Yes, it all sounds reasonable. You did not consider my suggestion to make remote goody huts more valuable. http://forums.civfanatics.com/showpost.php?p=5151986&postcount=16
Exploring remote places is a strategy that players can embrace or reject, and so it would be a part of overall strategy, not much luck, if you go for those huts.
It's true that we often send out galleys without this incentive, to make contact especially. But how often do we put units that can open huts in those galleys? Deciding whether or not to put a warrior in a suicide galley or a galley that may well be sunk by barbarians is not clear-cut. You would have to gamble and you would not be sure what you would gain but the EXP trait would be an advantage.
The reason I persist is that the exploration phase has always been the part that I have enjoyed the most.
(I gave this game up since I reformatted my drive and erased the saves by mistake.)
Exploring remote places is a strategy that players can embrace or reject, and so it would be a part of overall strategy, not much luck, if you go for those huts.
It's true that we often send out galleys without this incentive, to make contact especially. But how often do we put units that can open huts in those galleys? Deciding whether or not to put a warrior in a suicide galley or a galley that may well be sunk by barbarians is not clear-cut. You would have to gamble and you would not be sure what you would gain but the EXP trait would be an advantage.
The reason I persist is that the exploration phase has always been the part that I have enjoyed the most.
(I gave this game up since I reformatted my drive and erased the saves by mistake.)