GeoModder
Deity
- Joined
- Nov 29, 2005
- Messages
- 7,512
EthnicEraArt - vs 0.15 - African style completed - Native style in progress
This is the start of an expansion upon my EthnicArtstyles mod. On top of ethnic artstyles, ethnic fishing boats, ethnic units pre-renaissance and some other minor stuff there's a full ethnic unitline for the African combat units. What happens is that Ancient and Classical units switch to other graphics in the Renaissance Era, and all units switch to another artstyle again at the onset of the Modern Era.
So, you'll be pleasantly surprised to see that your club-wielding warrior in the older ages suddenly becomes a rebel and fires an automatic gun in post-industrial times.
Renaissance/Industrial units stay in the "army", but have a modern look once the first modern tech is researched.
As said, this is a showcase (for the unpatient ones) and far from finished. Have fun trying it out.
The mod is downloadable at FileFront, it has become to big to put in a single file and upload it here at CFC.
This is the start of an expansion upon my EthnicArtstyles mod. On top of ethnic artstyles, ethnic fishing boats, ethnic units pre-renaissance and some other minor stuff there's a full ethnic unitline for the African combat units. What happens is that Ancient and Classical units switch to other graphics in the Renaissance Era, and all units switch to another artstyle again at the onset of the Modern Era.
So, you'll be pleasantly surprised to see that your club-wielding warrior in the older ages suddenly becomes a rebel and fires an automatic gun in post-industrial times.

Renaissance/Industrial units stay in the "army", but have a modern look once the first modern tech is researched.
As said, this is a showcase (for the unpatient ones) and far from finished. Have fun trying it out.
The mod is downloadable at FileFront, it has become to big to put in a single file and upload it here at CFC.