Governor's Mannor Question

MorpheusAk

Chieftain
Joined
Jun 8, 2007
Messages
49
Could someone tell me if this building is supposed to produce a hammer for every angry face in a city (as opposed to every angry citizen)? I believe that I remember the production from those buildings being significantly less than it seems to be now.
 
It was changed some time ago as before it was basically worthless. So yes, it is supposed to provide 1 hammer for each potentially unhappy person, rather than each actually unhappy person.

Make sure you don't use Unyielding Order! :)
 
Or Demonic Citizens (not that you could use both of these buildings at the same time without cheating)
 
Too many hammers. I just cannot believe that. It's like building a dungeon and 3 forges, while enabling vampires and reducing maintenance costs. I don't like it.
 
yeah, it used to be a cantrip effect, that let you overpopulate your cities without completely wasting the unhappy people.

Now it's like all your cities are in a permanent golden age for production.
 
The way I see it the vampires are most of the army save a few moroi and bloodpets. The rest of the populace (peasents) lives with little eductation or knowledge of the world. The vampires would probably benefit from the manor the most.
 
How is that ironic? I'm assuming you mean incongruous but I still disagree.

Bad choice of words on my part. What I meant is that it feels a bit counter-productive. Governor's Manor produces a hammer for every angry citizen, but it can reduce the amount of angry citizens in cities it's built.
 
I'm not sure it makes sense to reward actively finding new ways to anger your citizens and compensate with resources, as opposed to getting rid of the anger.

And that's why you're not a callous immortal tyrant toying with a terrified populace :)

I always thought of it as an incentive for the Calabim leadership to consider keeping as much of the population as possible in a state of miserable slavery and squalor, as opposed to letting them rise up into the middle class. No one misses slaves and peasants when you use them for press gangs or for your next dinner.
 
I find it ironic that the Governor's manor also reduces War Weariness.

Well, the Pillar of Chains does to, so at least the effect is consistent. I think the whole idea made more intuitive sense before, when you got hammers just for people over your happiness cap. Then it obvious showed that even those unahappy with your regime would be force to work.
 
Yet apparently, the manor was always supposed to work how it does now. They just took a while to nail down how to do it.
 
I don't remember the intent. I personally prefer it the old way, but people were complaining that it wasn't useful. I think those people just play too well; players who played less efficently would probably have found more use, and it would also have been a minor perk to off-set too much feeding.
But I don't feel that it is powerful or strange enough for me to really complain about.
 
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