Aussie_Lurker
Deity
Hi Guys,
Probably too late for C3:C, but perhaps for Next years expansion
. What I want to see is the concept of the "Revolution" taken out of the players hands a bit!! I still think you should be able to cause a revolution on your own, but I think that there should be a relatively small chance, each turn, of a revolution spawning automatically. This is how I feel it should work.
1) Base chance will depend on the number of unhappy citizens+level of war weariness+avg corruption level-avg. no. of garrison troops/city.
2) This chance will be modified according to how your people 'view' the current government, and whether another 'better' government is currently available.
3) When a new government first becomes available, the chance of a spontaneous revolution should double.
4) Every turn after your civs 'preferred gov' becomes available, the chance of spontaneous revolution should grow.
5) If you change to an 'earlier' government type, especially after being in your civs 'preferred gov', the chance of revolution should increase!!
If a spontaneous revolution should occur, you should be given the option to try and quash it. This is not guaranteed to succeed and, even if it does, ti should have a chance of provoking a civil war or, at best, a massive increase in dicontent levels!!!
In line with these ideas, I'd like to see some new spy missions in the game-namely 'incite revolution' and 'provoke Civil War'. Both missions should be VERY difficult and expensive, and carry high penalties if caught in the act!! The latter missions benefits are self-explanatory but the former mission has MANY benefits too!! You could use it to install a government with a higher corruption and/or war weariness factor-to cripple the economy or war making potential of an enemy civ!!
Anyway, just a few thoughts.
Yours,
Aussie_Lurker.
Probably too late for C3:C, but perhaps for Next years expansion

1) Base chance will depend on the number of unhappy citizens+level of war weariness+avg corruption level-avg. no. of garrison troops/city.
2) This chance will be modified according to how your people 'view' the current government, and whether another 'better' government is currently available.
3) When a new government first becomes available, the chance of a spontaneous revolution should double.
4) Every turn after your civs 'preferred gov' becomes available, the chance of spontaneous revolution should grow.
5) If you change to an 'earlier' government type, especially after being in your civs 'preferred gov', the chance of revolution should increase!!
If a spontaneous revolution should occur, you should be given the option to try and quash it. This is not guaranteed to succeed and, even if it does, ti should have a chance of provoking a civil war or, at best, a massive increase in dicontent levels!!!
In line with these ideas, I'd like to see some new spy missions in the game-namely 'incite revolution' and 'provoke Civil War'. Both missions should be VERY difficult and expensive, and carry high penalties if caught in the act!! The latter missions benefits are self-explanatory but the former mission has MANY benefits too!! You could use it to install a government with a higher corruption and/or war weariness factor-to cripple the economy or war making potential of an enemy civ!!
Anyway, just a few thoughts.
Yours,
Aussie_Lurker.