Originally posted by cracker
actually it was just to simplify the size of the download html file because after the columns shifted over to saying Loss-Loss-Loss-Loss- ad nauseum then I figured that many people would be glad to see things reduced to just one big honker loss.
Originally posted by flexo
Cracker, so how long does it take to be added to the list?
Originally posted by cracker
Flexo, I am not sure what you mean here? Your file submission was corrupted and could not be read to be included in the results. An email was sent to you to try an fix the problem well over a week before the results were posted.
Yes, you did send me another copy after the results were up but that was clearly well after the deadline had passed.
We are watching for your GOTM15 submission to make sure the problem does not occur again but we need to rely on you a little bit to check your email and try to resolve any descrepencies before the results get posted.
Originally posted by DANGERBOY
xnec, yesterday I spent 6 HOURS on a single turn on the current GotM. I won't say anything more (spoiler issues), but sometimes you end up spending a lot of time working out exactly what you want to do. I ended up saving and reloading twice in that single turn. Do that a few times, and it can really throw off the balance.
For the record, I reloaded 10 times in last months QSC, which is the first 80 turns. That's once every 8 turns! (You can check my QSC timeline, I recorded everytime I saved for the night or had to do an unplanned reload: I'm playing on my WinME machine, which has a tendency to crash, cause th wife needs the XP) On most turns, I spent about 20 minutes per turn. Some took over an hour, a few only took 5 minutes. That fits in quite well with your estimates. Imagine what it is like for me when I get into the industrial times (granted, I have stopped taking detailed notes for the QSC by this point, so that does save me some time). It boils down to play style. I like to consider all my options, rather than blaze ahead. That style takes longer, but tends to result in higher scores.
This is why I ended up turning on Preserve Random Seed. Why on earth isn't this implemented in the GOTM maps?
Originally posted by DANGERBOY
Minute per trade circle my lily white @$$! I never spend less than 3 minutes unless they have nothing to offer. I drive a hard bargain, and try many permutations, sometimes going to each guy 3 or 4 times.