I started this game over the New Years holiday, just to kill some time before GOTM72 came out. I didnt figure I would finish it, even with the small map and low degree of difficulty.
However, when I got a start like this, it was pretty easy to keep it going and get through to the end. There were many other huts (units, barbs, gold, tech) that are not listed, but the ones here led to cities.
4000 -
Babylon founded
- - tax 4/6/0 to get a beaker - working forest for size 1 settler
3800 - Warrior
3750 - spot whale just outside city
3600 -
Ceremonial Burial
3500 - Hut advanced tribe
Ur Can no longer do size 1 settler, but this is obviously better.
- - Move worker to grass in babylon to speed growth to size 2
3400 - we can hit monarchy in 3 turns on oedo year by working ocean and wine (slowing settlers) Why not?!
3250 -
Monarchy
- - Instatnt REVOLUTION - Monarchy established
3150 - Babylon size 2
3000 - Babylon Settler
2900 - notice warrior is near Athens
- - Hut advanced tribe
Nineveh
2800 -
Ashur founded - working whale
2750 -
Writing
- - Babylon sends 2nd warrior north
- - Athens discovered talk to Greeks (1) peace? Yes. Give ceremonial burial. Offer alliance because nineveh is undefended. - Ok, if we give Cer Bur again. Done.
2700 - Ur settlers
2650 -
Elippi founded
2600 - Hut nomads. Holy Cow! This is nuts.
2550 -
Horseback Riding
- -
Akkad founded
2400 -
Map Making
- - Nineveh Settlers
2300 - Babylon Settler
- - Ashur builds first boat
- -
Uruk founded
2250 -
Polytheism
- - Tax 7/3/0 to fund adventures
- - Sparta located by archer
- - Greeks (0) give map making
2150 - find nice river across the bay to the east. Probably worth a turn to move settler to it
2100 - Talk to greeks (1) they demand horse - no. Alliance cancelled (Need to cancel alliance to get recall out of the way.
2050 - 1st elephant in Elippi
- -
Eridu founded on beautiful river locale with pheasants and silk
Status at
-2000
Population: 0.2M; Cities: 8; Trade routes: none; Government: Monarchy
Cost per turn: 0; Total advances: 8; Production: 33MT; 0 polluted tiles
Wonders: none
Units: Warriors:2, Archers: 1, Horse: 1, Elephant: 2, Trireme: 3
Greeks: 2 known cities
1950 - 2 units now "near" aztecs, another near Rome
1900 - Greeks demand we withdraw (without the usual empty warning first) We renounce treaty. War
- - Start sailing west along south pole
1850 - Eridu Barracks
- - Tenochtitlan located
- - Athens razed - One unit lost
1800 -
Bronze working
- - Hut found along south explorations (near Trondheim) - Nomads. What the hell?
- - Irrigation spotted by "near rome" warrior
1700 - barb horse dies attacking us
- - Rome located, Romans(5) talk - Peace? Ok. Exchange? They want writing, monarchy for masonry no. Tribute? 50g
1650 - Reminder of peace with romans - withdraw from Veii and other cities (if I only knew where veii was)
- - Outpost
Samarra founded by nomad somewhere in vicinity of Vikings
1600 - greek warrior dies attacking archer/elephant stack outside sparta
- - Sparta captured Razed (1 unit lost again) 17g plundered -
Greeks destroyed
- - Land legion next to tenochtitlan. Aztecs (3) talk - peace, OK. Want Writing, monarchy for mason? No. Tribute? 50g.
- - first vet elephant
1550 - Front units sail on past aztecs, leaving it for following troops.
1500 - Viking warrior approaches exploring elephant - Vikings (1) talk - peace? Ok. Tribute? 100g
1400 - Elephant "near" Wounded Knee
1350 We start getting "near" Beijing messages past aztecs
- - Romans- cancel treaty with Aztecs? No. demand Literacy? No. Tribute? War. Too bad I'm not ready for them.
1250 - Locate Little Bighorn. Sioux(5) talk - Peace? Ok. Tribute? 150g
- - Romans(4) cease fire? No. for Iron Working? Not interested. For 50g? Bingo! Peace? Sure. Tribute? No.
1200 -
Trade
- - Aztecs tribute? 25g
- - Break aztec treaty - Empty Tenochtitlan. Wait turn to see if city grows.
1150 - Tenochtitlan does not grow. Raze it. 7g plundered
- - We stumble upon Beijing. Land to talk. China(2) peace. News of how we treated the aztecs travels fast! give literacy, trade, masonry. Share maps. tribute? 100g
1100 - Spot Tlateloco - Uh-oh. It's roman. That's going to cost more.
- - Incite revolt in
Tlateloco for 120g (Incident) 10g plundered. Take Iron working because we have to take something. Size 1, archer.
- - Reputation now atrocious
- - Vikings: tribute? 25g
1050 - Vikings tribute - pottery
- - Break treaty with Vikings, vet elephant kills phalanx
- - Capture trondheim (razed) 4g plundered
- - Break treaty with china, Attack Beijing lose 1 unit.
Beijing captured, 10g plundered, war code.
1000 - Incite revolt in
kaupang for 106g, 9g plundered, warrior, size 1. Darn not eliminated. There were two wandering settlers when I last got maps, so I think I know where to look.
Status at -1000
Population: 0.51M; Cities: 12; Trade routes: none; Government: Monarchy
Cost per turn: 1; Total advances: 16; Production: 52MT; 0 polluted tiles
Wonders: none -
Units: Warriors:1, Archers: 2, Horse: 0, Elephant:14, Trireme: 10, Diplomat 3
Romans: 2 known cities
Vikings: unknown # of cities (I think 1 or 2)
Aztecs: 1 known city
Chinese: 1 known city
Sioux: 2 known cities
War with all but Sioux
975 - Warrior killed uppsala razed - vikings still hanging around
- - elephant dies attacking roman warrior on river?
- - Revolt in
Shanghai for 106g. 11g plundered size 1 2 phalanx -
Chinese destroyed.
- - Getting sloppy...Miscounted moves. Lost a boat w/ elephant at sea.
950 - veii costs as much as our whole treasury. Attack instead - kill phalanx, capture(raze) city 7g plundered
925 - Hladir captured (razed) 7g plunder -
Viking Civilization Destroyed.
- - Cedar creek located.
900 - Unit attacks out of teotihuacan, dies.
- -
Teotihuacan is now undefended. Capture, 20g plundered, Size 1 -
Aztecs destroyed.
- - sioux give 25g. Suckers.
850 - Break treaty, attack Little Big Horn. Kill archer. Capture (raze) city 9g plundered
- -
Cedar creek revolt for 55g
- - Revolt in
wounded knee for 165g, 21g plundered,
Sioux destroyed.
- - dump vans into HG in ashur. Because one from elippi took too long to get onto boat, disband it and the boat it came on.
- - REVOLUTION
825 - Ashur builds
Hanging Gardens
- - Republic established.
- - Tax 2/0/8 for happiness.
- - Move field units into cities wherever possible (disband one or two where they are stranded) in a push for celebrations across the board
800 - Able to get something like 10 celebrations going on.
775 - Celebration growth
750 - Most celebrations only add unhappies as cities reach size 5 - Able to move workers to make content/happy but that makes food an issue in most places. Now it's time to end it.
- - Kill phalanx in Rome (one vet elephant lost) Rome Razed - Romans Destroyed