Open class, going for anything that doesn't involve an ambulance and lets me publish more spoilers later! (I've never played Deity before. Heck, the Japan game was the first time I'd tried Emperor).
4000 BC: Worker to the northern cow, settled in place. Warrior-settler in capital. Max research on pottery. Warrior does a bit o' scouting. On border expansion, spot wheat to north; sent the worker there to work on that for the second town. Happily, when he arrived there, I saw that it was possible to set up a great settler factory there, using the mined cow and the irrigated wheat. That let the capital do other things. Or not. Two settler factories is good, right?
3350: Built first settler. IBT, get pottery>max run on alphabet. Scouting warrior hit the east coast and then headed south, spotting the ivory. I'll settle a city there pretty soon, I think to myself. Gotta have that Statue of Zeus, that'll come in handy! (Yes, I know. It was only about 1500 game years later that I suddenly realized I was not actually playing a game that had the Statue of Zeus in it.)
3200: Found second city. Granary started.
3150: 2nd warrior in capital>another settler. Going for early expansion. Of course, that was also the appearance of the first barbarian. Have I mentioned I hate raging barbarians?
2850: The warrior on scout duty had headed west from the ivory, spots the dyes and barb camp. Disperse barb camp in 2800, when capital builds 2nd settler > archer. Head that general direction for 3rd city--want to head south but barb activity makes that too risky. Have I mentioned I hate raging barbarians?
2510: Capital archer>warrior.
2470: Barbs cart off 12g from Tres. Capital warrior>barracks. Warrior heads north for MP in 2nd city.
2430: Persia builds Colossus.
2390: Goody hut in the hinterlands yields a warrior. I'll take it! You sir, have a badge and go stand guard on some unruly citizens--and don't let anyone in.
2350: First sighting of barbarian horse. Archer kills barb warrior on hill (have I mentioned I hate raging barbs?

), spots barb camp... and Indian warrior. He's + BW, CB, Wheel, -Masonry. BW+12g for Masonry.
2310: Dos builds that granary, and I have the 4-turner set up.
2270: 2/3 archer v. barb camp = 3/4 archer. Second barbarian horse bum-rushes the capital, instantly redlines warrior... then loses. Phew!
1870: France builds Pyramids. Barbarian activity everywhere. Did I mention I hate raging barbarians?



Methinks I should have taken Wheel instead of BW in that trade. Me also thinks it's too late now.
1725: Persia builds Oracle. Quite the active little wonder builders, those Persians.
1675: Tres loses some more gold to barbs. Warrior had a choice: guard city, or guard settler. I chose the settler. Have I mentioned...
1575: Get Writing, max on CoL. India doesn't have Writing. Yay! Writing for CB+100g.
1425. I get called up on the phone by some dudes. Apparently India met someone.
1350: Get Code of Laws. I am getting way behind on tech. Maybe I can bust out the Great Library? That would be sweet. Start research on Literature.
1200: Someone builds the Great Lighthouse. Yup, it's Persia.
1100: I am one turn from Literature... and the Celts start the Great Library. Okay, scratch that plan.
1075: Get Literature. Most don't have it, which is very nice. I'm able to trade for many techs (can't get Polytheism or Mapmaking, nobody has Currency or Construction). Set research for min on Republic. Couple libraries quickly built for culture and to keep the research race semi-interesting.
775 BC: The evil Persians have built a town near the dyes (silks? Whichever one is in the SE. I always get those confused). Stupid Persians. I hate them almost as much as barbarians right now.
690: Mongols build Great Library. Okay then! Hanging Gardens built... in Perseopolis. Guess who has four wonders? Perseopolis. Where's Perseopolis? Aw, you know by now.
650: Indians build Great Wall.
630: Persia attempts to extort cash + map. I say no. They DOW. I should perhaps mention that I'd been building a little military stack to reclaim "my" land and lux.
590: Persia commences building Sistine Chapel.
550 BC: Having beaten back the Persians...I get peace...
and ally against the Mongols, way over there...
...and enter the Middle Ages. I've got 17 turns to Republic at min research, and am upgrading a warrior to a sword about every other turn.
I'm falling behind in the tech race, but I've got the north part of my continent to myself. India and I are sharing the ivory right now (at least in theory), and draw a line SSE from there and you have the Chinese Empire. And I'm alive!