Preturn: I am glad we have some culture - one of the civs is approaching 100K. Actually we are over 100K so it is possible to get a culture win if we kill off all civs with over 55K culture.
I killed one cavalry.
I am wondering if this is winnable in 10 turns. MA will really turn speed us up. I am going to try for that and see.
IBT: We lose a tank
1854 AD:
I am way short on workers and we are back to weath - switch them all to workers.
Towns that completed a Tank last turn are now building a worker.
China: Capture Chinan, Canton, Ningpo, Hangchow, Tatung
China has 2 more towns - So I am not attacking their units - they will vanish next turn.
Carthage: Capture Hadrumetum,
India: Capture Karachi,
Persia: Capture and Abandon Erigili.
Killed a big ol stack of sapahi
We got 2 leaders for Armies. Lost a (healthy) Knight Army to a Persian Infantry (we have 76 now)
IBT: We get lots of happy cities. I am guessing we got another Lux.
1856 AD: Yup - 7 Lux now.
China: Take out last two cities and hundreds of Chinese troops are gone - only a few remain - oh wait - thats Arabia isn't it.
Carthage: Capture Sabrathra, Oea (after advancing the border with a town), Hippo
Persia: Pillage a horse colony and Persia no longer has horses.
Next turn we get MA and we have 16 armies waiting.
India: Capture Japur
Make that 22 waiting armies as we get 6 leaders.
1858 AD: Upgrade 70+ tanks to modern armor.
Carthage: Capture Cirta.
India:
Capture Chittagong, Bombay, Delhi.
Capture
Get 2 leaders (off of elite infantry) = 24 waiting armies.
1860: Assemble 24 MA Armies - we are 1 MA short of the 96 needed.
We should now really start rolling. Carthage with 3 and India with 6 cites are first on the list.
My plan is to attack the cities and only kill troops to get Elite victories or if I am force to deal with them. Killing the units first would be cleaner but less fast toward victory.
Carthage: Capture dist 4 Rusicade, Dist 3 Nora,
Abandon Nanking and settle a town to get the last town closer (now dist 3) and Capture Saladae.
Carthage has been destroyed! The Carthage troops vanish which is nice.
India: Capture dist 3 Lahore, dist 4 Kolhapur, dist 4 Madras, dist 3 Bangalore, dist 3 Hyderabad, dist 3 Calcutta
India has been destroyed
BTW, I realize I shouldn't have put all the MA into the armies. I could have gotten more range 3 attacks if I hadn't. Well we will build more MA. Something to remember for next time though. Lone MA would be poor against Perian cities with Inf defense. They could have attacked India and Carthage saving the tank armies for Persia.
The road to Persia is finally complete.
Persia: Capture dist 4 Pasargadae. dist 3 Persepolis, dist 3 Arabela, dist 3 Hamadan, dist 3 Gordium, dist 4 Sidon and dist 3 Bactra.
Out of Armies now.
Persia has 6 cities left and should fall next turn.
Iroqouis are huge (21 cities) and have the most units annoying us. I will probably try for them next rather than Portugal with 17 cities.
Ottomans have 16 cities and Arab has 15. They will likely be the last civs.
Get one leader using my elite Inf and Mech Inf.
I will be using a few of the Artillery to reduce enemy flexibility. I want a single road that leads between cities with the road going through the actual cities That way the AI will not be showing up in places I don't expect and I can concentrate on key road "choke" points. This frees us up from needing to defend every city.
Worker situation is now satisfactory though the home continent is short. Corrupt towns will continue to build workers for a little while longer though for they are still more useful than wealth. Outposts and such to keep track of enemy movement will help. I may need more if the AI doesn't have rails as well. Eventually though they will all go to wealth I suspect.
Hmm.. Or I could just steal world maps. Up to date maps will help my speed anyway. Iroqouis and Portugal are partially railed, and Otto and Arab either don't have rails or the Iroquois maps are out of date - checking neither have coal so map is likely correct.
Notice a size 3 city with 6 shields on the other continent! Ah - it has Courthouse, Police, Factory, Coal and is mostly hills.
Switch all Artillery to Modern Armor - rush ones that have 60 or less shields remaining until we run out of gold.
Decide not to switch all scientists to taxmen. Its too taxing for me with this many towns.
Oh I also rushed a carrior to get fighters across.
The final step is to search to make sure every vulnerable unit is covered by a Mech Inf.
IBT: Missed one outpost which was captured. Lots of happy towns as I built a colony on the final resource.
There was a landing that should be easy to deal with.
I think I will use the MA to attack units to get them to elite. The armies will continue to go for the cities.
Here is a picture of the battlefront before I attack it this turn.
Persia: Capture Samaria (dist 3), Istakhar (dist 3), Jinjan (dist 3), Dariush Kabir (dist 4), Zohak (dist 3)
Persia has been destroyed! I am glad to get rid of the Persian units. Only one more annoying is the Iroquois with their large numbers of Riflemen.
Next task is to road to Gandasetaigon which can be distance 4 away. Gayagaahe is lacking a road on the square that would make it distance 4. I am not going to worry about defending the workers - that will come at the end when I know how far I have gotten and whether the workers are in danger (I know we have the mechs to do this). An Infantry army and an injured Cav army (too injured for city attack, but not too injured to kill a guerilla) are needed to clear the road. I am going to be glad for the 24 new workers I shipped over last turn - there is going to be a decent amount of roading to do.
Iroquois: Capture Gandasetaigon (dist 4), Gayagaahe (dist 3), Goigouen (dist 2), Cattaraugus (dist 2), Salamanca (dist 3), Mauch Chunk(dist 3).
Salamanca has Magellan's Voyage and Grand River has Sistines.
I now have a fairly large number of squares to protect so I am going to do that and then see what armies are left (very few). Note that I can only get away with doing it like this because the AI has no units with an attack more than 6.
Another picture:
I cover all vulnerable squares and also find some more Armies so:
Iroquois (continued): Capture Kawaka (dist 2), Gewauga (dist 2), Oil Springs (dist 3), Niagra falls (dist 3), Kahnawake(dist 3), St. Regius (dist 2)
This leaves the Iroquois with 8 cities so I should have no trouble eliminating them next turn This is good because they have size 20+ cities that could flip. Next turn kill means no flips.
I had forgotten about the following trick: Build an airport on the square to defend and then send a unit across this allowed me to cover more squares. I use this to block some paths along the rails.
Now lets see if I missed anyplace...
IBT: Missed 8 slaves that get in the hinterlands. Fortunately, we no longer care. Towns that complete are now building wealth (didn't bother to change workers in progress).
1864 AD: So the plan is to kill the Iroqouis and then use the MA that has been brought over to kill the other units (most have been injured by artillery now). I hope to no longer have to worry about units behind our lines after this turn, but we will see...
Iroquois: Capture Oka (dist 3), Akwesasne (dist 3), Centralia (dist 4), Tonawanda (dist 4), Caughnawaga (dist 3), Tyendenaga (dist 3), Chondote (dist 4), and Ganogeh (dist 4)
The Iroquois have been destroyed!
Get another 2 Armies from an Attacking MA. We are at 85. Note that 2-4 full health Cav or Knight armies lost vs the Iroquois cities.
Killed a bunch of units behind our lines. Now the Ottomans have the most units near our city of Nora that have come through the wilderness from the north. So they are the next targets ( I think this is part of their initial rush) - the portuguese rush has been killed.
Um.. actually not. It occurred to me to check culture (Iroquois were dominant). Looks like next best is below 1/2 of our 120k culture (100 to win). So I fortify everything and hit enter.
We get a culture win. A mere 360 hours for this game.
This is just before then IBT that we win.
The save at the end of 1864