Granary Question

Kief

Chieftain
Joined
Jan 11, 2005
Messages
6
Hi all, I've poked around the site and read some of the FAQ and haven't seen anything to address this so I thought you all mught be able to help me.

I'm playing a Chieftan game, Romans. I'm currently in the Industrial Age. I had built the pyramids a looooong time ago (my first wonder, I do believe). All of my cities have a granary, but on just some of them, they are not getting the benefit of said granary. In other words their "people production" is not halved. As I said, the granary exists and I'm paying for it each turn, but it's taking the city twice as long as it should to pop out a new population. What gives? I've not been able to find a common denominator for this phenomenon.

I've been playing CIV (I, II, III, etc.) for a number of years off and on and I don't know if this is happening on just this game, or that I've never noticed it before.

Thanks in advance...
 
It has to grow once before the granary boxes appear.
 
Oops, sorry, I forgot to mention, these are old cities too. Some have a pop of around 20. If I'm understanding your response correctly...

Thanks...
 
The Pyramids only places a granary in cities on the same continent. Are your other cities on a different landmass?
 
Likewise you should not have to pay for any granary on the same continent as the pyramids. Outside of that continent, you must build them and pay maintenance, however they should still work as expected.
 
I'm beginning to not feel stupid now... :D

Zakharov, No, all cities are on the same continent.

gunkulator, good point. I misspoke, all cities are on the same continent and I am not paying maint. on them, now that I think about it.

Having seen the screenshots from other folks on this site, I assume there is an easy way to do that, so when I am able I will take a screenie and post it here (if anyone is that interested :) ).
 
There's a couple things that could be going on. The most important thing to know is that if your town or city does not have its food box at least half full, the granary line will not show up. That means, for example, if a size-12 town has been sitting around with a full food box for some time, then for some reason is sent into a prolonged starvation (maybe pollution you haven't cleaned up; maybe another town stealing it's tiles), eventually the amount of food in the box will drop below the halfway line, and you will not be able to tell from that box that you have a granary there. You still do, though, and if you gain enough food to get the box more than halfway full, you'll see the line again.

Another thing: when a town goes from size 6 to size 7, or from size 12 to size 13, the granary is emptied. There's nothing you can do about this; it's part of the game. So every time one of your cities passes one of these threshholds, for a while it will appear that you have no granary benefit in that town.

Hope that helps. If it doesn't, there's directions on making screenshots and such in the FAQ thread at the top of the page. Once you have the file saved on your harddrive, you can upload it simply by clicking "Post Reply" or "go advanced" and scrolling down until you see the "manage attachments" area. It's pretty self-explanatory at that point.

Renata
 
Renata,
All of these scenarios you have laid out may be the case... I will definately take a look.

Thank you all for your responses.
 
Kief said:
Renata,
All of these scenarios you have laid out may be the case... I will definately take a look.

Thank you all for your responses.

To expand on the Granary disappearing at the 6-7 mark, when Civ 3 first came out, it was discovered that you could set up Worker factories with some cities at that point. Meaning that you could perpetually produce a Worker with no loss of population since the city was set to grow anyway. Firaxis decided this was an exploit, and fixed it by making the Granary not function at that time. Could be the situation at 12 - 13 is the same.
 
at the 6-7 mark the amount of food needed is enough to fill the entire food box so they just get rid of the granery to make room but it is still going even though you cant see it.
 
The granary works from 6-7 and from 12-13. But the granary stores half of the food for the old size. The size has increased, so the granary will not be half full only 1/4 or 1/3. The granary bar will not appear, and lots of people belive that the granary is not working.
 
Oystein said:
The granary works from 6-7 and from 12-13. But the granary stores half of the food for the old size. The size has increased, so the granary will not be half full only 1/4 or 1/3. The granary bar will not appear, and lots of people belive that the granary is not working.


But this should not be the case here because, as stated, the cities are already size 20.
 
wow, i never noticed this! in my previous easier level games, i just built the Pyramid and never looked at it again. in recent harder games, i just don't have the chance to build the Pyramid.
 
xiaoafei said:
wow, i never noticed this! in my previous easier level games, i just built the Pyramid and never looked at it again. in recent harder games, i just don't have the chance to build the Pyramid.

Conquer it !
 
Thank you all for posting your thoughts and theories on this subject.

It looks like it is as Renata originally suggested (and other subsequently expounded on). I went back an took a look at my cities last night (after quite a few turns had passed, I was distracted with a lenghty war with Persia) and everythig looked to be as expected. For some reason, I thought the cities that were having this "issue" were larger than 12... 'Of all the things I've lost, I'll miss my mind the most'
 
dont mention it since i would be sorry if i couldnt help someone figure out something i learned the hard way after much experience.
 
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