Settled in place. The build order is jag -> settler -> jag -> worker -> granary, then the 4-turner is set up and Tenochtitlan will produce settlers for the whole ancient age;
Cities are built at RCP 4; town 2 is founded south to take advantage of the 2nd moo and produce a few workers; city 3 is placed east to hook the ivory and after training a pair of jags and workers starts the long task of building the Forbidden Palace from scratch, using palace as prebuild;
Exploring jags are sent N and W; Babylon is met very early; Egypt follows soon; during its trip the northern jag stumbles upon english, american and french explorers, then the remaining civs are met once Writing is known;
Research goes is set to Alphabet at max; with trading we get Pottery and some initial techs, then we go toward Writing at full speed. The tech pace is unusually fast, thanks to the two extra civs that have extra settlers from start. Once there we go for Code of Laws, Philosophy (gained from a hut) and Republic at full speed. The rest of tech is traded with the AS.
In 1225BC Republic is established; from there it's a continuous struggle to build cities (unit support!) and at the same time build a strike force to be used in war later. Barbs are A LOT, but their presence is more a bless than else. Many camps are killed (money!) and the large amount of fights causes a few losses but at the same time provides many promotions. All the regular jags became at least veterans, and by the end of Middle Ages we have no less than 8 elite units (6 jags, 2 horses) ready to be sent in war. Leaders won't be too scarce, i guess
After Republic research is stopped. Iron is connected and the remaining veteran jags are upgraded. During this period Spain researches Currency. In 1025 BC Egypt has completed Construction, but they strangely failed to trade each other. In 1000BC a jag steps into the island hut and discovers Literature! No one has researched it, so we're able to trade into the Middle Ages by giving away Literature and tossing into the deals a total sum of 600 quids;
We then gift Babylon into the MA; they get Feudalism and we can buy it for Republic (still a monopoly!) and Literature. After that, the money spent first is completely regained with the sale of Republic to Egypt and Spain.
In the prior turns we constantly traded maps with the AS, so we were able to locate and destroy all the barb camp around before Middle Ages kicked in, except for one that is going to become our elite production plant:
Here's a map of our empire in 1000BC. The dye colony is barely visible on the top left:
Our future plans involve the invasion of Babylon with fast units and, most importantly, the invasion of Egypt with swords and medinfs, mainly to capture the Pyramids. Units will be shipped with a galley chain through our inner sea and then tossed into the battlefield. Once our primary targets are secured the invasion armies will proceed in a two-front invasion and (hopefully) take over America, Iroquois, France and England.
We'll need two leaders: one to build Sun Tzu (much useful!) and one to relocate the capital to New York once the surrounding area is secured and the Forbidden Palace is built. Given the large amount of elite units available, it shouldn't be too difficult to obtain them. If this plan succeeds a very quick domination is possible, perhaps even in the BC.
We are researching Monotheism, at a slow rate for the moment, but it should be quite speeded up once the Golden Age is started. It's unclear if Chivalry may be reached in time to be useful, but it's worth trying.
Here are the QSC/MA stats: 15 cities, 34 pop units; 1 settler, 12 workers, 6 swords, 3 horses (2 elite), 2 galleys, 10 jags (6 elite); we have a few barracks and a granary; no cultural buildings except for the palace. We're in the Middle Ages with the knowledge of Feudalism. We lack Monarchy.
Finally, the QSC/MA logs:
Techs:
4000BC: Warrior Code (prerequisite);
2950BC: Alphabet (research); Pottery, Ceremonial Burial, Bronze Working (trade, Babylon);
2190BC: Writing (research); Iron Working (Egypt); Mysticism, Masonry (trade, America); Wheel (trade, England); Horse Riding (trade, Iroquois);
1990BC: Philosophy (barb hut);
1725BC: Code of Laws (research);
1525BC: Polytheism (trade, Spain); Mathematics (trade, Iroquois); Map Making (trade, France);
1225BC: Republic (research);
1000BC: Literature (hut); Currency (trade, Spain); Construction (trade, Egypt); Feudalism (trade, Babylon);
Cities:
4000BC: Tenochtitlan;
3250BC: Teotihuacan;
2270BC: Tlatelolco;
2070BC: Texcoco;
1950BC: Tlaxcala;
1870BC: Calix
1675BC: Xochi
1550BC: Tlacopan;
1425BC: Atzcap;
1300BC: Tzin;
1250BC: Malinalco;
1250BC: Tula
1100BC: Tamuin;
1050BC: Teayo;
1000BC: Cempoala;
Meetings:
3400BC: Babylon;
2950BC: Egypt;
2800BC: England;
2430BC: America;
2390BC: France;
2190BC: All the rest;
I'm some turns into the MA and... not telling
