I moved the scout S-SW and decided to settle there. Settler SW revealed also the 3rd wheat. In the very first interturn i saw Greek units showing up and Greek borders materializing. Alex agreed to sell Alphabet. Interesting setup
Zim was founded in 3900 BC. It started with a worker, followed by a settler, a warrior and another settler. The scout proceeded to explore the western coast, the southern area and the eastern coast. By 3500 BC i've already met Egypt and China.
Cities were built at RCP 4, with Athens perfectly fitting in the ring. That inevitably put Alex in the top of my list. I founded city 2 Ex3 -
MOAR FUD! - but then China beat me to my planned dye spot, and i barely managed to hook up incense on the east coast before another Chinese settler could steal that luxury as well! At that point it was evident that i could build only a handful of cities before being forced to start expanding with the pointy stick. Not that i'm complaining, actually.
On the research side, i went for a min run on Writing, followed by Map Making and Code of Laws, all at max except for a few turns run at zero. Then Literature, Philo (half bought from China) and finally Republic. As Writing was complete, i built embassies immediately and bought Iron Working from China. Iron was located and a strategy was set: first, fill up the remaining space with two cities on the west coast, one Wx2-SW and one NWx3; the first one would build a temple, helped by chops and a poprush, to counter Greek pressure; the second one will focus on building boats; the others will produce barracks followed by warriors for a future upgrade.
The plan was carried on smoothly and without incidents, but it took a while to amass a decent-sized force and a few turns at zero research to collect all the cash for upgrading. Remember, it's everything under Despotism and the AS
will poprush defenders. Fortunately they were also building culture, so i could avoid autorazing in most cases. Meanwhile, a pair of galleys are sent exploring the coast. Alas, no western continent, just a tiny island covered with jungle, but important anyway because of the unique gem source.
In 1250 BC, a stack of swordsmen is at the gates of Athens. Next turn, the Greek capital falls and becomes a perfectly placed core city. Enemy hoplites cut their slice from my attacking forces, but the numbers are simply too big. In 1100 BC, Greece becomes OCC and i turn immediately against Egypt. Two Egyptian cities are captured before the QSC mark is reached, with the following stats:
- 11 towns, 31 pop units;
- 2 galleys, 8 swordsmen (6 elite), 6 warriors, 1 scout, 8 workers, 7 slaves;
- 1 temple, 4 barracks;
- missing too much techs
Here is a shot of my empire in 1000 BC:
With all those elite promotions, fishing for an early leader becomes a worthy attempt. However, i need to pause for a little while in order to assemble a healthy all-elite stack to strike at Thebes. Meanwhile, gem city (Intombe) has been founded. To hook up gems in a reasonable time, it will grow at 1 spt/1 fpt and then poprush the remaining 20 shields to build a harbor.
In 850 BC, an all-elite stack is outside Thebes. Next turn the Egyptian capital is captured and a leader is generated. The leader travels to the NW coast and rushed the Great Lighthouse in the galley town. My goal is to meet the AS abroad as soon as possible, because Greece and Egypt can no longer be of any help in research and i'm going to give the same treatment to China as soon as i'm over with Egypt, therefore i have to rely on the unmet AS to get some assistance in the final phases of the AA.
Originally, i just wanted to conquer Egypt and then move on China ASAP, but then Egypt founded Pi-Ramesses on the small south-western rock, in a place that is way better for the Greek OCC, because the current one (Corinth) blocks the spot of a city at RCP 8, the second ring. In 710 BC the Egyptian state was reduced to just 2 cities: the newly built Pi-Ram and the current capital that, alas, didn't have any cultural growth and had shrunk from size 3 to 1. That's why i decided to change my plan.
I made peace with Egypt, extorting Pi-Ram and letting them live as OCC for 20 turns. A few turns later the grace period with Greece was over and i donated them Pi-Ram, declared war again and took over Corinth. Pi-Ram became the Greek OCC for the time being. Later on, Corinth would be razed and rebuilt to fit in the RCP 8. It was now time to move on China. Honestly, this wasn't the fastest way, because some units need to stay in the captured cities and further reinforcement are necessary. I could have simply razed everything and resettled later, but every spot was settled by that time, including islands, and i didn't want to give China any hope to toss a settler on a boat and try to snag another town somewhere.
In 650 BC, the lone survivor of a suicide fleet finally makes contact with the AS oversea. None of them is doing great and the only tech i'm able to buy is Math. However i manage to rake a few extra bucks and a complete map of the world. Contacts between continents aren't sold.
In 530 BC Republic is researched. I revolt immediately, roll 7 turns of anarchy and reroll 3 turns

In 430 BC i sell Republic to China for a song (i've had enough of poprushed defenders!) and then war with China finally begins.
In 370 BC a veteran impi kills a regular archer and starts the Golden Age. Two turns later, i complete Construction, trade for Poly and Currency and finally enter the Middle Ages. Greece and Russia are both sold/gifted to the MA. Russia draws Engineering and Greece gets Monotheism. No problem in buying both the techs thanks to Republic (still a monopoly oversea) and the lack of contacts.
At this point China is reduced to 2 cities, Bejing and a small settlement on the west coast. Beijing is about to complete the Pyramids and i'm going to let it live long enough to capture the wonder, and that's also the only reason why Beijing wasn't abandoned and resettled in spite of its UGLY location. The truce period with Egypt is about to end so they'll be dispatched quite soon. Meanwhile, a galley fleet is being built on the east coast with the goal of invading India later. My plans for the far landmass is to take over India and France while Russia and Carthage will be my good buddies forever. With big cities and the Colossus in Paris, France could be of better help in research, but i want that place for my 2nd core.
On a side note, hut fishing wasn't great at all. I got two conscript warriors (both still alive as swords), a not-so-useful tech (Mysticism) and an even less useful map.
Here are some logs:
Techs up to MA:
4000bc: Warrior Code, Pottery (prerequisites)
3950bc: Alphabet (trade, Greece);
3650bc: Masonry, Ceremonial Burial (trade, Egypt); Bronze Working (trade, Greece);
2070bc: Writing (research); Iron Working (trade, China);
1575bc: Wheel (trade, Egypt);
1550bc: Map Making (research);
1425bc: Mysticism (hut);
1075bc: Code of Laws (research); Horse Riding (trade, China)
_925bc: Literature (research);
_850bc: Philosophy (trade, China);
_630bc: Mathematics (trade, Russia);
_530bc: Republic (research);
_330bc: Construction (research); Currency (trade, France); Polytheism (trade, Carthage);
Cities up to QSC:
3900bc: Zimbabwe
2710bc: Ulundi
2230bc: Bapedi (incense);
1910bc: Hlobane
1675bc: Isandlwana (dyes);
1225bc: Athens (captured);
1175bc: Sparta (captured);
1100bc: Thermopylae (captured);
1075bc: Elephantine (captured);
1075bc: Intombe (gems)
1000bc: Alexandria (captured);
Meetings:
3950bc: Greece
3650bc: Egypt
3500bc: China
_650bc: Russia
_630bc: India, Carthage, France