Xnec,
I could further support the posters before me but I do not believe it is necessary. Instead I will assure you that if one game is suspicious the staff will require further saves of the game to cluster the reloads.
For example in my GOTM 15 some 70% of my reloads are clustered between 1000AD and 1400AD. That means 55 turns with a reload for every 2.5 turns, the last 270 turns with one reload for every 90 turns and the first 215 turns with an average of one reload for every 31 turns.
This was deemed appropriate by my fellow staff and given that my sessions are 2 hours on average it is deemed appropriate by you too for the first 215 turns (compared with your reload every 50 turns for 3 hours sessions).
There is a homemade tool that calculates the reload frequency and it was designed by one of the staff.
While we do not want you to feel pushed by us, we know that there is a limit in what we can do and the bottom line is that the players have to be honest for us to have a fair competition.
I could further support the posters before me but I do not believe it is necessary. Instead I will assure you that if one game is suspicious the staff will require further saves of the game to cluster the reloads.
For example in my GOTM 15 some 70% of my reloads are clustered between 1000AD and 1400AD. That means 55 turns with a reload for every 2.5 turns, the last 270 turns with one reload for every 90 turns and the first 215 turns with an average of one reload for every 31 turns.
This was deemed appropriate by my fellow staff and given that my sessions are 2 hours on average it is deemed appropriate by you too for the first 215 turns (compared with your reload every 50 turns for 3 hours sessions).
There is a homemade tool that calculates the reload frequency and it was designed by one of the staff.
While we do not want you to feel pushed by us, we know that there is a limit in what we can do and the bottom line is that the players have to be honest for us to have a fair competition.