Great game!

On the flip side of vanilla is that a single resource can go a lot farther in FFH2. Sure it requires more buildings, but if you can't get the additional resources you need, you can specialize by getting more out of what you have.
 
Maybe we should set the AI's priority more to military than expansion?

I think that is an outstanding idea for two reasons:

1. AI civs would not get so easily wiped out in raging barb games as giving a priority to defenders would protect their civs vs. expanding with only one or two warriors for protecting a city.

2. It might spice up the Agressive AI option which also IMO has become a joke. I just completed a Marathon game on a huge fantasy map at Monarch setting and NOT ONCE did the AI declare war on me or any other civs. I did, though, I won the game through conquest, but no declarations of war with the Agressive setting being used.
 
they should focus on military techs (and getting resources/buildings needed for those buildings), but not on more units.. they always have plenty of units, they're just weak units.

I agree.

What is your take on my second point? Do you play with the Aggressive AI setting selected?

In my current game there has been a declaration of war, but only one and I am in the yr. 1000 of a Marthon game. I can see the lack of war once the defensive pacts kick in, but not this early.
 
What is your take on my second point? Do you play with the Aggressive AI setting selected?

No but I will probably try my next game. In 2 games, I have completely peacefully wiped out civilizations with culture- even when they only had their one square of culture where their capital is, all they would do is ask for open borders. Current game- huge wheel map- way too big for that tactic, but still I am declaring war and picking off opponentes one by one- and the AIs are doing nothing.
 
I agree.

What is your take on my second point? Do you play with the Aggressive AI setting selected?

In my current game there has been a declaration of war, but only one and I am in the yr. 1000 of a Marthon game. I can see the lack of war once the defensive pacts kick in, but not this early.

Aggressive AI ends up just meaning that the AI declare war on the human player more often (atleast in my experience), which is not what I'd expect or want.

The best way to get lots of wars is to overpack the map, so border issues add to the hate, and to polarize the world by helping your friends (give the people who like you most anything they ask for) and hurting your enemies (refuse anything they ask, and make demands of your own).
 
grab a small map and fill it with 17 AI's and you see a lot of wars heh

I see your point, but the more AI civs the less chance you have of a good raging barb game as the territory where they can spawn is quickly depleted.

My experience using the agressive AI setting of late has been almost ZERO wars either with me or between other civs. I play on a huge map with 12 or 13 civs total at Monarch.
 
Back
Top Bottom