GOTM95 - Final Spoiler

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GOTM 95 Final Spoiler - Game Submitted



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  1. You have completed and submitted your game.


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There's plenty of time left yet for this contest, but we might as well get the Spoiler out! :) How did your game end? Was it a fight to the very end, or were you able to assert your Russia earlier?
 
There's plenty of time left yet for this contest, but we might as well get the Spoiler out! :) How did your game end? Was it a fight to the very end, or were you able to assert your Russia earlier?

Shame on me, I should have won this one. I was early & late on my pre-build for the UN and ended up moving my palace and having to start over just before I traded for Fission.

310 AD: Complete first harbor, trade Scandinavia Incense, Gems, WM & 39g for Engineering
560 AD: Trade Germany Education, WM, 5 g, for Republic; trade England WM 36 gpt, 30 g for Invention
730 AD: Trade America Incense & Gems for Chivalry + 23g. Trade Ottomans Incense, Gems, 89 g, 2 gpt for Gunpowder + Ivory.
930 AD: Trade America Incense, Gems, WM, 23 gpt, 7g for Metallurgy
960 AD: Trade Germany Metallurgy for Navigation + WM
970 AD: Trade Scandinavia Navigation, WM, 39 gpt, 18 g for Military Tradition
1000 AD: 25 towns (1st), 321 land (6th), 120 pop (4th), 67 units (27 MDI, 18 worker, 10 Cossack, 3 Knight, 2 settler, 2 catapults, 1 each warrior, archer, sword, cannon), up MT on Germany, down PP, Banking to all but Germany, down Physics to England, America, Ottomans (currently researching). America and Ottomans are in IA. Currently trading Incense to Germany, Gems & Incense & 23 gpt to America, 35 gpt, ROP, & Gems to Scandinavia; ROP & Incense to Ottomans for Ivory. Embassies with all but England. No wars yet. Score 1250, culture 6066, cpt 118.

One thing I noticed throughout the game was that I could almost catch all the AIs from a tech perspective at the beginning of each age. When I reached the new age, I would generally be only one or two techs down (or was able to get there with the free tech).

1080 AD: America attacks Ottomans activating my MPP and I take their 3 towns on my island, triggering my golden age, and spoiling my rep in the process.
Note to self, avoid MPPs unless I plan a long term military campaign and do not need trade buddies.

Later Scandinavia declares and takes an undefended town with super hatchet guys, I take the opportunity to drive them off of my continent with my Cossacks.

1285 AD: Ottomans declare on me and I bring everyone else in with alliances or MPP, finally get coal from Germany for an arm and a leg (gems & 48 gpt).

Build lots of Bombers as that allows me to sink any transport / Battleship pairs that try to land. Build a few privateers to allow me to run out to where the carriers are and do the same to them with my bombers.

Enter the Modern Age with a monopoly on Computers. Try to gain enough goal to purchase next tech, but find that only resolving a later war with Scandinavia (they declared, I MPP England and America, Scandinavia align with Ottomans) allows me to leverage the goal. I take Oslo, and gain Richmond and Jong something for peace.

Start researching techs again.

Scandinavia declares again and before I do anything, somehow I activate the MPP with Ottomans (probably an artillery defending a new town in Scandinavian lands). I bring English in again. Elizabeth is Gracious when she unloads on my continent and next to Oslo. I surround her with Mech Infantry and wait for her to attack (she does, and I destroy all her landed troups, battleships and transports in range).

Ottomans are not willing to negotiate peace but send no troops or navy to attack. Gain peace with Scandinavia, and lose all of my Scandinavian holdings to either England (Richmond) or Scandinavia after Oslo flips.

1956 AD: We discover a new source of coal (ha! ha! ha! - I'm fully railed).

1964 AD: Researching Laser with three parts to be completed in the next 4 turns when the Ottomans launch (until I checked after the game, I thought the English had launched). I could have switched to Communism (which I was in in an earlier war), but I felt the lost time would have cost me the game, and I expected the Ottomans to be willing to negotiate after their initial assault was sunk (literally). The perpetual war produced enough war weariness in Democracy to cut my research by about 30-40%. I probably would have been better off by switching to Communism.

Cossacks were a great help when the Americans. Later the Scandinavians declared war, allowing me to push them off my continent. After those wars when I had tanks and infantry, the Cossacks, and MDIs were disbanded to help build banks and stock exchanges. Midway through the Industrial Ages, I learned that I could get techs faster by buying them but waited too late to switch to Democracy (or Republic).

I must say that this was the most enjoyable game I have ever played in which I lost. I managed to catch England in the tech race and was one down on the Ottomans, but then they left me behind, bringing Scandinavia with them. Pointwise, I finished third.

Entry class: Open
Game status: Spaceship Loss to Ottomans
Game date: 1964 AD (happy birthday to me, lol)
Firaxis score: 2723
Jason score: 1628
Time played: 29:34:38
 
A good story! You seem really close in this one, so I'm sure a slight adjustment in approach would bring in victory. I find that the AI doesn't cooperate with the research I want it to do, so I envariably do my own - I let them learn the Techs they are most likely to learn, while I try for the Techs they are least likely to go for; that gives me the best trade advantage, and a slight lead in finishing spaceship parts. (At least that's what I TRY to do :) )
 
A good story! You seem really close in this one, so I'm sure a slight adjustment in approach would bring in victory. I find that the AI doesn't cooperate with the research I want it to do, so I envariably do my own - I let them learn the Techs they are most likely to learn, while I try for the Techs they are least likely to go for; that gives me the best trade advantage, and a slight lead in finishing spaceship parts. (At least that's what I TRY to do :) )

Yep, that was my strategy. Computers netted me Fission and Rocketry, Miniaturization got me Ecology and Space Flight. I researched Stealth and traded that for Nuclear Power, Satellites, and Superconducter (I'm sure I had to toss in gold to sweeten the deal) and was planning to research Genetics, but the war with the Ottomans and the slow down in research (27 turns at -26 gpt) prompted me to try researching Lasers directly.

When I took Oslo, I was debating on pressing the military advantage (although I was still outnumbered) or continue on the tech front. Perhaps a more forceful advance there (and pop-rushing during Communism to prevent Oslo from flipping twice - the first cost me 5 Mech Infantry, 4 Modern Armor, 5 or 6 artillery, and half a dozen bombers) would have prevented the dogpile on me at the end.

Still, I had fun, so thanks for an enjoyable starting set-up (and no jungles, yay!)
 
There's plenty of time left yet for this contest, but we might as well get the Spoiler out! :) How did your game end? Was it a fight to the very end, or were you able to assert your Russia earlier?

My first X-OTM Deity level win! Finally I can settle down and learn how to play this game :). Of course luck played such a big role. If it wasn't for the Ottoman's demanding rubber and my refusal. Which caused them to declare and led to my finding out that marines are an adequate offensive unit. I don't know what I would have done. They had quite a large culture lead and I've lost so many times at this level like that. Also I managed to completely settle my land without any AI help.

.......

1210AD - ROPR (first ever) against Anerica to gain the GLIB. GA begins.

1220 AD - Pick up Education, Astronomy, Banking, Democracy, Economics,
Navigation, Physics, Free Artistry, Theory of Gravity,
Magnitism, Nationalism, Steam Power, Medicine, Communism,
Industrialization, Electricity, Sanitation, Espionage,
and The Corporation. Traded for Music theory and share lead in tech.

1230 AD - Gift Washington to Scandinavia, They become gracious. And promptly
lose Washington back to America.

1275 AD - First MGL. Used for the FP in the cattle town all the way to the west.

1625 AD - Refuse Ottoman's demands, they declare. Enlist America in an alliance.
Also looks like I'll soon be at it with Germany as they have an MPP
with the Ottomans. But the Ottomans are at war with everyone else.

1645 AD - Germany declares war.

1650 AD - Ottomans building UN and ManProj. Land 19 Inf. and 5 Cossacks on
German gold hill. Germany losses many inf. and Guerillas attacking. I lose
2 inf. (one to an MI???). MT (i.e. tanks in 3).

1660 AD - Turn on Governor everywhere.

1685 AD - First German metro falls after heavy casualties. Germany easily
retakes the city. Their cavalry mows down my infantry without much
of a fight. Funny how my cossacks (and tanks) barely touched their
infantry.
Emboldened by that they take on my hill fortified infantry as well
and mow down a few of those also before giving up. Oh well I guess
if the software is going to gift things then might as well take it.
I have BM so I'll let some healing take place while more tanks
arrive. Then I'll give it another go. (Note: as it turned out I
went to peace before retaking their city as Germany started pilling
in troops and the effort got bogged down. And I subsequently enlisted
Germany in a alliance after I also went to peace with the Ottomans and then they
demanded rubber again and I refused again, etc. This time I got the whole world
in an alliance.)

1798 AD - 2nd MGL.

1802 AD - 3rd MGL - I'm on a roll!

1808 AD - Get nuked by Ottomans.

1858 AD - Ottomans eliminated.

1952 AD - SS victory. First X-OTM deity level win!

Game Notes: I was concerned about the Ottoman's cultural edge. Looked like
yet another high level loss because of culture. However the Ottomans
never got rubber. And fortunately for me they kept demanding it
from me and when I called they decalared and with an all world
alliance they were elliminated after a 41 turn war. I doubt that
I would have initiated war with them on my own so a bit of luck there.

In hindsight I could have tried to invade Germany at some point early.
However when I was at war with them I thought things would go better.
However tanks didn't fair well at all against their infantry (of course
as mentioned above they had close to even odds when they attacked my
infantry with cavalry). But fortunately marines did relatively well
against the ottoman's infantry. I had traded the Ottomans rubber at
one point and they built a large number of infantry from that. So
the effectiveness of the marines proved crucial when I invaded.
 
Accidental dom in 1515ad, while going for 100k. 6 tiles over, 5 turns after building Internet on the Anglo-Viking continent. :vomit: It was a lot of fun, struggling up the deity hill, and I had just started the best bit; the war to destroy the Ottomans, who were up with me in the modern era and the world's cultural leader. At least I can hit the next game a week early...
 
I could have switched to Communism (which I was in in an earlier war), but I felt the lost time would have cost me the game, and I expected the Ottomans to be willing to negotiate after their initial assault was sunk (literally). The perpetual war produced enough war weariness in Democracy to cut my research by about 30-40%. I probably would have been better off by switching to Communism.
I don't know exactly what your civ looked like, but I'm fairly sure it would not have been wise to switch to Communism. We must remember that the game was played in PTW, in which the Communism government is a veritable bug, with much too high corruption and waste, IIRC.

For my own part, I seem to have played in a corrupt format, a mishmash of PTW and Conquests, so I won't finish or submit.
 
domination victory for Russia in 1270
Firaxis score 7501
Jason score 8713

whoa, what a job. those Deity AIs really wanted to know it.

continuing form 2nd spoiler...

880 get another leader. research steam. start railing. build a cossack army, there is no wonder that would be worth it in my eyes. 3 ! Ottoman cities depose in 910 :eek: otherwise progress is harder as they are the strongest nation, but i need to go after them before rifles and Sips. by now they just send lots of crap units.
960 IND in, decide that 20+ turns until RP aren´t worth it and stop research, selling all libs and unis. make +870gpt.
1010 Osman finally retired
Nationalism around, which won´t really help. invade America and Scandinavia.
factories and plants bring lots of 2-turn.
1020 attack on America. i have no idea how Abe could upgrade every musket to a rifle when he had NO MONEY AT ALL ???
1060 intercontinental railnet through home and German continent completed, Osman continent mostly completed. my RNG in the invasion of America becomes REALLY poor, especially on leaders.
1080 after killing 12 (!!!!) rifles i finally can take out a size 5 Yankee town on my home continent
1100 reach 50% unhappiness for the 2nd time, but from here on my production reaches new peaks and conquest speed clearly accelarates
1190 American continent under control, make peace and prepare for mighty England, owning most of the original Viking lands also. Troops are assembled to invade from east and west.
1210 take Nidaros with 3 wonders
1230 declare on England, take London next turn
rush through the vast English countries, i reach the domination limit in 1265. 2 cities depose, but it is still by far enough to win in 1270.

afterword:
that was one of the most enjoyable XOTMs so far for me, thanks for setting this up.
tech was not a big factor, the pace was slow. i was easily ahead in the middle ages and stopped research soon in the IA. cavalry, here our UU, was the trigger for fast conquest. i played at nights and became tired and sloppy after some time, so i know i lost quite a few turns. but still, it´s another deity victory, so i do not feel too unhappy about the result.

ps:
not a fully honourable game, but still i again played my usual style with no false treaties (just once without purpose, when i thought i could already get myself over the dom limit), no rop rape, no connect-disconnect.

templar_x
 

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I missed the deadline by 45 min... But as this was indeed a challenging and instructive game, I'll provide a spoiler anyway. The final save is attached below fyi.

Domination in 1370AD
Fireaxis: 7407
Jason (according to the Jason Calculator): 8286

I had taken a detailed turn log for the QSC, but apparently my wife through the notes out together with the waste paper... So I'll have to try and reconstruct events as good as possible from memory and the .sav files.

To Be Continued

Lanzelot
 
I did not attach it here, because in the prerequisites it says, you are allowed to read the final spoiler if "You have completed and submitted your game." And technically I had not yet submitted my game...!

one could guess that you are German even if you had not given "Heidelberg" as your location. ;)

templar_x
 
This was one of the best Diety games I have played in the GOTM competition. I lost a Space race to someone ( so long ago I forgot who) by just a few turns. The AIs refused to trade anything in the Modern age and seemed to research like lightning. I had several wars and at the end was the equal or better of the the AI that beat me. I was frustrated at the loss, but still enjoyed the game.

I did lose the ToE by just a turn to the eventual winner. I'm sure if this had been successful, I would have won and not them.
 
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