Gr4 - AW Demigod, Standard Continents

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Pre-Turn
things looking good, MM some

1.730BC
settle on top of BG since it will be connected and next to river (red dot of Greebleys map anyway)
well it didn't change the palace build
send army east to see whether Handy was right

gr4730.jpg


:dance:

send horse towards desert and spot a stack of 9 Persian archers :eek:
some workers on auto :nono:

2.710BC
wine connected, lower lux by 10%
army advance to iron town

IT Persian stack retreats?

3.690BC
take out Orenburg

IT Persian stack moves northeast

4. 670BC
nth much

IT stack returns?

5.650BC
spot a 2nd lux in northeast, this is the direction of expansion for us, iron + lux

IT get literature, next is mysticism to get monarchy

6.630BC
GLib due in 9, fire the scientists to get growth restarted

IT there are a lot of settler pairs running around
Celts come out with 3 archers from Lapurdum

7.610BC
our horses follow those archers now since they move towards our land
elite horse takes out one of them
army captures Yakutsk, decide to keep it, we will expand that way anyway
Russia is OCC and I won't go after them until we have GLib finsihed and milked some techs

IT Maya finish Great wall

8. 590BC
while beating more of the archer stack
gr4750.jpg

pull it to Glue factory to let the team decide whether we build FP (and where?) or army

9. 570BC
moving around, the archer stack sort of waits to be killed, very weird
reduce science, mystcism in next turn

IT go for Polytheism in 12

10.350BC
take out barb camp next to choke in the west
2 settlers now heading northwest slowly
army takes out first persian town Tyre for 19g
if we feel Yakutsk can't be defended, then abandon it
GL in 5

gr4550.jpg



REMEMBER there is a MGL in Glue factory
Another issue I strongly suggest to milk GL best. Wait for it to finish to get some techs and then defeat Russians so we only know 1 Civ and make a huge lap once we meet more Civ's. what you all think?
 
Russia is OCC and I won't go after them until we have GLib finsihed and milked some techs

Another issue I strongly suggest to milk GL best. Wait for it to finish to get some techs and then defeat Russians so we only know 1 Civ and make a huge lap once we meet more Civ's. what you all think?

Nice set rat :thumbsup:
Sounds like a plan.

How long until we can hook up the iron? A sword army would be really nice to have if we don't have to sit on the leader for too long.

This game looks really good so far.
 
I'd really like to use this leader for an FP, if at all possible. We're going to have to plant a lot of cities to claim all this land, so raising the OCN could really help out. Fighting without an army is more difficult, but gives us more chances for more leaders. Lot easier to get elites/leaders with horsies than archers, due to retreats.
 
Hmm... Sword army or FP?

I think I would go sword Army right away. That way if the GLib fails we have something worthwhile to switch to.

In other words, we build the army now, prioritize getting the iron. The next leader can build the FP if the GLib works.

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In this particular case, there are two types of civs. Ones on our continent and ones that are not. If we meet the ones on our continent and give them us to fight, then they and Persia are more likely to make peace.

We could cross seas and meet the other civs, but if they have to get astronomy to reach us then when we meet them the GLib we will get through astronomy (assuming we don't get Education first, but if that is a danger we can go meet the other continent to Max our techs before that happens.

In other words I want to concentrate on Persia and then go for anyone else on our continent and hold off contact. That way it doesn't matter how fast they research, we will catch up with whichever ones we meet first (which are likely to be the technically advanced ones if we let them come to us because they are the first ones to make it across the ocean.

I would also like to fill the remaining land so we don't tempt early contact. I am more happy clearing our own continent than having half our troops behind lines due to ships.
 
In other words I want to concentrate on Persia and then go for anyone else on our continent and hold off contact. That way it doesn't matter how fast they research, we will catch up with whichever ones we meet first (which are likely to be the technically advanced ones if we let them come to us because they are the first ones to make it across the ocean.
well said, exactly what I think.

By the way, I do not think we have to deal with another Civ on our continent, it would have surely shown up already. What really puzzles me is Persia's hesitance to try and settle empty land. They must be stuck with really horrible terrain.
 
Pre-flight: A sword army, you say? That would have been third on my list (with all those hitpoints, I like the extra move of the horse army), but a sword army it is, when swords become available.

Do some MM-ing to get growth in places that need it, without sacrificing production. Swap Sugar to horse from settler to let him hit 4 pop before making settler – going down to one-pop is too debilitating. Moscow gets a warrior for MP duty to relieve the specialist and help prevent flippage. Swap River’s Bend to temple so we can grab the nearby bg that needs a border expansion.

Finally find the iron, and a sword army would be all well and good right now, but we’re nowhere near the iron! Hmmm, tough choice. We have two vet horses chomping at the bit, so pull the trigger on another horse army. With any luck whatsoever, we should have plentiful leaders this game, don’t see sitting on this one for the ten turns (at least) until iron is hooked up. Load up two vets, and he goes up to get the star. With Persia this weak, horsearmy should do work.

IBT: Persian stack approaches Yakutsk

530BC: Sugar:horse->spear (he has three happy citizens, I’ll bleed unhappy pop instead), Moscow:warrior->walls, New army takes out one of the Persian archers.

IBT: Archers scatter, a couple spears head for our core.

510BC: We miss bombard on Persian spear, will hold off a turn. 2 vet horses, 1 elite horse and two horse armies mop up 7 Persian archers. No losses, though one of our armies redlines taking out a barb horse, and promotes! Our horse/spear scout team at eastern landbridge find Persian settler pair. Our settler party (bunch of workers roading, settler, two elite archers and an elite jag scouting) bumps into a barb camp.

IBT: great, uprising! Idiot barb horses cross river in order to attack our elite jag in forest across river. Two die, the rest head for Yakutsk.

490BC: Our cat squad (all of two) headed to Yakutsk lets fire on approaching persian vet spear. One of two hits, and our vet horse redlines, but takes him out. Wait for settler pair to leave hill to attack. Armies and horses head to Yakutsk to heal as barbs approach.

IBT: Persian settler pair moves onto flatland. Second spear approaches Sugar.

470BC: West of Wheat:spear->horse, redline aproaching reg spear with cats, take him out with vet spear. Take out settler pair, gaining us two much needed slaves. Found Tamuin on southern coast.

IBT: two more Persian archers crest the hill.

450BC: Jag:library (finally!)->horse, Fields->GL!->worker, Horsies:cat->cat, vet horses and healthy army go to clear out barbs and promote.

IBT: We learn Map Making, 5 barb horses approach Sugar, army in chase

430BC: Fields:worker->worker (will check lux rate first), Sugar:spear->spear, Cow:settler->warrior, glue factory:worker->cat, swap Fields to horse. Ton of MM to get Fields and Den to 10spt. Vet horse takes out barb horse near sugar, promotes. Cat squad and workers forced to fall back. Elite horse and army head to Persepolis.

IBT: Barb horses actually intelligent – flee army, head to core.

410BC: River:temple->settler, Yakutsk:walls->barracks. Cats let fly on approaching barbs, elite horse takes one out. Find 4 archers near Persepolis, take out one with full health army. Two barb horse near Yakutsk dispatched, two near iron settling crew taken out by elite archers.

IBT: Barb horses approach Persian archers near Yakutsk, 3 more show up from iron area.
390BC: Jag Den:horse->horse, Wheat:spear->worker, Hill by the Sea:cat->harbor. Elite horse, jag, vet spear take out remaining barbs threatening home front with cat support, army heads back to main front.

IBT: Persian archer takes out barb horse for us, barb horse nearly kills our full health elite horse near iron crew.

370BC: Fields:horse->horse, pop-rush harbor in rivermouth, pillage Persian horses again.

IBT: More barb horses – yippee! Poly comes in, Monarchy in 19

350BC: West:worker->temple, River Mouth:harbor->temple (can be changed if next player wishes)

Figured I had to do something this set other than whack-a-barb, so with second army covering, razed Arbela (Persian horse city) for 17 gold. Smack around a barb horse near iron, settler approaches. Got GL, killed lots o barbs, and we’re set up nicely to take/raze Persepolis soon. Too many barbs to build road to Persia, should be clear now. Oh, and lost no units.
 
handy900 said:
This game is playing like monarch. Amazing what a lack of iron for the AI and an early horse army will do for us. :D

Don't forget popping a settler from a hut. That alone is worth more than a full level in difficulty. Yeah, the AI had two settlers to start, but the human is much better at managing the early growth curve.
 
This game is playing like monarch
and don't forget their starting locations, anything but ideal
but, we still got a mountain to climb with the other continent
 
By the way the reason for a sword army rather than a Horse army is that the horse army will be attacked by attack 4 units in open lands. So if Persia got Iron, an Immortal might take out the healthy army. You can also be attacked by strength 3 units if you go to 6-7 hp.

The defense 2 means your army can defend itself. This actually gives it more flexibility in that you don't need 2-3 speed one units to protect it.

Note that a sword and Horse army is good in that the sword army can defend the horse one.
 
Given that we have yet to see an immortal, and that if we eliminate the Persian with due dispatch, we never will, let us press on with horse armies!
 
Game looks good! I would love to play whıle here but they have odd electrıcal outlets here so I wıll have to waıt untıl Monday when I fly to Seattle. I am at an ınternet cafe.

Greetıngs from Istanbul!
 
Glad you are back on the scene Grs :D

Actually, I am not really worried about immortals (just an example) or Persia. Its the civ that is AFTER persia that I would want the sword army.

Basically:
A horseman army is useful until knights/longbow and muskets appear.
A Sword Army is useful until Cavalry and Rifles

I prefer the greater milage of the sword army even if it means one less attack given how strong we are vs Persia.

And as I mentioned before when the horse army gets injured it hides under the sword army.
 
who is up btw?
 
We'll just have to get two sword armies to cover the horsies, then!

:lol:

Pentagon should not be terribly far in the future, at which point, the horsearmies get a nice upgrade, while retaining their three attacks.
 
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