xienwolf
Deity
Some Uploads for seZereth since I cannot attach to a PM. Others who are interested in making nice HUDs can of course feel free to download the attachments as they desire.
This zip contains the CustomFunctions file, with some added commands so that you can load, refresh or clear the HUD more easily with chipotle commands. It also has an improved photoshop template for making new HUDs.
To get the HUDs to change while in the game for testing:
Open the Input Panel (~)
Type: import CustomFunctions
Type: cf = CustomFunctions.CustomFunctions()
Now you can call anything in the CustomFunctions.py file. The commands I added are:
cf.ClearHUD()
This will remove all the pieces which can be customized. Since the game will normally remove and add screens to move between City HUD and normal HUD, you have to enter this while viewing the screen you want to have cleared (so to see a blank City screen, you have to already be in City Detail Zoom when you enter the command).
cf.ReligiousHUD(#)
Enter any number in the () space, 1 through 7 get you a religion, anything else gets you the default view. (1=RoK, 2=AV, 3=Empy, 4=Esus, 5=Order, 6=FoL, 7=OO). Use 0 for a Test Screen setup.
I have it set up so that the screen will be blank initially. Just go into/out of the city screen or any other interface shift and it will show you the HUD again. Don't use Refresh Screen though or it'll clear the religious HUD you just set.
cf.RefreshScreen()
Puts the screen back to what it should be for current religion (or if you have default CvMainInterface.py still, back to default Firaxis)
The test screens should be placed in the folder: Assets/Art/Interface/Screens/Test, and be called "MainHud.tga" and "CityHud.tga". Each one ought to be the entire screen resolution (clipping it down will come later. If needed. I am pretty sure that it is required though, having the entire screen covered up SHOULD cause issues with clicking on buttons and junk. But might not (be nice if it didn't))
EDIT: Thanks for making the Fall Further version of the Python Mac. I had just been too lazy to do so myself until some better HUDs were created and Vehem failed to incorporate the new view directly into FF Ideally it will be in main FfH sometime soonish, but I would venture it won't be a part of the new version until a later patch.
This zip contains the CustomFunctions file, with some added commands so that you can load, refresh or clear the HUD more easily with chipotle commands. It also has an improved photoshop template for making new HUDs.
To get the HUDs to change while in the game for testing:
Open the Input Panel (~)
Type: import CustomFunctions
Type: cf = CustomFunctions.CustomFunctions()
Now you can call anything in the CustomFunctions.py file. The commands I added are:
cf.ClearHUD()
This will remove all the pieces which can be customized. Since the game will normally remove and add screens to move between City HUD and normal HUD, you have to enter this while viewing the screen you want to have cleared (so to see a blank City screen, you have to already be in City Detail Zoom when you enter the command).
cf.ReligiousHUD(#)
Enter any number in the () space, 1 through 7 get you a religion, anything else gets you the default view. (1=RoK, 2=AV, 3=Empy, 4=Esus, 5=Order, 6=FoL, 7=OO). Use 0 for a Test Screen setup.
I have it set up so that the screen will be blank initially. Just go into/out of the city screen or any other interface shift and it will show you the HUD again. Don't use Refresh Screen though or it'll clear the religious HUD you just set.
cf.RefreshScreen()
Puts the screen back to what it should be for current religion (or if you have default CvMainInterface.py still, back to default Firaxis)
The test screens should be placed in the folder: Assets/Art/Interface/Screens/Test, and be called "MainHud.tga" and "CityHud.tga". Each one ought to be the entire screen resolution (clipping it down will come later. If needed. I am pretty sure that it is required though, having the entire screen covered up SHOULD cause issues with clicking on buttons and junk. But might not (be nice if it didn't))
EDIT: Thanks for making the Fall Further version of the Python Mac. I had just been too lazy to do so myself until some better HUDs were created and Vehem failed to incorporate the new view directly into FF Ideally it will be in main FfH sometime soonish, but I would venture it won't be a part of the new version until a later patch.