Granaries

I try to get one fairly early in my capital if I'm expansionist. I always get graneries in cities where I plan on gettting lots of foods and my GP farms. But I've never strived to get one in EVERY city.
 
You don't need Granary if:

- the city will grow only once to the max cap and stagnate there, rather than be used in whip-regrow cycles
AND
- the city won't have health problems that can be solved with Granary
 
Food is the most important resource in the game. Everything else depends on efficent use of your food tiles. For most cities there is no better improvement you can make to a city than something that essentially doubles its food production. I nearly always build a granary first in all my new cities and build one first in conquered ones (except if there is a culture problem or I need to dump a lot of pop on a factory or something expensive).

The only other exception is early in the game when low happiness levels limit max pop.
 
90% the time I build Granaries to solve health problem cities, which usually come along with Metalworking.
 
In my core cities, it's not the first thing that I build but it's often built in the early stages of the game for the health bonus. In my expansion cities, it is one of the first things that I build to help the city grow faster.
 
Early, usually. The effect of getting it up quickly is so powerfully exponential that I feel it's perhaps the single most important building to build quickly in every city.
 
New cities of mine: worker(chop with old one)-> granary -> new worker starts improving city.
Gives you the quickest growth, doesn't it? And early-game granary+whip = huge production.
 
Very early in game happy cap is low enough to postpose a granary, but other than that its usually my 1st building, and its built on each and every city.

Exception are captured cities, where Theater comes first, but granary usually is 2nd. The only reason for it not being the 2nd is: if captured city is very big (size 15, 18), and borders very tiny (5, 6 tiles to work with when revolt stops), then city will probably be starving, and granary will be useless. Then i delay granary and build more culturural buildings first (whipping or buying), and Granary when borders expand enough for city to have surplus food.

This is a quite common scenario in my games, as usually i aim at taking capitals first, completely sorrounded by enemy's culture.
 
A granary is normally the first or second improvement for me. Early on I'll whip a monument first if I need it (no creative or stonehenge), then the granary. Later on I'll usually get a theater first if there's any cultural worry, other than that the granary is first. I don't see any reason not to build one, it increases everything about the city. A granary means more population which means more specialists or worked tiles for more hammers/money/science/GPPs, and if you go over the happiness limit then you can break out the whip more often.
 
I can not imagine myself playing the game without using Slavery in the early going, and granaries are obviously vital for whipping. So I build them early, usually first, then whip a unit.
 
ichiro51 said:
y would u go for an enemies capital first u will be surrounded by cities and get killed easily

It's a usual tactic to cripple your enemy. He will probably also protect it with his best units since it's his most important city, so once you get rid of them his economy is down, and if played properly his military won't be able to take it back.
 
I do it when production is less than the time it takes to grow a new population point.
 
I agree with MestreLion. Just because you disagree with someone doesn't mean you have to so meanly insult them like that. Just say why you think you're right and they're wrong, the purpose of message boards is to discuss opinions. And what is with those fake links?! They're not even funny...
 
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