GR15 - AWE on Ultra Huge Map

Just for my editfication, why would we want to build hospitals at this point? It will add more pollution for a bit more production. Do we really want to speed up builds that badly?

Do we have many tank that can be upgrade? If not the money to be used for stealing could be used to investigate cities.

It does not matter which way we go all that much, so I am just interested in thought process.
 
vmax, we don' really need hospitals, correct. In fact we are churning out tanks en masse...and settlers. That was one of the main concerns, how to get sufficient settlers and space to settle. if we had not disbanded so many slaves (we could have let them fortify at the capital), I would have had an easier time to deal with pollution and at the same time road for more places to settle.

Now, that we make good progress on the second continent, the situation is a little better since we have plenty of slaves there. But there, our cities need to grow faster to be able to produce settlers.

As for upgrading, we now own Leo's so tanks will be cheap to turn into MA's. With so many empty armies, we shouldn't shy away from upgrading even elite tanks. They all promote so fast anyway and with the triple attack MA, it will be so easy.

As for techs, the only other tech I think would be worthwhile is radar artillery due to the move 2 capability
 
Expansion with 60 odd armies will require a vast array of workers. I remember last game using literally hundreds a turn (we had 600 odd and I tended to use many of them). If we don't have enough, I will be putting the cities to building a worker or two. As long as we have enough workers to road to each next town until I have used all the Armies then we have sufficient numbers.

I am going to look at and start the game now. It will take time to play, I don't have as much time as I used to - I am expecting to finish on Saturday.
 
I don't think you will need as many workers this time as the land of the opponents is railed already. It's just that China does not have rails and maybe the land between the Civs need it as well

What slowed my progress was the fact that Cav armies aren't good against infantry and tank armies only have a range of 3 tiles. Most cities where 4 tiles away from other cities, thus 2 movements in enemy territory and 1 attack only. MA armies with their 4 movement + MA with 3 movement will change the situation entirely and we will overrun the enemy.

Add to that the fact that the AI is throwing huge numbers at us that we conveniently obliterated.
 
We should have some slaves to add in other there from dead civs, that can be used to knock out settlers.
 
I have started the first turn and we seem woefully short on workers - I was able to road only about 1/3 the distance I would have liked. The core towns will each build a worker and the towns on wealth are switched to workers will rush them immediately after I have upgraded all tanks to MA - I plan to upgrade even the elite tanks - it is easy to make them elite again. We should have enough for the tanks and have the 2-3 thousand gold needed for worker rushes. If I add 50-100 more workers, we should be ok given that some AI have rails.
 
Preturn: I am glad we have some culture - one of the civs is approaching 100K. Actually we are over 100K so it is possible to get a culture win if we kill off all civs with over 55K culture.

I killed one cavalry.

I am wondering if this is winnable in 10 turns. MA will really turn speed us up. I am going to try for that and see.

IBT: We lose a tank

1854 AD:
I am way short on workers and we are back to weath - switch them all to workers.

Towns that completed a Tank last turn are now building a worker.

China: Capture Chinan, Canton, Ningpo, Hangchow, Tatung
China has 2 more towns - So I am not attacking their units - they will vanish next turn.

Carthage: Capture Hadrumetum,

India: Capture Karachi,

Persia: Capture and Abandon Erigili.

Killed a big ol stack of sapahi

We got 2 leaders for Armies. Lost a (healthy) Knight Army to a Persian Infantry (we have 76 now)


IBT: We get lots of happy cities. I am guessing we got another Lux.

1856 AD: Yup - 7 Lux now.

China: Take out last two cities and hundreds of Chinese troops are gone - only a few remain - oh wait - thats Arabia isn't it.

Carthage: Capture Sabrathra, Oea (after advancing the border with a town), Hippo

Persia: Pillage a horse colony and Persia no longer has horses.

Next turn we get MA and we have 16 armies waiting.

India: Capture Japur

Make that 22 waiting armies as we get 6 leaders.

1858 AD: Upgrade 70+ tanks to modern armor.

Carthage: Capture Cirta.

India:
Capture Chittagong, Bombay, Delhi.

Capture

Get 2 leaders (off of elite infantry) = 24 waiting armies.

1860: Assemble 24 MA Armies - we are 1 MA short of the 96 needed.
We should now really start rolling. Carthage with 3 and India with 6 cites are first on the list.
My plan is to attack the cities and only kill troops to get Elite victories or if I am force to deal with them. Killing the units first would be cleaner but less fast toward victory.

Carthage: Capture dist 4 Rusicade, Dist 3 Nora,
Abandon Nanking and settle a town to get the last town closer (now dist 3) and Capture Saladae.
Carthage has been destroyed! The Carthage troops vanish which is nice.

India: Capture dist 3 Lahore, dist 4 Kolhapur, dist 4 Madras, dist 3 Bangalore, dist 3 Hyderabad, dist 3 Calcutta
India has been destroyed

BTW, I realize I shouldn't have put all the MA into the armies. I could have gotten more range 3 attacks if I hadn't. Well we will build more MA. Something to remember for next time though. Lone MA would be poor against Perian cities with Inf defense. They could have attacked India and Carthage saving the tank armies for Persia.

The road to Persia is finally complete.
Persia: Capture dist 4 Pasargadae. dist 3 Persepolis, dist 3 Arabela, dist 3 Hamadan, dist 3 Gordium, dist 4 Sidon and dist 3 Bactra.
Out of Armies now.

Persia has 6 cities left and should fall next turn.

Iroqouis are huge (21 cities) and have the most units annoying us. I will probably try for them next rather than Portugal with 17 cities.

Ottomans have 16 cities and Arab has 15. They will likely be the last civs.

Get one leader using my elite Inf and Mech Inf.

I will be using a few of the Artillery to reduce enemy flexibility. I want a single road that leads between cities with the road going through the actual cities That way the AI will not be showing up in places I don't expect and I can concentrate on key road "choke" points. This frees us up from needing to defend every city.

Worker situation is now satisfactory though the home continent is short. Corrupt towns will continue to build workers for a little while longer though for they are still more useful than wealth. Outposts and such to keep track of enemy movement will help. I may need more if the AI doesn't have rails as well. Eventually though they will all go to wealth I suspect.

Hmm.. Or I could just steal world maps. Up to date maps will help my speed anyway. Iroqouis and Portugal are partially railed, and Otto and Arab either don't have rails or the Iroquois maps are out of date - checking neither have coal so map is likely correct.

Notice a size 3 city with 6 shields on the other continent! Ah - it has Courthouse, Police, Factory, Coal and is mostly hills.

Switch all Artillery to Modern Armor - rush ones that have 60 or less shields remaining until we run out of gold.

Decide not to switch all scientists to taxmen. Its too taxing for me with this many towns.

Oh I also rushed a carrior to get fighters across.

The final step is to search to make sure every vulnerable unit is covered by a Mech Inf.

IBT: Missed one outpost which was captured. Lots of happy towns as I built a colony on the final resource.
There was a landing that should be easy to deal with.

I think I will use the MA to attack units to get them to elite. The armies will continue to go for the cities.

Here is a picture of the battlefront before I attack it this turn.

GR15_AD1862.jpg


Persia: Capture Samaria (dist 3), Istakhar (dist 3), Jinjan (dist 3), Dariush Kabir (dist 4), Zohak (dist 3)
Persia has been destroyed! I am glad to get rid of the Persian units. Only one more annoying is the Iroquois with their large numbers of Riflemen.

Next task is to road to Gandasetaigon which can be distance 4 away. Gayagaahe is lacking a road on the square that would make it distance 4. I am not going to worry about defending the workers - that will come at the end when I know how far I have gotten and whether the workers are in danger (I know we have the mechs to do this). An Infantry army and an injured Cav army (too injured for city attack, but not too injured to kill a guerilla) are needed to clear the road. I am going to be glad for the 24 new workers I shipped over last turn - there is going to be a decent amount of roading to do.

Iroquois: Capture Gandasetaigon (dist 4), Gayagaahe (dist 3), Goigouen (dist 2), Cattaraugus (dist 2), Salamanca (dist 3), Mauch Chunk(dist 3).
Salamanca has Magellan's Voyage and Grand River has Sistines.

I now have a fairly large number of squares to protect so I am going to do that and then see what armies are left (very few). Note that I can only get away with doing it like this because the AI has no units with an attack more than 6.

Another picture:
GR15_AD1862b.jpg


I cover all vulnerable squares and also find some more Armies so:
Iroquois (continued): Capture Kawaka (dist 2), Gewauga (dist 2), Oil Springs (dist 3), Niagra falls (dist 3), Kahnawake(dist 3), St. Regius (dist 2)

This leaves the Iroquois with 8 cities so I should have no trouble eliminating them next turn This is good because they have size 20+ cities that could flip. Next turn kill means no flips.


I had forgotten about the following trick: Build an airport on the square to defend and then send a unit across this allowed me to cover more squares. I use this to block some paths along the rails.

Now lets see if I missed anyplace...

IBT: Missed 8 slaves that get in the hinterlands. Fortunately, we no longer care. Towns that complete are now building wealth (didn't bother to change workers in progress).

1864 AD: So the plan is to kill the Iroqouis and then use the MA that has been brought over to kill the other units (most have been injured by artillery now). I hope to no longer have to worry about units behind our lines after this turn, but we will see...

Iroquois: Capture Oka (dist 3), Akwesasne (dist 3), Centralia (dist 4), Tonawanda (dist 4), Caughnawaga (dist 3), Tyendenaga (dist 3), Chondote (dist 4), and Ganogeh (dist 4)
The Iroquois have been destroyed!

Get another 2 Armies from an Attacking MA. We are at 85. Note that 2-4 full health Cav or Knight armies lost vs the Iroquois cities.

Killed a bunch of units behind our lines. Now the Ottomans have the most units near our city of Nora that have come through the wilderness from the north. So they are the next targets ( I think this is part of their initial rush) - the portuguese rush has been killed.

Um.. actually not. It occurred to me to check culture (Iroquois were dominant). Looks like next best is below 1/2 of our 120k culture (100 to win). So I fortify everything and hit enter.

We get a culture win. A mere 360 hours for this game.
GR15_AD1864.jpg


This is just before then IBT that we win.
The save at the end of 1864
 
I was thinking about culture win during my turnset, just never thought it could happen so fast :goodjob:


for me, yes I would...I like big games...currently trying a huge pangaea AWE...insane to say the least
 
I am disappointed to see the AI not even get roads up, let alone rails so late in the game on this level. I guess the size of the map was the main reason.

Maybe at 250 they could have, not sure though.

ThERat is that a standard huge or an oversized one? If oversize that will be a lot of work to do alone. Do you play something else in between sessions to get a break once in awhile?
 
vmxa, that is an oversized map with 512 reached soon. It's a distraction for me and I don't play that for long every day
 
vmxa, that is an oversized map with 512 reached soon. It's a distraction for me and I don't play that for long every day

That makes sense, as I have found it is very strenous to play AW on your own on maps over std size. Mainky as you have so many things to do and little respite.

Greebley I forgot to ask you in the knight army, did you expect it was a likely winner? I was wonder as you menioned it was at full health. I am not sure of the odds, but I would not be shocked to have the army go down.

I frequently see cavs die attacking 1 hp infantry.
 
lurker's comment: I told you guys something like this would happen... ;)

But nevertheless, great job! :thumbsup:
 
The cultural victory was fine with me. I was surprised how fast things developed once we got on the other continent using airbases.
 
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