Oh boy I get the fun task of crushing an annoying neighbor civ into oblivion. Time to break out the
PT: Yikes! Persia has a total of 19 immortals, 1 knight, 1 archer and 1 warrior in our lands. I decide that these are going to have to be delt with before any major offensive movement occurs.
IT: Beijing builds the sistine chapel, perisans move even more troops into the hills
1: Athens: Settler-Hoplite
Thermopylae Hoplite-Hoplite
Corinth: Hoplite-Hoplite
Thessalonica Hoplite-Hoplite
Wow those defenses at troy are weak! 3 warriors against the whole persian army? I send some hoplites and a majority of the knights to the west, leaving some behind to reinforce our skeleton defenses on the eastern border. I think all hopes of the persians eliminating themselves on the Celts are in vain, as they will be attacking cities the celts have no connection to except by boat. I think we should smash them while they're vulnerable in our territory. I begin to force them off the hills areas with hoplites as the knights move into position.
IT: GLib gives us education
2

elphi: Hoplite-Hoplite
Knossos: Hoplite-Aqueduct
Mycanae-Hoplite-Hoplite
The MDI will arrive in 3 turns. When they get there Persia's army will be crushed into the ground.
3:Athens: Hoplite-Hoplite
Thermopylae: Hoplite-Hoplite
Corinth: Hoplite-Hoplite
Pharsalos: Hoplite-Hoplite
Argos Hoplite-Library
-Workers smartly move out of the area
4:
WAR IS DECLARED as Persia refuses our polite request to withdraw their noisy and impolite troops from our lands

--Initial Casualties--
Persia: 15 Immortals, 1 Warrior, 1 Archer
Greece: 3 MDI, 2 Knights
IT: The surviving persian attack force desperately regroups in the jungle
Our Brave warrior at troy dies valiantly defending against an attacking immortal. Reinforcements will arrive next turn. A hoplite fends off an immortal, triggering a golden age for us. In despotism...oh well.
--Casulaties--
Persia: 2 Immortals
Greece: 1 Warrior
5:Athens: Hoplite-Hoplite
Sparta:Hoplite-Settler
Thermopylae: Hoplite-Horseman
Corinth: Hoplite-Horseman
Delphi: Hoplite-Hoplite
Mycanae: Hoplite-Temple
Rhodes: Hoplite-Temple
The MDI Stack finishes mopping up the scattered persian attack force, leaving behind only a single confused warrior who wonders where all his buddies went
A MDI hunts down the lone spear/settler pair wandering through our territory and recruits 2 more slaves.
The Knights take the Persian City of Ghulman along with 2 workers, killing the 2 spearmen and longbow who defended it without losses.
--Casulaties--
Persia: 6 Immortals, 2 Knights, 2 Spearmen, 1 Settler, 1 Longbowman, 2 Workers
Greece: 2 MDI
I decide at this point to phase out hoplite production in favor of horsemen for a new run of knights
IT: Persian knight attacks and kills one of our knights near Troy, the only engagement in his round of movement.
6:Athens: Hoplite-Horseman
Thessalonica: Hoplite-Horseman
Knights on the eastern border take Borazjan and Zohak.
--Casulaties--
Persia: 4 Pikemen, 1 Worker, 1 Warrior, 1 Knight
Greece: 3 Knights
IT: Immortal kills a hoplite en route to troy, pike pillages the saltpeter near Zohak and saves our troops the trouble
7:Athens: Horesman-Horseman
Delphi: Hoplite-Horseman
Heraklea: Hoplite-Library
Knights Regroup at Troy for another assult on persian cities.
Horsemen produced are sent to heraklea to be upgraded later
--Casulaties--
Persia: 1 Immortal
Greece: 0
IT: Not even a whimper from the Persians
8:Athens: Horesman-Horesman
Thermopylae: Horesman-Horseman
Pharsalos Hoplite-Library
Argos: Library-Horseman
Knights take Jinjan without losses. 2 groups advance towards Dariush Kabir and Istakhr. Yikes, they're both guarded by muskets
Miletos founded, set to barracks
--Casulaties--
Persia: 1 Immortal, 1 Pikeman, 1 Spearman
Greece: 0
IT: Haha, the celts attack the muskets in dariush kabir, luckily neither of them promote.
Zohak is attacked by a knight but the hoplite wins. the Knights approaching dariush kabir are assulted by an immortal, who kills one of them
9: Sparta: Settler-Barracks
Corinth: Horseman-Horseman
Delphi: Horseman-Horseman
Marathon: Barracks-Hoplite
Knights take Dariush Kabir and Istakhr
--Casulaties--
Persia: 2 Immortals, 4 Muskets, 1 Pikeman
Greece: 1 Knight
IT: Hoplite repels an immortal promoting to elite. Pikes pillage some road near Dariush Kabir
10:Athens: Horseman-Horseman
Eretria: Barracks-Temple
Knights in Zohak clear some stray pikes coming in to pillage
--Casulaties--
Persia: 2 Pikeman
Greece: 0
All in all a very fun turn to play
The Save
Here's an overview of my military campaign so far, as well as a possible plan for attacking the rest of the Persian Empire: