Preturn:
Antioch looks like a nice kill zone. It has gems to attract the AI and it is close to the sea passage. Ill empty the city of its garrison and see if the AI will focus landings in that one area.
Start moving garrison units in the interior cities to the coastal cities. Want Antioch to be the only empty coastal city.
Hire some specialists to get us from 139 to 172 gold with all cities pulling at least 2 extra fpt.
Im going to see how bad the attacks are before I start switching builds. We can handle the usual AI size landing. Mayan ships are probably still out exploring.
IBT
River Bend Market horse.
Hill by the Sea market horse
Tamunin duct court
Turn 1 460
Meet the backward Greeks. They have dyes. No techs and no contacts to buy so we declare and move on. I hope they send us leader fodder.
IBT
Fields of Wheat Library Horse
Turn 2 470
Turn 3 480
I dont expect the Mayans here on my turns. Maybe the next 10 will see them.
IBT
Jag Den HE going to build 1 turn spears for MP from here.
Lots of workers built.
Mayans finish Magellans Voyage
If you dont have map stat youll want it for this game.
Turn 4 490
Hire one scientist because I just cant stand research totally at zero. Character flaw.
IBT
Den spear MP spear MP
Copan finishes JS Bach for the Mayans
Squeeze 20spt out of Fields of wheat.
Turn 5 500
We can build 1 turn spear MP in 2 cities now. Building galleys in 1 city and courts in the rest of the coastal cities.
Turn 6 510
Turn 7 520
Mayans choose to land at TwixtSeas , which is closer to their shores. Crusader, LB and MI versus a lone spear. We may lose the city and then have to win it back.
Extra spears are called in from nearby cities. Maybe walls will hold.
IBT
Spear defeats LB and MI but falls to Crusader. We hold the city and off the offending unit with an army. Then I empty the town of garrison to invite more attacks. It is a good kill zone and our cats are on the way there.
Turn 8 530
Galley sets up for suicide run to Rome in the hopes we can pull Chivalry from over there.
Turn 9
-
Turn 10 550
Mayans pull up in a boat but do not land. I suppose they are waiting for their special spot next turn.
NOTES:
If we don not want to meet Rome, turn the suicide galley around if it survives.
We probably can fight the Maya since they appear to enjoy landing in the kill zone. Be sure to keep TwixtSeas empty as bait. Cats will be on the scene there soon.
You can build 1 turn cats in either 20spt city if you so choose. They are currently pumping spears for MP.
You can MM as much as you want. Governors place new citizens in corrupt cities onto the wrong tiles (hills & forest). You can redirect to food or hire specialists. Watch growth in corrupt cities or you will riot. Mapstat can help you avoid this.
I let
Gold by the Lake live since it has fresh water and will get to size 7 with no need for a duct. It has some marginal use as a specialist city and settler builder.
Mining the Mountain at cow should pull 15spt for 2 turn galleys
Horsies on a Hill can work some mountains but it needs irrigation first. Lots to do in the second tier cities. Nice place to join workers to that come from the hinterlands.
Put Hill on the Sea back on the fish after the duct is finished.
probably lots more but Bed_Head can figure it out.