BasketCase
Username sez it all
The setup: 3 ghz CPU, 1 gig of memory, GeForce 6800 GT 256 graphics card.
Until a couple of weeks ago, it ran Guild Wars flawlessly and deliciously.
I believe the trigger that caused my current problem occurred when I installed NVIDIA's latest drivers. Now, whenever I zone, the graphic textures for the ground lose a couple of layers, revealing the base checkerboard pattern the engine uses to build the world. Result: the world looks square and blocky like Ultima IV.
If I manually turn the detail level down and then right back up, the proper graphic textures come right back, immediately. I only seem to have problems with this one game.
Any ideas?
Until a couple of weeks ago, it ran Guild Wars flawlessly and deliciously.
I believe the trigger that caused my current problem occurred when I installed NVIDIA's latest drivers. Now, whenever I zone, the graphic textures for the ground lose a couple of layers, revealing the base checkerboard pattern the engine uses to build the world. Result: the world looks square and blocky like Ultima IV.

If I manually turn the detail level down and then right back up, the proper graphic textures come right back, immediately. I only seem to have problems with this one game.
Any ideas?