asioasioasio
Fallout Scrubber
Ahhh 
Yeah it sounds real great
- it gives so much strategy
- you don't need to have modern tanks to win war - it would be possible with weaker invisible units - more treacherous type of war and i like it
. That means real trouble with partisants for germany.
Btw would it be hard to make that aafter taking city group of partisans arise - kinda it was in civ2 for example:
1-4 - 1 partisan
5-8 - 2 partisan
9-16 city population - 3 partisan
>17 - 4 partisan
preferably connected to leaders traits so if yugoslavian LH would have trait that gives bonus to partisants (for example +2 extra partisan units after taking city) - more partisants would appear after taking cities?
Sorry for offtop - but i think good example of invisibility are partisans units.

Yeah it sounds real great
- it gives so much strategy
- you don't need to have modern tanks to win war - it would be possible with weaker invisible units - more treacherous type of war and i like it
. That means real trouble with partisants for germany. Btw would it be hard to make that aafter taking city group of partisans arise - kinda it was in civ2 for example:
1-4 - 1 partisan
5-8 - 2 partisan
9-16 city population - 3 partisan
>17 - 4 partisan
preferably connected to leaders traits so if yugoslavian LH would have trait that gives bonus to partisants (for example +2 extra partisan units after taking city) - more partisants would appear after taking cities?
Sorry for offtop - but i think good example of invisibility are partisans units.
The only thing my mod deals with in terms of invisibility is allowing promotions to assign new invisible types to units. But since I wanted promotions that would grant invisibility on certain terrain/features, it seemed to make more sense to integrate it into a mod that already did this rather than just create that functionality from scratch.