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Granary?

Discussion in 'Civ3 - Strategy & Tips' started by Scrivener, Feb 14, 2007.

  1. Sir_Lancelot

    Sir_Lancelot Emperor

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    Maybe, if you are poor. But the net cost for a granary is not 1 gpt. It doubles the growth speed, thus generating more commerce. I think in many cases granaries will benefit you financially.
    (That's not to say a granary is what will benefit you most.)
     
  2. Siaphi94

    Siaphi94 Uber king

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    it dosent give you more commertence, though. it just increases growth and what if you have 100% science? luckily, i hurried the pyrimids on regent with a scientific leader because im ahead of rome in 3 advances
     
  3. Sir_Lancelot

    Sir_Lancelot Emperor

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    Growth = more tiles worked. This should indeed generate more commerce.

    If you have 100% science or 100% tax doesn't change this fact.
     
  4. AutomatedTeller

    AutomatedTeller Frequent poster

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    the thing is, 40 granaries is 2400 shields. That's the pyramids 6 times over.

    plus, once you get to size 12, you don't want the granaries untill and unless you want to build a hospital, so there will be many turns where it is just cost.

    Better is to grow cities with a smaller # of granaries which spend the game pumping out workers every other turn and merge them later.
     
  5. Sir_Lancelot

    Sir_Lancelot Emperor

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    I don't build all the granaries. I don't know exactly how many, but maybe I rush as many as half of them. In the early part I have to build them brick by brick, but later I rush them all.

    The computer does not sell its granaries when the cities reaches the size of 12, therefore I do not do it either. I can't ask the AI to play in a certain way, so I adapt my playstyle. I want to beat the computer in the way it plays itself.

    There are exceptions... I do not do the unfair things the AI does.
    Here's what I mean:
    Civilization III - Evaluation of Moves - v1.2 - compiled by Sirian
     
  6. Sashie VII

    Sashie VII Balance of Power

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    Poor or no, I was saying that the gold would be spent needlessly. Population growth is important, but how to get that population optimally is what I perceive to be in discussion :) I'd go with pop-factories, since IMO it would be faster in most cases.
     
  7. Siaphi94

    Siaphi94 Uber king

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    selling is never worth it, though. you only get 10 gold or less
     
  8. AutomatedTeller

    AutomatedTeller Frequent poster

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    well, you get 10 gold, plus you don't pay 1 GPT for the rest of the game. I rarely sell off my granaries, but that's mainly because I never think to do it.

    I have thought about trying a monarch/emp game where I have to play like the AI - automation of workers, using the governor, inefficient spacing, too many defensive units, researching as though I don't know the future - making my only advantages better city placement and more workers.
     
  9. Siaphi94

    Siaphi94 Uber king

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    but once you build hospital you will want to have it grow quicker again
     
  10. AutomatedTeller

    AutomatedTeller Frequent poster

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    true. But, frankly, I tend to just make workers and grow cities with hospitals by joining workers.
     
  11. Sashie VII

    Sashie VII Balance of Power

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    Same goes for me, which takes things back to pop-factories.
     

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