Gotm16-Rome LANGUAGE Feedback thread

The Latin language labels in Gotm16-Rome (fill in the blank)

  • added a great deal to the character of the game.

    Votes: 32 43.8%
  • were sort of fun but no big deal

    Votes: 28 38.4%
  • were sort of interesting to see on an infrequent basis

    Votes: 6 8.2%
  • had a substanstantial negative impact on my ability to play

    Votes: 5 6.8%
  • were such a joke that I didn't even try to play the game

    Votes: 2 2.7%

  • Total voters
    73

cracker

Gil Favor's Sidekick
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Gotm16-Rome was the first GOTM game were we experimented with a specific set of label and anme changes to add character of change the feel of the basic game.

We would like to solicit your open feedback of how you felt these changes impacted the overall feel and results of Gotm16-Rome.

Here is also a link to the Easter Eggs page for Gotm16-Rome where these label changes are summarized:

Complete Easter Eggs List
 
I loved the names -but then, I love Latin so I may not be an impartial judge: if you do the same when we play Korea, I may be a bit more confused :crazyeye: ...
 
Well I didn't really play this one seriously. I was only able to beat regent at the time so just played this until like 10AD to see what the GOTM was like. The names really threw me off badly. Sure I could use the civilopedia to check them, which I did, but it still hurt my ability to play. I think most the older players would have had much less trouble with it. They don't teach Latin in school anymore, at least in the US, so I had no clue what any of it meant. I'd look it up in the civilopedia but I'd forget right away and I'd have to keep looking it up.
 
I liked the Latin names and think they add give a sense of character to the game. I also noticed the Gonzo and Aeson city names. :goodjob:
 
Thanks for explaining Neocaledonium, I never did figure it out. :) (My name is actually Scot-Irish, hence Mc instead of Mac.)

The Latin was a bit overdone, but I got used to it after building a few of each improvement. I liked "Templum" and "Palatium", they added flavor without being too confusing.
 
The changes were noticed the most when I first started play and I didn't know what most things were. Thankfully, there was the civilopedia to explain things, so it didn't negatively affect my game. Later in the game I barely noticed, and only had to check the pedia a few times when I wanted to trade for luxuries that the other continent had. But overall I think they added character to the game.
 
I liked them, it gave the feel of a scenario, like my favorite Imperium Romanum CIV2 Scenario. It threw me a couple of times when I would make notes of buildings etc, I often abbreviate to a letter or two, but looking back at some cities, I couldn't remember if a B was for a Barracks or a Biblio, etc. Well worth it, though.
 
I enjoyed the latin names, and if I had any confusion I looked at the picture in the city window to make sure I'd selected the right city improvement.

I don't think there are too many languages for which this label renaming would work, however! (Chinese, anyone?)
 
Labels were fun. One thing they did do was remind me of the encyclopaedia or city view, to do a lookup for the ones I didn’t know. Being reminded of the shield cost of an item or the status of a city is a good thing for my memory.

These recent GOTMs have given my preference for ‘out of the box’ features a good shove ;)
 
I'll echo Karasu. In latin the names were easier than English for me (Lat: Bibliotheca= Rom: Biblioteca not Eng: Library). Same for Aurum. But again Korean names could be tough to handle.
 
I enjoyed it greatly. It was interesting to get to see the Latin names for all the improvements and terrain and such. And having to check out what something is occasionaly isn't that much of a hassle....just imagine if all the diplomacy screens had been totally translated as well :crazyeye:
 
Me too I enjoyed the Latin names and I'm happy to see that the majority of voters are of the same opinion. I felt like it added to myself feeling more uniquely Roman, being of a "superior" civilization even (unrightfully so because the others beat me anyway).
 
I liked it, but not for the luxuries. It made trading a hassle, when you wasn't sure what luxury the other civ was offering. Being the warmonger I was in that game, I always had a plan of conquering a new luxury soon, and it was annoying to notice that you as planned captured a luxury you by mistake had bought just 3 turns ago. :mad:

The resources' names were more intuitive, so I had no problem with them.
 
I agree with Hurricane.

I loved the language thing and walked around discussing building templum and stuff at work. The only problem was on the trade screen when the AI rang us up. I couldn't figure out how to get the civolopedia up and if you cancel out of the trade screen when its on their turn, they break your expired contract and sell the luxuries to the other AI. Luxuries were the hardest to keep track of.

Maybe a cheat sheet could be distributed earlier. I know that would be spoiling the easter eggs but it would elimiate the only problem I had with the new language.
 
The city names were cool, kind of interesting to see something different when the settler flops down.

The city improvements were kinda cool for a while, though it looked a little funny having a city working on a bibliotecha while Modern Armor are driving through the neighborhood. But, still added some flavor, and wasn't too hard to work around when it was a little confusing.

The luxuries were a little more of a problem to distinguish, but weren't a big problem. (Then again, since I was pretty much out of the game for a large part of it, might have been a bigger difference if I were in any kind of real position to trade.) ;)
 
I suspected I would be the minority no vote, but just #2 no.

Looks like I will have to figure out a way to handle foreign language better next time. Having to zoom to the cities to figure out what I was building slowed me down. My number # 1 problem is to much I want to do, and to little time. I dislike anything that slows me down.
 
Originally posted by Hurricane
I liked it, but not for the luxuries. It made trading a hassle, when you wasn't sure what luxury the other civ was offering.

Did you check with the trade advisor screen? It might have given you the word-picture combination there.

One problem I noticed is that some of the text didn't quite fit the text area, like terrain info. Not a big deal, but something to consider.

Overall I liked the change of pace. To those who disliked it, be sure to remember the rule - caveat emptor.
:D
 
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