GOTM60 Second Spoiler

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GOTM 60 - second spoiler



Yikes! This is really late! The first spoiler was rather restrictive with regard to contacts because there were so many possible scenarios. Please feel free to provide full information regarding how contacts were made, along with your progress through the middle ages. Is your Babylon a cultural giant, a scientific powerhouse, or a conquering horde?


Reading Requirements:

  1. Must have contact with All remaining Civs.
  2. Must be able to research an Industrial Age Technology.

Posting restrictions

  1. No maps showing Industrial or Modern resources.
  2. No discussion of Industrial Age (or later).
 
Predator - going for conquest

Well, a lot missing from the Ancient Age spoiler :).

Contacts and Diplomacy
Met Egypt in 1175, bought contact with Celts.
Embassy with Egypt, phony war with celts and alliance with Egypt.

After the Glight completed in 1000BC exploration went pretty quick :D.

Contact with Iroquois 925, Persia was also around with a unit. War with Iroquois, embassy and alliance with Persia.

Contact with England and Japan in 875. War with England, alliance with Japan.

Egypt breaks alliance in 825 already.
Peace and alliance with Celts.

Had a little trouble finding Germany :crazyeye:. Contact in 630.

Persians and Japanese did not break alliances. I still switched sides in 430.

That's also the date we started our golden age by a bowman taking out a stray Egypt unit on the island southwest of the home island.

War in middle ages
Entering the MA in 250BC we got engineering.
Bismarck got monotheism when gifted. I didn't bother then with Persia for the small chance to get also feudalism.

I researched feudalism by 150BC then chivalry until 90BC. Then I set research to invention on single scientist.

First real war action in 170BC. We capture Egypt El-Amarna on the southwest island.
Celts had already reduced Egypt quite a bit and I was too late to get any cities on their home island. Celts destroyed Egypt in 70BC.

So now I had to take the cities from Celts and that was pretty tough. They had quite a few gallics including a gallic army. I lost quite a few knights dealing with them.
I started in 10AD with taking three former Egypt cities.
The first phase of this war (until 110AD) got us 6 cities on this island (I also settled 2 cities there).
I then performed a free palace jump into Thebes to get a second core.
I also revolted to republic then.
Celts were finally destroyed in 290AD.

In 250AD we started the hot war in England. By 320 we had all their decent cities. It still took a long time to dig their remaining villages out of the jungle.
While doing so I also destroyed Japan. They were incredibly weak. All towns size one so they all autorazed except Kyoto. They defended only with warriors and a few horses :confused:. By 390AD the were gone.
In 400AD I backstabbed Iroquois capturing Salamanca and Niagara Falls. They still made progress on Persia while I attacked their core. I also got my only leader in these fights. I built Sun Tsu in Niagara Falls to quickly heal my units on this island.
That turned out to be a mistake. I should have built the Great Wall for denial. A few turns later Germany built it and I had a hard time with them in the end.
Iroqois are destroyed in 500AD.
England finally quit in 510AD.
Iroquois had reduced Persia to 1 city. That fell in 520AD.
I had already sent all new troops and some from the English campaign towards Germany for a nice final RoP rape.
Just Bismarck turned out to be a party-pooper and declared prematurely in 460 :eek:.
Getting a foothold was already difficult and only in 510 Hamburg was captured.
It took until 540 to collect enough knights to attack Berlin with the Great Wall (and pikes behind it). In 560 the last German city is captured for conquest in 570.


klarius_g60_m.gif
 
Predator Space Race

Entered the Middle Ages in 330 BC getting Monotheism. Research was a bit slow in the beginning -- 8 turns each for Theology, Education and Astronomy -- but after this all 4-turn. Did research Chivalry extraneously, urgently needed luxuries. So all in all, 16 turns were lost in the Middle Ages.

Met the Persians and the Iroquois only in 400 AD. Started war against Japan in 570 AD. Entered the Industrial Ages in 640 AD, at which time I also triggered the Golden Age using a single Bowman. Got Steam Power for free. Reseach is, thanks to the Golden Age, still 4-turn.

The goals for the future is making war for Resources, Luxuries and Leaders while keeping up research. The first leader will rush the Forbidden Palace; jumping the Palace is not suitable because of my RCP4x9 city placement on the home island.
 
Conquest victory exactly 10 turns later than klarius for the second straight month.

After entering the Middle Ages very late, I gifted Germany up but not Persia. I got Engineering, Germany got Monotheism. I spent 4 turns researching Feudalism then turned research off for good - with small islands, I felt 40 shield MDI in 4 move galleys would be more efficient than knights.

I never did jump my palace although I knew I should - I was just lazy because I didn't feel like setting up a second ship chain. This game made me wish ship-chaining were illegal - I felt I should do it to be competitive, but it grew incredibly tedious.

I had the same experience with Otto as klarius. He tricked me into signing an RoP and starting to stack offensive units next to his cities, then he declared on me.

The final tally:

250 AD Egypt out.
440 AD Celts out.
450 AD Persians out (actually eliminated by Iroquois - I didn't attack them at all).
620 AD England out.
640 AD Germany out.
660 AD Iroquois out.
670 AD Conquest Victory.
 
diplomatic victory in mid-1800. didn't have a single war.
occupied the home continent and the big long island to the south. these two gave me enough cities to support units for free in republic. was unlucky in getting fusion - none of the three scientific countries got it. vote was 7-1 for me.
 
open class conquest 820AD

congratulations Klarius and Chamnix

Any advice from you guys would be appreciated.


Germany, England and Japan would have fallen faster but it takes forever for swordsmen to walk accross unroaded land. Of course I could have supplied more swords, but there were better places to put them.

Germany 190 AD
Japan 420 AD
England 430 AD

The biggest problem with the celts was losing cities and units to flipping.
Egypt managed to get off continent so traking them down was time consuming also.

Celts 730 AD
Egypt 750 AD
The only reason I got out of A age was the Celts pushed me over while declaring a short peace time.

Duing these wars I set up my invasion force for the last two AIs
They fell quickly but once again a city flipped.

Persia 820 AD
Iroquois 720 AD

I will try to place a mini map here.


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Klarius and Chamnix... Any advice to improve my game would be great.

I like to overwhelm my enemys with large forces, so I tend not to research much on the lower levels of difficulty.

I also tend to set my captured cities to build settlers (instead of wealth) to get a larger population assuming it helps my score.
 
Chamnix said:
I had the same experience with Otto as klarius. He tricked me into signing an RoP and starting to stack offensive units next to his cities, then he declared on me.

I also had Otto attack me unprovoked in my game. He was even Polite at the time, with a military alliance as well as an RoP... :mad:

At my current point I'm slowly slogging my way through the Persian island, which has just the 1 Iroquois city left. I'm also at war with the Celts, who have killed Egypt into OCC, and now have a rather large empire. Japan and England were pushovers though. (especially Japan, who only had Archers and Warriors and maybe 1 Swordsman)
 
@Garvarg - It is tough to give much relevant advice without more details about your game, but based on what you wrote, I'll offer the following:

Germany, England and Japan would have fallen faster but it takes forever for swordsmen to walk accross unroaded land.

Workers. By this stage of the game, your core should be fully improved, and you should have enough workers available to keep your troops moving. It will still take time to conquer with 1-move units because your workers have to stay behind your troops, but as you control territory, have a couple work crews of appropriate size to immediately road the territory so future troops can get to the front line quickly.

I just looked back at your first spoiler - at 1000 BC, you only had 2 workers :eek:. I admit looking back now I'm a little embarrassed by the fact I only had 7 workers this game for 10 towns - I usually do better than that :blush:. Two workers will not do at all.

The biggest problem with the celts was losing cities and units to flipping.

Just raze towns if the flip risk is too great, especially if you are playing for conquest. If there is some reason you really want to keep one despite the flip risk (a good wonder, for example), then keep troops just outside the city instead of inside. If it flips then at least you don't lose troops, and you can recapture right away.

I also tend to set my captured cities to build settlers (instead of wealth) to get a larger population assuming it helps my score.

It depends on how much time you expect to be remaining in the game. Most captured cities will be 1 spt, so the settler won't complete for 30 turns. By the time capturing is done in earnest, many of those settlers won't complete before the game ends, and the ones that do complete won't found a town soon enough to have a noticeable impact on your score. You could rush a settler, but that means you have less gold for rushing military. Typically my captured towns will build workers, then change to wealth as the endgame approaches.
 
Entry class: Open
Game status: Domination Victory for Babylon
Game date: 1430 AD
Firaxis score: 4261
Jason score: 7974
Time played: 08:16:44

Won shortly after hitting Steam Power as my free IA tech.

Story of the Middle Ages;
Everyone hates azzaman333.

After a quiet AE, I had many galleys from spamming settlers along the long southern island and the small SW island. So just built MDI after MDI after MDI until I learnt Chivalry, when it became Knight after Knight. This philosophy netted me the Jap/Eng continent, and 1/2 of the Persian continent (since Iroquois had only 1 city). Then my diplomatic relations took a turn for the worse. I sneak attacked the Iroquois, refused a Celtic demand, and got sneak attacked by the Germans. This lead to a long 20 turns where I was at war with everyone who mattered (Celts and to a lesser extent Germany) and 1/2 the weaklings (Persia (3 cities), Iroquois(1 city)). England (2 cities) and Egypt (1 tundra city) were at peace. After taking some Celtic homeland towns and eliminating them from any multi-civved islands, I made peace with them for all their gold and all their gpt, after Germany took a city I made peace with them paying me 35 gold, and I made peace with the Iroquois for their gold, and peace with Persia for their gold and 1 of their 3 cities. The next 20 turns was getting cavalry into position, and within 20 turns of learning Mil Trad, I had gone 15 tiles of the domination limit after killing everyone but Germany (dying) and Celts (too much effort)
 
Won in 870 AD. Domination.

My main mistake was to decide very late whether i should go for Conquest or Dom. I shouldn't have run over Japan after England cause most cities autorazed...but that damn Toku wouldn't want to give me even a single city for peace...

I went for Republic and IW and shut down self research afterwards.

hammurabiofthebabyloniaft4.gif
 
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