Did the Panzers have an impact?
I didn't build any... I know, I was the one asking for a civ with a late UU

, but I had set my goal on domination and that came long before Panzers...
more than once i had turns with defeats at incredible odds. one went like: lost 3 cavs against a single spear, 1 e frigate against a 2 hp galeon, 1 vet frigate against a 1 hp galeon. things that are not game decisive, but i hated it though.
I swear, civ_steve has jinxed the RNG for that game! I had elite Cavalry loosing to regular spearmen in a size 2-5 town at least a dozen times!!
But unlike templar I had a good promotion rate, so I could aford to loose a few handful of elite units and still got a decent number of MGLs. In fact, more than I needed, so I did something, which I usually don't do in PTW: I built more than one Army...
But let's proceed in order: my plan to take over Rome first (to get a good second core) failed in the early MA, because the Russians required special attention again. So I took them over once and for all using swords and then MI. This was completed in 510AD. I didn't want to setup my second core there, but at least it gave me furs (and later Saltpeter) and lowered my unit upkeep considerably. I think this and the fact that I discovered Republic early and did not trade it around to anybody, allowed me to catch up with the AI and then take the tech lead and never let it go until I shutdown research.
Meanwhile I had good relations again with the Romans and the Egyptians and signed ROPs. After Russia was finished, I sent my MIs up there to watch carefully over the Roman cities... At that time all my cities were producing Horsemen as I had skipped Chivalry. Military Tradition was finished around 700AD, then I spent a couple of turns upgrading (one of the leaders that had emerged on the Russian front, had rushed Leonardo's for me), and then I called the ROP with the Romans off (it had already lasted more than 20 turns) and attacked afterwards. Apparently that doesn't count as a ROP rape, because all others continued the ROPs I had with them. I signed up Egypt and France against Rome as well, tied to a peace treaty, and took over the Roman core in 3 or 4 turns. The stack that had been waiting next to Rome, had included an MGL that I had spared exactly for that occasion. It immediately rushed the FP in Rome in 830AD. I got another MGL in 850AD, which rushed Bach's in Ravenna. This triggered my GA, because I had built Sun-Tzu's earlier and had captured the Great Library in Rome. This was well-timed, just when I had two cores. (Except that it was around 800 years later than originally planned...

)
Rome was left with a single island. I rushed a galley close by and shipped over two elite MI and two Cavs. During that time the German Cavalry organized a sight-seeing tour to the wonders of Egypt, only to be trapped in enemy territory, when hostilities unexpectedly broke out after the extinction of our common enemy, the Romans...

Egypt was assimilated in a couple of turns in 950AD.
The French had also gotten angry about our success against the Romans, but organizing a cruise to France took the Cavalry Tourist Department a bit longer... Anyway, that job was also quickly finished in 1070AD.
Now it was time to think about trips to far away shores. Leipzig had built the Great Lighthouse a long time ago, so it was possible for German galleys (and later caravels) to reach the other continent by the "North-East Passage". However, that would have been much too slow, and the poor Armies (whose number had meanwhile grown to 4, as I didn't have any other useful task to do for the many great leaders that emerged in the tough battles) would not have been able to join the trip, against which they heavily protested.
Fortunately, after I had shut research down upon reaching Military Tradition, I had done a bit of tech trading, just in case and because I was able to. (In PTW there is no Temple of Artemis, so there was no reason to stop before Education, and I thought, perhaps the need for advanced techs will arise lateron, as the Americans kept up a good research rate and I wasn't sure, whether I might some time have to fight a war against them. Currently it looked like the Aztekian and Iroquois tiles would suffice to reach domination, but if a war broke out on that continent and the Americans rolled over the Iroquois, then I might have to fight them to get the last remaining tiles. Taking on Rifles or even Infantry with Cavs is no fun, so I decided not to fall to far behind in science, and traded some of the upper half techs.)
So now I was in the lucky position to fulfill the wish of my 4 Cav Armies... I only had to research Physics, Gravity and Magnetism, which took approx. 15 turns. During that time caravels shipped a decent part of the Cavalry Corps over to the Iroquois, and after Magnetism was reached (and the Lighthouse went out) the Armies were able to set over. (I had kept them at size 3, even though I had completed the Pentagon meanwhile.) From now on the units from the Rome core were shipped to Iroquois' lands directly, while the units from the Berlin core were shipped to America and then used the American road network to reach their accomodations in Iroquoisia...
I got Nationalism as my free tech, which unfortunately was the tech that the Americans had already researched by then. I turned research off again and started using the money for rushing Libraries.
In 1210AD everything was ready and the seven Iroquois towns were taken in one turn. Before I did that, I renewed my ROPs with America and Aztekia, just to make sure they would not call them off during the next 20 turns. Next I also signed a mutual protection pact with America, to make sure they wouldn't stab me in the back and cut off my reinforcement lines to the Aztecs. A few turns later the troops had moved into position in Aztekia and I didn't bother waiting for the ROP to expire... 15 of the 19 Aztec cities were taken in one turn. The others were on islands, but I would not need them: a few more libraries would do the trick.
But then the next turn something strange happened: the Americans broke our MPP and took one of the undefended southern ex-Iroquois cities! I had checked that they didn't have an MPP with the Aztecs. Were they annoyed about my ROP rape against the Aztecs? Couldn't they resist the temptation to take an undefended city, while its owner was engaged in a war elsewhere? Did they realize I was close to winning the game and tried to stop it?
Anyway, I quickly moved my forces south again and was able to take my city back. The Aztecs were willing to talk astoninglishly early after that blow and gave me two of their island towns...

And then, when I was ready to move into American territory and punish them for their treachery, a couple of Libraries "popped" and pushed me over the dom limit. (Too bad. I wouldn't have minded a 1300 date this time, as I was quite pissed with Abe...

)
This time I was quite satisfied with my finish date in the 1200s, considering the bad start, my faulty strategy in the AA and the fact that it was Emperor.
After the game I had an idea, which might have been smarter than walking into that jungle, fighting the Roman Legions in there and then walking back to take care of the Russians:
- When the Romans declared on me, let them walk all the way south to me.
- Meanwhile build like 5 galleys, mount 10 swords and send them sailing north at three times the speed of the Roman jungle force...
- When the Legions come out of the jungle, great them in the grasslands with catapults and swords. (They would most probably have attacked my most northern town with the dyes resource first. The jungle next to that town was already cleared.)
- Then drop the 10 swords next to Rome and take a substantial part of the Roman core, before the remaining Legions are able to march back north...
Using that plan I might've achieved my goal before the Russians had recovered and attacked my rear?!
Lanzelot