about SETI or the Internet. ToE is going to build to capture 2nd tier techs and the most expensive wonders building at the moment are Sisitine @ 600 shields. ToE is 800 shields so even a cascade wont catch it. Only variable are GLs. Germany, Vikings and Russia are all at war.
Secure Germanys spices for another 20 turns in this trade. Give them Refining & gems. Germany draws Fission, which is good. I give them ecology, ivory, silks, dyes, oil & 900gp.
Gift Russia up and Cathy pulls computers. Very nice! Give her Fission, Ecology, Dyes Coal, Ivory, Silk, Gems and 1300gp.
Swap over to Nukes so I can grab Mini & the laser as my free techs from ToE. 100%, Due in 4 @ -272gpt.
Ive got 9 techs left 2 will be free, that leave 7 techs. 28 turns. Projected launch/victory is 1345AD.
Go back to Germany and give him computers for WM, 88gpt & 910gp to make up my losses to both him and Russia. That will recoup all my losses.
1190 AD Just realized that neither Russia nor Germany has uranium.
1200 AD Learn nukes. Build ToE. Learn Mini & Lasers. Set to Rocketry (80%) due in 4t @ +137gpt.
1220 AD Build the Internet. Research for Rocketry is now at 70%, due in 2t @ +283gpt.
1240 AD learn rocketry & start Space Flight due in 4t (80%) @ +125gpt.
1255 AD Build SETI. Trade Germany Rocketry for Communism, WM, 50gp.
1265 AD Learn Space Flight, start Satellites (70%) due in 4t @ +309gpt.
1275 AD Deal with Carthage expires Give Carthage Refining, AT, & Coal for Wine & Fur & 110gp.
1285 AD Learn Satellites so I can build ICBMs. Manhattan builds. Apollo builds. Start SF (80%) due in 4t @ +124gpt. Start SS parts on slow build. Launch in 12 turns.
1290 AD Build UN. Build US. Germans finish Magellans Voyage. Do not hold the vote. Russia has Military Tradition. Guess theyd like to use Cossacks?
1300 AD Learn SF, start Superconductors due in 4t(80%) @ +9gpt. SS Cockpit Builds.
1310 AD Deal with Germany for spices expires give Germany Oil for spices.
1315 AD SS Engine builds.
1320 AD SS Thrusters build. SS Party Lounge builds.
1325 AD Learn SC, start Robotics (90%) due in 4t @ -192gpt. SS Docking Bay builds.
IBT Carthage and Germany sign a MPP.
1330 AD SS Supply builds. SS Life Support Builds. SS Fuel Cells build.
1335 AD SS Exterior Casing Builds. 3 ICBMs build. I have plenty of other prebuilds for Stasis Chamber. Push science up to 100%, -386gpt just to make sure there are no mistakes.
IBT Carthage DOW on the Vikings.
1345 AD Learn Robotics. Swap build to Stasis Chamber. Build Stasis Chamber. Launch. Win, 26 hours, 25 minutes, 25 seconds. Firaxis Score: 4282. Jason Score: 9507.