GR15 - AWE on Ultra Huge Map

I am not sure how many cities we will have, but we may very well want to keep the city count at 512. A settler wandering the wilderness is non-trivial to track down even on our own continent

Agreed. Put in all the towns and leave them on wealth if need be.
 
I left those builds alone. I understand your concern about the "wandering settler", but I doubt that is a concern at the time we get to 400 towns. That is when I suspect we will not need to found new places, if we run low on settlers.

Something I do not think would happen if we had a few less builds going. I say that as I would expect to have only maybe 6 civs or so left. They will be cut off and not be able to send out anything.

We will have 70 or more armies on their land. Nearly 1 per town and countless other units. Anyway it does not matter as I did not shut them down.

I am sorry I have not made much progress, but I am going to play with no interuptions until I can get my set done. The bos lady is working today. :D

I finally finsihed the Pre so I will post that.
 
Pre continued:
sink two Persian frigates.
sink another frigate (french).
sink 3 more french frigates.
I attempt to put workers in gangs as much as I can. If for no other reason than to reduce the number of places that have to be looked at. I would rather see a task done in one turn, than 4 tasks done in a number of turns. Getting that rail up on a given tile now is more useful than getting it up later.
Too many cities.
Found lone frigate out in ocean, not sure what the task is for this one. I presume fog busting, but I don't know why we care about that.
Kill 3 impi's in Chalceon (3-0).
32nd kill carth rifle at Pamplona (4-0).
36th kills 2 impi in Chalcedon (6-0).
37th kills imp there as well (7-0).
36th kills another rifle (8-0).
25th kills rifle and Lb and captures city (10-0).
Sell structures and abandon it. I do it this way as we have no real expectations of escorting workers at this point. I do not want to found a town with the settler we brought as that will invite a massive attack and we only have cav armies to defend.

The first town on this land needs to have infantry to punish the attackers. Idealy it would be found on a lux.

I should have put the settler back on the boats, but I did not know there was one at the time.
Abandon city. Found a town on mainland.
Ok, I see we had 3 infantry with the settler and a worker to found an airfield maybe? Will push them up to the hill that has incense.
20th kills rifle in Madrid (11-0).
24th kills rifle and lb and captures Madrid (13-0).
Sell and abandon and found new.
21st kills 2 rifles in a town (15-0).

Looking at prebuilds. I would say we should plan on 15 turns to get Miniturization. 3 for tanks, 6 for comps and 6 for internet. We are doing less than 3800bpt now and at 3800 it is 6 turns for comps.
Internet is 7, but I am guessing we will get more beakers by then. The 3rd best town is a 14 turn for a 1000 shield wonder. Entremont is the same (72 vs 75 shields net).

So I will let the infantry finish and start a palace next turn in Richborough. Next we could start US in the capitol after the bomber finishes. I have no clue how the AI is doing on this wonder, but we need to get to comps before they finish it, so we can switch to Seti to hold the shields. Then we will have two builds going and can flip around to best suit our needs.

Ping three Carth frigates and a galleon redlined off the tundra at Lone Mountain.
Ping Henry's two ships red at Southern Whales.
Looks like the fleet with only two DD's has been dinged. I am trying to unite it with the frigate stack nearby. I would rather lose a turn or 2 than a transport or two.

Unloaded the fleet with the inf army (50th). Thinking it could move towards the ivory. We could found there and send a bunch of those infantry to defend. Plant an airport to get the lux and send more units and forget the mountain airfiled.

Sending that fleet around to the western side of our land as that is the shortest path to shuttle.
 
IBT:
A frigate died attacking a 2hp frigate of ours. Some landings on the mainland to deal with.
The best I could make out the airfileds had 53 dead attackers. They kill no one. but the second one redlined the elite inf and it made a leader. Something like 17 units retreated. (53-0)
[68-0]

1804AD:
Bombers sink carth frigate and galleon.
Two tiles get pollution in the core.
Ping 6 Persian frigate at Colonge.
Sink Otto caravel.
Sink Persian caravel.
Five towns about to riot so I find 5 infantry parked on moutains and move into those cities.
Too many ciies.
36th kills 4 units at Chalcedon (4-0).
37th 4 more (8-0). The city is loaded with redline units coming off the mountain.
I do not disband the leader as we won't use any units to attack that would make one. If I can get a town up I can send it there, else once tanks arrive we can disband it.
Sorry got a call and forgot the name of the carth city I razed.
Armies killed 4 units there (12-0).
We have settler to land on the incense hill next turn.
Found town on mainland.
3 knight armies kill the 6 landers (18-0).
[86-0]

IBT:
Very ugly indeed. Three cav armies were killed by cavs. I never saw that before, they were yellow and did not get bombarded. Also a cav killed and elite infantry on that mountain.
68 attacks all together as best as I can tell with about 13 retreating or winning. Not even sure how you count armies in the total, just going to use combats so it looks like (55-4).
Whoops I forgot that some cavs came and attacked the stack with the settler going to the incense hill and kill an ifantry unit. Several armies were in that stack as well (57-5).
The three deceased armies were in one stack, not all alone. I guess we need to bunch them and cover well.
[143-5]

May need to cover all armies with a green one, until we can get a tank army to cover.

1806AD:
Sink too caravel and 2 carth frigates.
Too many cities.
Cleanup pollution near Verlamium, not sure how long it was there, may have come up with the other two and I missed it.
I do not build a fort on the airfield as I am afraid the AI will stop attacking there, if we do.
Use a vet cav to kill red cav next to airfield (1-0).
37 kills 3 units at Chalcedon (4-0).
31st kills last unit and razed the place (5-0).
Found town at home.
Two more towns need MP's, so I take 2 off of mountain sentry duty.
I have stacked up a bunch of infantry on the airfields to send to the town in Carth as soon as we can found it.
If the settler lives that long.

IBT:
Not much after that last nasty bit. The infantry get 16-0-11 vs zulu and 0-0-2 vs Iroq, who have landed with a bunch of units for next turn (16-0).
Tanks are in and computers selected.
[159-5]

1808AD:
Sink 2 Ottoman caravels.
Too many cities.
I think I found all the inf builds and switched to tanks. Also any CE's I found in places they were no longer needed set to scientist. Probably never find all of that sort of stuff though.
No armies healed for attacking right now.
I have a few fighters and flaks going.
 
IBT:
Aitfield goes:
Zulu 6-0-3, Iroq 16-0-22. Yes 22 retreats as best I could tell. I wish we could get some bombers and a fighter there to zap some of those cavs (22-0).
India attacks the settler on the incense, we kill all three (25-0).
[184-5]

1810AD:
More rioting towns get MP's and another pollution in the core.
Well there is something you don't see everyday, a fish on a land tile. Actually close together.
Sink 2 Persian frigates.
I breakout with the cavs from the airfield, killing 7 Zulu units (7-0).
I need to have the cavs to have enought attacks to get the city next turn as they keep sending all the retreating units there. They will be redlined, so should be a snap.
The armies will be healed or nearly so then.
Plant spy in carth to see what is in seville, maybe able to attack it.
Kill the three rifles in seville and raze it. Found town on incense (10-0).
Worker makes airfield and I fly over inf and tanks.
I decide to go with a wall first and rushed it. I have 1 1/4 inf and 1 4/5 inf and 2 damaged cav armies in town, so I want all the help I can get if anyone can reach the place.
Airport next to get the lux online.
[194-5]

IBT:
Attacks on the mountain stopped.
Carth send cavs on inf in their area 3-0-1.
India hit twice 2-0.
A Persian frigate got sunk attacking a lone transport next to our town.
Persia finished US, so a change is needed.
Chicken out and go with a rax in the new land. A lot of cavs seem to be heading that way.
[199-5]

1812AD:
Need 7 cavs to do MP duty and we got 2 more pollution tiles.
killed 5 units in the new town and rushed a barracks after using a slave to get a shiled

start (5-0).
40th is short one cav, I thought there were 3 in the stack to fill those armies, but I only filled 2?
50th not filled as the inf had no moves left. Settler is on the ivory now.
Wow I killed 29 units in the zulu capitol and still it did not fall (34-0).
I moved the infantry off the mountains to sned some or all to the ivory site.
Too many cities.
Ping 4 more carth ships off off New Enteremont.
[233-5]

We should have enough shipping to send over the armies in the capitol, if you can figure out how to gather them. We need to get some workers over to the ivory site to make an airfield to get more units to defend it. The large stack of inf can get there if you do not get blocked.
 
Roster:
Greebley
markh
Northern Pike - Out till March
vmxa - Just played
M60A3TTS - Up
ThERat - On deck
 
I have no sense of any strategic direction here. Taking out the Zulu is simple enough, but what then? We've got armies scattered all over the place. I really think artillery should not go overseas, it just slows us down.
 
I agree that arties are not going to be much use to us. We can put them in a town, but getting them there will not be quick.

Can run the ships with them over to the town that we have now as it is not far from shore.

I think now that we have town it will draw all the free units towards it. We probably will want to cut the nearest bunch of roads to slow the arrivial so at least they are not mostly in one round.

We will soon have a second town up and those places will let us get leaders into armies. With airfileds we can fill them fast and go on a rampage.

We will need to pack them together. Another probelm will be bombers are probably not far away and flaks will not be able to go with armies.

Actually most of the armies are not far from each in the zulu cap and the ivory spot. The ones in the town can be used to cut roads soon and kill stragglers.
 
I have no worries about bombers, and no desire to haul flak units around. What is really simple is getting straight to modern armor and putting about 200 of them in motion along with the armies. This side trip to the Internet to save gold pieces will be an opportunity for little more than bonus micromanagement, and if that's what the team wants to do, ok. But to me it's simple, we get 3 techs and blow out the opposition. Anything else is just a distraction.

And where is the cash coming from to upgrade the infantry once we get computers?
 
I think the artillery is key to building a town on the other continent. We want to do this so we can get lux from the other side. Ideal would be a defensible spot that whe can bombard cavalry before they get to us.

We will probably need ALL our artillery (except a few to bombard ships and landings) in the first town.

We need the town to build rails on the other continent. That will help us greatly. Otherwise our units have to walk very long distances. An additional Lux wouldn't hurt either.

That is my strategic plan - build a town and keep it - that will be greatly helped with Artillery. We need rails for fast advancement.

We can let the AI break against our mountain fortress for now, but a town with walls and barracks in the hill is better as the units heal more quickly plus the artillery means they attack already damaged. We also can attack outward by bombing the units down to 1 hp first.
 
A few flaks can be useful in a beachhead town or in a railing party, if they get bombers. If not they are fine MP's. You may be right to not worry about them, I have just seen too many armies crippled and then killed after bombers hit them.

I expect we will be railing to the front and slipping in 4 flaks will not be a burden at that point. It will be about the time the AI gets them, I suspect, but who knows.

I think I left more than 2K and we will get another grand from reducing the slider on the break through. That will pay for quite a few infantry to become mechs and really make defending easier.

Those railing parties will not have to have armies sit on them and the beachhead will need few defenders. The internet will give us free border expansion and not need a temple, not a bad thing. I suspect you could go either way and be fine.

Ripping up the AI will be a long process with so much land to cover and some 200 cities left.

We already have a town in place with a wall and a rax on a hill with a number of defenders.
It should get an airport post haste to get the lux online and stop the need for extra MP's. I think I had to use at least 20 and some are needed every turn.

I would have preferred not to found the second place so as to force the AI to come to a better defended location, but the settler party was landed for some reason. Maybe it is better to not use it for now and let it sit, not sure.

I suspect we can get away with using it however, IF we wait to found until the infantry stack gets to it.
 
I think the artillery is key to building a town on the other continent. We want to do this so we can get lux from the other side. Ideal would be a defensible spot that whe can bombard cavalry before they get to us.

We will probably need ALL our artillery (except a few to bombard ships and landings) in the first town.

We need the town to build rails on the other continent. That will help us greatly. Otherwise our units have to walk very long distances. An additional Lux wouldn't hurt either.

That is my strategic plan - build a town and keep it - that will be greatly helped with Artillery. We need rails for fast advancement.

We can let the AI break against our mountain fortress for now, but a town with walls and barracks in the hill is better as the units heal more quickly plus the artillery means they attack already damaged. We also can attack outward by bombing the units down to 1 hp first.


Another lux doesn't help us either. We can run a pop 11 or 12 science farm without a garrison with what we have. So unless we need to grow our towns above pop 12, it doesn't add value.

As far as the mountain fortress strategy goes, we're past that phase already. Our tanks can catch their cavalry reinforcements unfortified and chew them to shreds. I've already generated 6 MGLs in two turns. Our largest stack of artillery is currently pitted against the Hittites who are defending with spears. The good news is they have no rail of course so reinforcements coming from that direction will be slow to arrive.

I should finish 10 turns tonight. The Zulu are already gone.
 
Actually we have to have a market in a size 12 and we do not in many. The extra lux would have prevented many rioting cities from needing an mp or an extra mp in some cases.

We could have had lots of leaders, but until we had a town to send them to it was of no value.

With a 5th and a 6th lux we will get some we love you and gain some production, not a bad thing.
 
http://forums.civfanatics.com/uploads/43630/GR15_1832_AD.SAV

IBT- AI loses 2 portugese cav and an Indian MI attacking our units.

Turn 1 (1814AD) Build some dozen airbases to facilitate tank movement across the channel. Destroy the Zulu capital defended by 8 horses, 3 impi, 2 archers, and a pike. Also kill 13 carthaginian cav, 2 indian rifles, portugese pike and MI. About a dozen Iro Mounted warriors moving about near Zulu town of Isipezi. MM a couple towns so they don’t riot. Add an infantry to a 3-infantry army.

Turn 2 (1816AD) Kill a dozen mounted warriors. Disband 4 GS armies to rush a new army in Alesia. Sink 3 Indian frigates and a galleon in the channel. Kill 16 Persian cav at New Burgidalia and lose a tank. Move our forces in the direction of the last 3 Zulu cities. Clean up 3 polluted tiles.

IBT- AI losses at NB- 8 Persian cav, 1 portugese cav, 2 indian rifles and LB. 2 naval bombards at Cologne and Brandenburg

Turn 3 (1818AD) Airlift 18 tanks to the NB airfield. Kill 3 pikes and an impi and capture Heraclea. Kill 3 impi and take Nicomedia. Zulu left with one town. At NB, kill 7 portugese cav and 2 muskets. Kill a couple more portugese muskets and get MGL that we can use for our first tank army. Kill another musket and pike and MGL#2 comes in. Another Indian rifle and Persian cav killed. And kill 5 more Indian cav.

Turn 4 (1820AD) Two tank armies built. We have 47 tanks overseas. Kill 3 Carthaginian rifles and Zaragosa is destroyed. Kill a portugese rifle and 3 cav. Carthaginian musket and MI. Kill 2 sipahi. Sink Indian frigate off our shores. See that there are some places that need some MM due to governor reshuffles.

IBT- Lose a tank and 3 Indian cav die. France loses a frigate attacking a lone transport

Turn 5 (1822AD) Sink Persian frigate in northeast. 3 Iro frigates and a galleon go down off the east coast at the loss of a frigate. Sink French frigate in the west. Kill 3 pikes at the cost of an infantry. Raze the Zulu capital and they are destroyed. Down to 9 civs now. Unload our main forces next to the Hittite town of Kadesh defended by spears. Abandon and replace the two zulu towns in the south to free up the southern armies which head towards France.

IBT- Lose an infantry

Turn 6 (1824AD) Capture Hittite towns of Kadesh, Hattusas, and Emar with cav armies. Raze Ivriz. No rail in sight, so any rapid reinforcements won’t be here soon. Raise havoc while we can. Sink 3 french and 1 portugese frigate in the channel. 2nd Tank Army captures Santander. Iroquois cav SoD stacked up in a swamp. Leader fishing produces 3rd, 4th and 5th Tank Armies. :)

IBT- French lose a frigate attacking a transport.

Turn 7 (1826AD) Now the Indians do what the Iroquois were kind enough to do: give us a tasty cav SoD. 6th, 7th and 8th Tank Armies now in play. :D In Hittiteland Karhuyuk is razed by cav army. Tarsus is captured by another group. Sink 2 Iro frigates and a galleon. Now doing over 4200 beakers per turn.

IBT- Lose a tank to Carthage guerilla. France loses 3 infantry. Portugal lands 4 units on our beaches. Iros land 4 cav by Kadesh.

Turn 8 (1828AD) Kill the Portugese invaders and the ships that carried them. Kill 3 carthage rifles and capture Murcia. Move in troops that include 2 empty armies. Load them for 9th and 10th Tank Armies. Kill 4 spears and Ugarite is taken. Kill 5 spears and Hittite capital is taken. Sell improvements and abandon it as well as Tarsus. Kill 6 French infantry with cav armies and raze Brest. Leader fish and get another MGL. Forms 11th Tank Army. And we still have 25 elite tanks at various levels of health. I have to send two empty armies back home from the Hittite invasion force. There were only 4 infantry to load one of three of these armies. Kill 4 Iro cav that landed by Kadesh. Trade the French an infantry for a pike and destroy a horse colony. Had another unloaded army in a transport so he creates 12th Tank Army.

IBT- Lose some workers overseas I had left unguarded. We lose a couple boats as does the opposition. WLTKD break out in a number of places.

Turn 9 (1830AD) 4th Tank Army kills 3 rifles and levels Portugese town of Nagsu. MGL at NB creates 13th Tank Army. Tyrana in Hittite lands is razed. Two French frigates sunk in the channel. Get another MGL for 14th Tank Army. So where are they now?

At the Carthaginian town of Logrono: 6th, 9th Tank Armies. 20th and 24th Cavalry Armies

At the Carthaginian town of Vitoria: 2nd, 3rd, 11th and 13th Tank Armies

At the French town of Bad Tibira: 5th, 7th and 8th Tank Armies. 32nd Cavalry Army

At the ex-Indian town of Murcia: 1st Tank Army, 25th Cavalry Army

Resting in NB: 12th and 14th Tank Armies, 21st Cavalry Army

4th and 10th Tank Armies following up behind the frontline units.

Kill 12 Iroquois cav in Hittite lands and abandon Kadesh

IBT- Miniaturization>rocketry. Internet comes in. Put Verulanium on SETI. That can be changed if it’s not needed.

Turn 10 (1832AD) 16th Knight takes Hittite town of Aleppo. 6th Tank Army takes Logrono. 13th Tank Army razes Vitoria. 8th Tank Army razes Bad-Tibera and collects 252 gold. 34th Cavalry Army collects the same for razing Dijon. 21st Cavalry Army razes Sulcis for no gold. 32nd Cav razes Portugese town of Agade. No gold. And done.

Ok, things to go over. In Hittite land, the AI is trying to track us down now with some cav. Hittites are down to 5 cities. We’re broken out with most of the artillery and a pair of armies hunkered down in the mountains. Another group is dealing with the two Hittite cities farthest north, while a third group is resting in the mountains just west of the Hittite capital city. It’s longbows and pikes for them.

French front. Fully healed, the cav armies can crack just about any French city. Our main forces in that area west of Cherbourg. Resting up after cracking two large French cities.

Carthage/Indian/Portugese front. The tank armies are up against rifles. Only the French are showing infantry. Took out 5 cities this last turn with them.

Home front. Put in about 20 airbases at the channel coast. I didn't see where the original airfields were. The French send the occasional frigate in the channel to make trouble.

We only have a few settlers left. Not to worry, just convert some of the unit builds in the totally corrupt cities for extra settlers. Worker merges have us at about 140 workers domestic and slave. Not all on our continent obviously.

Rocketry in 5, but we may be able to get it in 4 without going broke. French have 5500 gold, so razing their cities can help us with science. 4769 beakers a turn is kind of nice.

Iroquois are the main military power. 300+ rifles. 80+ cav. But they aren’t near the area where our main effort is and it takes a while to get somewhere. Meanwhile we have over 100 tanks now and 58 armies.

I ditched most artillery builds for tanks. Again, they can be swapped for extra settlers when needed.

India’s terrain is a lot of swamp and jungle. May want to stay clear of the area for a bit. Beat up on Carthage and France and finish off Hittites near term.

At sea, all convoys empty. Don't know what to even send. Nothing but frigates from the AI. I haven't tried to keep much in the way of cities. Flip risk is a factor, but not sure how big it is.
 
ok got it....
 
a quick update after 6 turns.

Hittities are gone, we are progressing against France. We do have 5 cities on this continent (out of a total of 370 cities) and defend them well with mech inf armies. In fact we could so far shred a lot with the scores of tanks we have that also produce a lot of leaders. Though I lost 2 cav armies, we do now have 66 armies.

Ecology will be due in 2 turns, so that Greebley will have all the fun with MA armies.
 
save

Pre-Turn
massive scale here
look around and sink a frigate at our shores
5 settlers only, we need more
do a full round of MM, this is tiring, swap quite a few builds to settlers
we have now 1310 scientists, rocketry in 4 at 50% science

IT Aleppo is attacked by 2 cavs and we lose a lone artillery
then we get 11 settlers

1.1834AD
I don't think we can hold the Hittite land, I rather we start to establish ourselves where India and France is
thus, Alaka Huyuk and Adana go, Aleppo abandoned
found 4 new cities

rail some to connect those towns to France, defeat 5 infantry but fail to take Logrono, raze Santiago

IT the 2 towns in the east and their airfield surely attract the AI, quite a few units moving towards that
we get a ton more tanks

2.1836AD
we need more slaves and more money
raze Kuara, take Lagash for 177gold and it has Leo's, that we'll have to keep
from there capture Ur, tanks can now reach Kutha, lose 1 tank and take out city, abandon Ur

lose 2 cavs, 1 inf and 1 cav army taking out Cherbourgh, pick up 3 French arty however
abandon city after we advanced towards Paris
raze size 19 Leptis Minor and Russadir
take out Valladolid

found 6 new cities

work on a few stacks near Burdigala and get a MGL

IT units now go for Lagash, but 2 mech infs hold well
in total we defeat 11 units everywhere and lose none, but the big stacks are still to come

3.1838AD
capture Kish, attack Kua and defeat 7 inf there, town still stands
get 3 more cav armies to attack and finally take out city after 10 defenders

investigate Paris before the attack, it has 7 defenders
again lose a cav army, but raze city for 277gold

take and raze Ankuwa

defeat many of the units around and generate another 2 tank armies and a mech inf army to defend Lagash

found 4 cities

IT no problem to defend, more units run towards the hinterland
we get rocketry, next ecology and now comes the border expansion turn due to the labs

4.1840AD
due to all the expansions, the MM has to be redone...nice
ecology now in 4 at -200gpt

manage to capture Alalah just before a huge stack of Hittites can reinforce the city
move 3 armies to last Hittite city behind jungle

raze Erech, this city had 6 defenders, raze Isin

defeat scores of units
generate 2 MGL's, 1 is another mech inf army

found 3 cities, one of them on the other continent

IT 26 Persian units die at Lagash, other than that no attacks
a second round of border expansions
some Indian Cavs steal slaves out of the fog

5.1842AD
MM yet again

raze Der for 171 gold, raze Umma for 179gold
raze Leptis Magna, capture Carthago Novo, attack Tutub and spot sipahis...
raze size 21 Tutub

in the west raze Hubishna, destroy the glorious Hittites and a few hundred stray units go poof
generate 3 armies

we meet China finally and declare on them
found 6 cities

IT a lot of enemy troop movement, but hardly ay attacks except those exposed tanks

6.1844AD
take Zambalam for 100gold
while razing Tyre, lose a cav army
take Macao, defeat 7 units but Tientsin still stands

capture Chartres for 227 gold, raze Tours for 111 gold and Bordeaux for 170gold

found ivory smack on it, maybe we can hold that town as we have so many infantry there, rush a rax

land additional 2 armies and get 1 more, maybe we keep them for MA's that'll make beauties for fighting

found 6 cities

IT sequence of AI:
Portugese: scores of units moving around getting hit (many end up next to Lagash)
Carthago: some units
Persia, Arabs, Ottoman
Indians trying to sneak cavs past us in the jungle
China has big stacks too
Iros send quite a few MW's and Cavs but get stuck in the jungle near Burdigala
French are moving around in the same jungle but with infantry
result 2 attacks only

we get 6 tanks and 3 mech inf and 1 pollution

7.1846AD
somehow, our trade rout got cut and we lost the incense from overseas
use one of those unfilled armies and rush an airport for safe trade

raze Rouen for 168gold and suddenly all the trade is back, in addition, we now enjoy ivory as well
we can now upgrade all the infantry in Ivory to mech infs
move a few tank armies towards the French core

defeat 1 unit and take Tientsin, will keep it for a turn to divert attraction of the AI
raze Paoting, defeat 13 units but Anyang still stands, take Kutallu instead and move towards Strasbourg

take Indian city of Palma, which is the entrance to the jungle for them

try to set up a block by cities and mech infs in our new land for better defense

attacking the many units that are surrounding us, generates 5 MGL's
I don't even know what to do with so many armies, think most of them stay empty until we got MA's
upgrade a bunch of vet inf at Ivory

IT
Portugese: actually attack our new town on a hill, maces against mech inf doesn't seems fair. A superhero actually manages to take 3hp off the mech inf
Carthago: zzz
Persia: kill a stray tank
Arabs: hmm
Ottoman: bomb some city with frigates
Indians do not attack Palma
China: big stacks moving about
Iros moves next to our new city, they would love to crack it down
French bomb from Tolouse, but nothing much

ecology is in, sythentic fibers next in 5, 4 would be too costly
pollution is getting a problem especially since we merged too many workers for unknown reasons
(we now have 5 polluted squares)

8.1848AD
clear the path back to our foothold so that we can ship in the mech infs for a nice wall of defense
generate 2 MGL's doing that

take out Tolouse, then take Grenoble. take Marseilles (lose a cav army there against a rifle)
raze Orleans, that allows us to take Amiens, raze Strasbourg
French look a little shattered with 5 cities left
(maybe we can try and keep the French cities to easy the burden of settlers)

Anyang is a hard nut to crack, but after defeating another 10+ units, city is gone, take Tsingtao

manage to take out Antioch in Persia, however Cav armies versus infantry is tricky

use our mech inf to occupy some crucial places and slow the enemy progress
start to clear units and get 2 MGL's

IT the blockage works well as the AI now diverts movement into the jungle

9.1850AD
lose a Cav army but manage to take Rheims
set up attack on other French cities, with a little bit of luck, they should be gone next turn

raze Chengdu, via rails am able to send back a lot of armies to completely heal for the next round of attacks
raze Asturias in the jungle

clearing units give us 2 MGL's

IT Portugal lands quite a fwe units in our new hinterland
luckily no french city flips

10.1852AD
Operation free France:
tank army takes Bayonne and goes red doing so
defeat 3 units and liberate Poitiers, bombardment reveals at least 6 units in Besancon
defeat 9 units and take the city
attack Avignon, take out 5 infantry almost losing 2 cav armies, still infantry there
invest 145gold and find out that there are 4 more units, taking out the last unit, we gain another leader
in addition we gain Bach..France ad all their infantry hanging around are gone

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move on, take Theveste, then Cadiz, raze Utica and Carthago
raze Bengal

take Beijing, raze Shanghai and Xinjian

I am sure we will race through China and take our Carthago soon
we do have quite a few French artillery that will help against the infantry
we do have a lot of slaves that can help roading towards Persia through China

we do have a stack of artillery closing in on Persian land

rename a city and that's were all the empty armies are, we do have 12 of them
we are also slowly running out of space on our own continent, rush more settlers on the new continent

though we never stole sanitation, we can now build Battlefield medicine and Alesia will finish this next turn

we have a ton of money (6000g) and could steal maybe sanitation so we can build hospitals
 
our new base in the northeast.

All our empty armies are there. We should get settlers up there
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the world
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We have now exactly 400 cities
We should be able to take out China and Carthage soon, then move towards Persia and with all the armies and slaves, this should gain momentum. Once we have MA, the extra movement will be vital and progress will be so much faster. We will burn through enemy territory like lightning strikes.

I am sure I won' see this again
 
sorry, double post
 
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