Governor's Mannor Question

I consider the old governor's manor inferior to a normal courthouse, but that was okay because of the civ it belongs to.
 
Having unused population points is really useful specifically for the Calabim, because all of their powerful or experienced units can become more powerful and experienced by feeding off of those massive populations. I thought that the old version was pretty useful, because it gave you another reason to have a huge population.

The unhappiness, war weariness, crime, and maintenance effects of the current governor's manor pale in comparison to the awesome might of the hammers that it produces. A size 10 city with a 3 or so mines might be producing around 10 hammers. The same city, with a governor's manor, produces at least 21 hammers. As a matter of fact, odds are that a governor's manor is right around a +100% production bonus for most of the game. Heron Throne makes a hammer for every worked sea tile, and it's a world wonder. Governor's manors produce a hammer for every worked tile, every population point dedicated to specialists, every unhappy event, every point of war weariness, every unhappiness point from civics, etc. Plus, they allow vampires, without even a training yard. These buildings own. They ramp up production faster then Arete, and if you stack on a Heroic Epic, marble, Industrious, etc, it's a serious affair.
 
MorpheusAk, if you have a balance issue do you have to attempt to disguise it as a question? I fully reject all your premises and conclusions anyway. To pick out an example, it boggles the mind how you're stacking manors "with industrious." I hate to say it but looking at all your posts in this thread it has seemed since the beginning that you've just been grabbing whatever you can think of to show they should be nerfed without looking at what you're saying.

Yes the manor is both strong and flavourful but it's hardly worth complaining about.
 
hur dur he's using unrestricted leaders

Wait, that doesn't undermine your point at all.
 
That's good, the Calabim need something to help them crank out swarms of units since they have so little military power elsewhere.
;)

I usually "win" the game with a swarm of Moroi myself, the vampires usually come at the mop up stage. But I guess it might be because of the map sizes I play (standard and small).

Vampiric Royal Guards are nice btw, they fight many battles if you bring them along. They are often at risk of dying but if you keep several in one stack they usually live long enough, and once they are vampires you can pump them up nicely with all sorts of promotions. :)
 
You should add some minor benefit for Governor's manor if you return to the old version because just nerfing isn't fun. A decreased cost for accelerating production would be quite useful and would IMHO fit their flavor.
 
No need to nerf it. It's a cool addition to the Calabim. I never play as them so my opinion is unbiased :p

Al
 
No need to nerf it. It's a cool addition to the Calabim. I never play as them so my opinion is unbiased :p

Al
 
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