Rylock
Chieftain
I'm enjoying playing FfH2 immensely, don't get me wrong, but there is one thing that I found a bit strange the first time I encountered it and that's the way the heroes are handled.
Specifically I mean the fact that heroes are "built" like a unit.
I do like the fact that only one ever gets built, but it still struck me as odd -- here you have this system already in place for extraordinary individuals to appear (Great Commanders, Great Sages and so forth)... why not simply extend that to Great Heroes, instead (or in addition to). Maybe it's just me, but I found the sages and merchants and such a little out of place in the fantasy setting as it is. Oh, they work just fine, but it seems to me that if extraordinary people are going to be arising in a civilization that these would be the perfect heroes.
You could even break down the heroes into different types: building lots of mage guilds and magical-oriented buildings could each increase the chance that an extraordinary mage would appear, just as military buildings could give rise to a warrior.
I guess the difficulty, really, would be in assigning some kind of scaling combat value to the heroes so that they were useful in whatever period they appeared in without being over- or under-powered compared to the units in use at the time. Still, I thought it was worth mentioning.
Specifically I mean the fact that heroes are "built" like a unit.
I do like the fact that only one ever gets built, but it still struck me as odd -- here you have this system already in place for extraordinary individuals to appear (Great Commanders, Great Sages and so forth)... why not simply extend that to Great Heroes, instead (or in addition to). Maybe it's just me, but I found the sages and merchants and such a little out of place in the fantasy setting as it is. Oh, they work just fine, but it seems to me that if extraordinary people are going to be arising in a civilization that these would be the perfect heroes.
You could even break down the heroes into different types: building lots of mage guilds and magical-oriented buildings could each increase the chance that an extraordinary mage would appear, just as military buildings could give rise to a warrior.
I guess the difficulty, really, would be in assigning some kind of scaling combat value to the heroes so that they were useful in whatever period they appeared in without being over- or under-powered compared to the units in use at the time. Still, I thought it was worth mentioning.