Great General?

Cheshiremythos

Chieftain
Joined
Sep 9, 2006
Messages
54
I get the feeling that this feature of BtS/Warlords was turned off. I started a war in a game and had 100 some experience towards a great general but I only needed 30 total to get one. I never got one. Was this actually out and replaced by the less fun great commanders?

Sorry if this has been stated somewhere, I did not see any mention of it.
 
I get the feeling that this feature of BtS/Warlords was turned off. I started a war in a game and had 100 some experience towards a great general but I only needed 30 total to get one. I never got one. Was this actually out and replaced by the less fun great commanders?

Sorry if this has been stated somewhere, I did not see any mention of it.

Yes, I think you answered your own question. No great general, but great commanders if you can get to Military Strategy first, or get enough GPP to generate one in one of your cities.

It would be nice to have the option to earn great generals in FFH2 - especially when you play raging barb/aggAI games.
 
as it is so easy to get xp in FfH, I'm not sure great general won't be overpowered...

like heroes : 100t= 100xp
or combat xp gives more in FfH than in std BTS or Warlords.
 
All in all, great commanders are pretty useless. Except building command posts there's no real reason to get them, and if you want to have them anyways - the only working way is researching Military Strategy as the first civ. There's just not enaugh Wonders to give decent GP rate, and no scpecialists produce it.
 
I decided that Great commanders should be added to cities as specialists like great generals, for a cumulative xp bonus (per specialist, instead of just the bonus for the command post). This seems to be working pretty well. It makes them much more useful.
 
I love attaching a great commander to my hero or an adept I want to level for the extra Attack point. I don't see them as useless at all personally.

And the Great Warlord points (or whatever) could just have their number values for each reward pumped up to scale with how experience runs in FfH fairly easy.
 
Was this actually out and replaced by the less fun great commanders?

Great Commanders haven't replaced Great Generals, because they are there from before Civ4: Warlords release :crazyeye:

All in all, great commanders are pretty useless.

Yeah, that's what I call a +1 strength and +1 xp per combat: useless.
 
There still is a problem with actually getting any commanders. Most of my Great Persons are created thanks to specialists, and to get commander I would need to keep a city safe from them (and build there lots o buildings and wonders giving right GP points). Totally disfunctional.
 
The fact that they are hard to come by doesn't make them useless, it makes them rare, if anything. Btw National and Heroic Epic are quite some help, especial National Epic since it doubles the GPP rate. Plus there's Dragon's Hoard, Tower of Complacency, the Titan and ultimately command posts themselves (all extremely useful wonders or buildings IMO). Of course, you either specialize a city, or accept -as I do- to mix great commander points with something else. You won't have a 100% chance to get them, but it's still a chance, and when I do get them instead of other great people, I certainly don't label them as useless. Building a command post in the city where you just got it will increase the chance for a new one next, for example.
 
The great thing about Dragon's Hoard is the Barbarian Great Generals it generates. :lol:
The Great Generals are redundant with the Great Commanders, but it would be nice to have another cool use for the Cummulative XP bar.

In most of my games, it seems like the barbs (raging, of course) are often the first to get a Great Person...and it is always a Great Commander. Captain, I-Forget-The-Name.

I've always wondered what the barbs do with that Great Commander, but I'm guessing that somehow they combine him with another Great Person (not sure how they get it) to have a Golden Age.

I think I have seen a Barbarian Golden Age in just about all my .25l games.

Hmmmm, the barbarians with a Golden Age. Make sense to anyone.:confused:
 
I think I have seen a Barbarian Golden Age in just about all my .25l games.

Hmmmm, the barbarians with a Golden Age. Make sense to anyone.:confused:

Yeah, I don't think the AI understands how to use a great general. If anything I'd think the barbs would use him to recruit a bunch of units then go on a rampage.
 
I find the Great Generals to be very useful and I wish they would still spawn from combat. Perhaps requiring double the amount of XP than the original Warlords version and then removing their GPPs from wonders. As it is now I think I generally get at least one each game. And I usually get a couple of them despite the low odds. In my current game I play an OCC as the Grigori. I've spawned 2 of them despite the less than 10% odds. I also gained a third one which was attached to a unit I captured with the Domination spell.

I've had good reason to use each of the Generals abilities. That Command Post with its extra XP and increased military production is probably my most common use. Though I'll often use him first to help get my Adepts or Priests enough XP for their upgrades. At least once I've used one to get a well timed 4th Golden Age. And in recent games I've been using the generals Recruit ability after the Avatar of Wrath has stolen most of my military. He recruits a wide variety of many units. Its a godsend in that darkest of times. Those recruits have also saved me a few times when I was underprepared for an AI dogpile.
 
I've noticed that once you get your first Great Commander (by tech), a GPP probability for a Great Commander appears in the capitol. If this comes from the tech, why only the capitol?

I'm still looking for some explanation of how different kinds of Great People are generated. I've recently had a city where it said "100% Great Engineer" turn out a Great Bard. And checking all the other cities, all of them that were generating GPPs showed no probability of generating a Great Bard. There were no Bard specialists and no buildings that generate them, apart from one Dancing Bear possibly. So where did he come from?
 
I've noticed that once you get your first Great Commander (by tech), a GPP probability for a Great Commander appears in the capitol. If this comes from the tech, why only the capitol?

It's from the Command Post.

And if you want more Commanders, build Form of Titan, Heroic Epic, Command Post and National Epic in the same city.
 
Yeah looking at the fact that I would have only needed 30 xp, something that is easily achieved when you have raider as a trait, if great generals were to be implemented back in the xp needed would probably need to be tripled. Or it could stay the same because my wars always seem to get a lot of xp, I can get 2-3 great generals without even farming in normal BtS.

I think my biggest issue with them is that they don't replace the fun I have starting a war just for a great general, as I normally do. They are useful with command posts and being able to recruit and attach themselves, and I shouldn't have called them useless I should have said less fun.

Barbarians can have their greater times, look at the vandals and goths after taking down Rome. They most have had a field day with that. *Probably no historical accuracy but its mostly a joke anyways*

Anyways thanks for the replies.
 
It's from the Command Post.

No. I didn't build a Command Post. In the only game where I have the right saves, I had already built Form of the Titan for a 7% percentage and then when Military Strategy was completed, it jumped to 17%.
 
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