Predator, Conquest
Our lone Scout goes N, NW, Worker E and we decide to settle in place.
Zimbabwe builds two Warriors, the Granary and four Settlers for the
anticipated four high-production RCP4 city locations. Although the
Factory is of the six-turn combo type, we can build the four Settlers
in sequence in 3 x 4 + 5 turns thanks to population surplus built up
during Granary construction. A Barracks follows and we are set for
three-turn Archer + Worker operation of our factory.
4000 BC Found Zimbabwe
2670 BC Found Ulundi
2470 BC Found Bapedi
2310 BC Found Hlobane
2150 BC Found Isandhlwana
Research was initially set to Pottery followed by The Wheel. No
Horses. Our Scout on turn 2 immediately turned southwards, followed
the coastline and eventually made it over to the Iroquois, India and
Rome before he happened to fall into the hands of Barbarians who
grilled him whole and ate him for lunch. But before that he had
bravely -- as predators we are not expansionist, note to player --
popped a hut and learned Ceremonial Burial!
4000 BC Discover Warrior Code
3400 BC Discover Pottery
3100 BC Meet Iroquios
2950 BC Pop Hut Scout: Technology
2950 BC Learn Ceremonial Burial
2670 BC Meet India
2670 BC Learn Bronze Working
2670 BC Learn Alphabet
2670 BC Discover The Wheel
2630 BC Learn Mysticism
2390 BC Meet Rome
2350 BC Learn Iron Working
Later we produce the one or other Settler in Zimbabwe, always on the
basis of 10 shields every turn, but before that some extra Settlers
came out of ring towns.
1650 BC Connect Wines
1275 BC Found Intombe
1250 BC Found Ngome reaching OCN
1250 BC Found Mpondo
1225 BC Found Swazi
With the discovery of Writing we expand our network of international
contacts as well as our technological knowledge through extensive
trading. We are now researching towards The Republic and learning the
rest from our friends and allies.
1950 BC Discover Writing
1950 BC Meet Ottomans
1950 BC Meet Korea
1950 BC Meet Germany
1950 BC Meet Celts
1950 BC Meet Arabia
1950 BC Learn Masonry
1725 BC Rebuff Iroquios They demand 23 gold
1625 BC Meet Greece
1625 BC Learn Horseback Riding
1625 BC Discover Philosophy
1350 BC Discover Code of Laws
1325 BC Learn Mathematics
1025 BC Learn Map Making Complete World Map
1025 BC Learn Literature
0800 BC Learn Polytheism
0775 BC Learn Currency
0775 BC Discover The Republic
Our Quick Start Challenge statistics:
9 cities
25 citizens
1 luxury + war happiness
9 granaries, free of charge
The Pyramids
5 barracks
5 contacts
10 workers
11 slaves
10 warriors
15 archers
2 impi
all AA techs except currency, construction, polytheism and the governments
The three first Workers from the Worker factory in the capital had
formed a chain-gang building the trans-KwaZulu road going southwards
to Iroquois lands. Later Workers improved the core lands.
The war against Iroquois was started before the road was completed
using veteran Archers from the capital Factory as well as from core
towns. Captured slaves starting at the other end joined in and when
the road was complete founded two colonies on it: Iron and Dyes. But
before that, the first win with the first elite Archer luckily had
generated our first Military Great Leader, Mpande, who had hurried
back to a core city in need of cultural expansion and rushed The
Pyramids! This of course helped our native expansion greatly. Spices
and Horses were connected using new settlements in formerly Iroquois
land. In the mean time we also revolted and established Republic as
Government. After the discovery of The Republic no further research
was made.
1425 BC War Iroquios They declare after trespassing
1225 BC Emerge Military Great Leader Mpande
1025 BC Build The Pyramids
0975 BC Connect Iron
0975 BC Connect Dyes
0850 BC Capture Salamanca with The Oracle
0800 BC Peace Iroquios
0800 BC Capture Cattaraugus
0775 BC Establish Anarchy
0750 BC Found Tugela
0750 BC Connect Spices
0730 BC Found Umtata
0710 BC Establish Republic
0630 BC Found Umfolozi
0630 BC Found Ibabanago
Since the Iroquois were enjoying OCC life up in Celt lands, our next
target was India. India learned Construction and we could enter the
Middle Ages through a peace deal.
0590 BC Capture Lahore through extortion
0590 BC Capture Karachi through extortion
0590 BC War India
0570 BC Capture Madras
0550 BC Found Isipezi Massive uprisings
0510 BC Peace India
0510 BC Capture Jaipur
0510 BC Capture Calcutta
0510 BC Learn Construction
0510 BC Enter Middle Ages
The second Indian war is coming up and then the Arabs are on line. Our
upgraded Military Police Warriors have made the long trek on the
trans-KwaZulu and reached the front, Horsemen overtaking them in
masses. More in the next spoiler.