Hi all, I've poked around the site and read some of the FAQ and haven't seen anything to address this so I thought you all mught be able to help me.
I'm playing a Chieftan game, Romans. I'm currently in the Industrial Age. I had built the pyramids a looooong time ago (my first wonder, I do believe). All of my cities have a granary, but on just some of them, they are not getting the benefit of said granary. In other words their "people production" is not halved. As I said, the granary exists and I'm paying for it each turn, but it's taking the city twice as long as it should to pop out a new population. What gives? I've not been able to find a common denominator for this phenomenon.
I've been playing CIV (I, II, III, etc.) for a number of years off and on and I don't know if this is happening on just this game, or that I've never noticed it before.
Thanks in advance...
I'm playing a Chieftan game, Romans. I'm currently in the Industrial Age. I had built the pyramids a looooong time ago (my first wonder, I do believe). All of my cities have a granary, but on just some of them, they are not getting the benefit of said granary. In other words their "people production" is not halved. As I said, the granary exists and I'm paying for it each turn, but it's taking the city twice as long as it should to pop out a new population. What gives? I've not been able to find a common denominator for this phenomenon.
I've been playing CIV (I, II, III, etc.) for a number of years off and on and I don't know if this is happening on just this game, or that I've never noticed it before.
Thanks in advance...