Great Leader Won't Spawn!!!!

pauldavis@turno

Chieftain
Joined
Mar 5, 2007
Messages
12
Ok, so I have never gotten a great leader when playing, so I decided to turn off the "preserve random seed" option so I could get one and try playing with armies

One of my archers (in a very early war against germany) got promoted to elite, so i decided to try for a leader

I attacked a city with a lone defending spearman and won, so i began to reload the game at this point over and over again, and after about 50-60 tries, i have yet to get a great leader!!! :mad:

my questions are:

when does the great leader spawn? immediately after the battle or at the end of the turn?

does the fact that the spearman is a lone one and after i destroy him the city is automaticall destroyed have anything to do with why i cannot get a GL?



btw, i am playing civ complete for mac, if that has any effect
 
Welcome to CFC, pauldavis@turno!

The fact that the city was destroyed shouldn't have any effect on whether you get the GL, nor should the fact that you're playing on a mac (iiuc). If you're going to get an MGL, he should appear immediately after the battle and you should get the opportunity to rename the unit that generated him. Unfortunately, I don't have any explanation as to why you didn't get a GL after 50-60 tries.
 
That's just a long run of bad luck.

I sometimes get a whole bunch of them when I don't need them and none when I really need them.

Just keep on playing and you'll get one.

:)
 
If you're that desperate to see one, find a chokepoint and piss off everyone on the other side, preferably later in the game (Cavalry stages). Watch out for boats. You'll have Elites left and right, and before long a Military Great Leader. A Scientific Great Leader comes from being the first to discover a tech, with a slightly higher rate if you're a Scientific Civ. Play a low level game as your favorite Scientific Civ to get one of those.
 
The trouble with events that have a small probability of success is that there is a wide variation of likely outcomes. The chance of not getting an MGL in 50 turns is just below 4%. Unlikely but not impossible.

Just so you know what you are looking out for here's a screenie:

Pers_K_MGL_1.JPG
 
Is there any chance you got an MGL or an SGL earlier and didn't notice? You can't get an MGL if you have another leader - check your F1 (F3?) and see if you have a leader hanging around.

You also only get a leader when an elite wins - elite archer vs. lone fortified spear won't win all the time.
 
Is there any chance you got an MGL or an SGL earlier and didn't notice? You can't get an MGL if you have another leader - check your F1 (F3?) and see if you have a leader hanging around.

SGLs and MGLs appear in F3. Good advice.

:)
 
Could you possibly have preserve random seed on? If you do, you won't get a great leader even if you reload for a thousand more times.
 
thanks for all the stuff guys

funny thing is, after i posted this, i went and tried about five more times and got one...guess i just needed to keep on pluggin away
 
The chances of not getting a leader after 50 tries is about 4%, so it is unusual but not as unusual as people think.
 
Each time an elite unit wins a battle against another civ's unit (i.e. barbarians DON'T count), there is a 1 in 16 chance of it spawning a military great leader. On the attack, at least. It bears mentioning that an elite DEFENDING unit that wins a battle has a 1 in 32 chance of producing that leader.

What one must remember is that this does not mean you'll get one once in every sixteen elite victories. It is an isolated random 1 in 16 shot, each time. I've gotten two on the same turn sometimes, and other times gone 0 for the whole game.

The only way to directly improve your odds is to build the Heroic Epic small wonder, which changes it to 1 in 12 odds (on attack) and 1 in 24 (on defense) of popping a MGL. Of course, in order to build the Heroic Epic, you have to have made an army, and had that army win a combat, and thus you have to get that first MGL to make this an option.

You can indirectly increase your odds by getting more and more elite units and having them see more and more combats and winning them (Scattershot approach). Using artillery to redline targets before attacking them, using defensive units to "shield" your elite units after they've attacked so they'll survive to heal up and try again, using units with the "blitz" ability (blitzers can attack repeatedly on the same turn until they run out of movement points, and any unit that wins multiple fights on the same turn gets automatically promoted on each of those fights starting with the second; i.e. a conscript spearman stands near a barbarian camp at end of turn, four barbarians attack. If he survives them all, he will get promoted in the second, third, and fourth fights to regular, veteran, and elite. But if each of those barbarians attacked one per turn, over four turns, he could conceivably kill them all and remain a conscript). Playing as a Militaristic civ also indirectly increases your odds, as Militaristic civs have an increased random chance of the veteran-to-elite promotion from a one-off fight.

Caveat: also remember that the game does a "check" for preexisting great leaders before randomly deciding whether a fight spawns an MGL for you or not. If you have any unused GLs of either type, no new MGL will spawn while they remain unused; your odds of spawning are literally 0%.

Caveat 2: A given unit can only spawn an MGL once. Once that archer has popped one, he can't pop another. You'll notice he has an asterisk by his rank now, "Elite*". That asterisk means "I've spawned an MGL, yay for me!" No matter how many other fights he wins, that's it for him. EXCEPTION: If you upgrade him later on to a Longbowman, he will be demoted to the status of veteran. He could then conceivably get promoted to elite again, and then spawn another MGL. I have never been so lucky but it can be done.

But really, you just have to keep trying, get lots of elite units and keep them alive, and keep trying and trying with them until your luck comes through. I've got a game going with Portugal now, where I saw neither hide nor hair of the MGL until modern era. I finally got one, and then the dam burst; before that campaign was over I had five MGLs (although bear in mind I did get the Heroic epic built during this time, which gave me slightly better odds, but still, nothing until the modern era, and then BAM!, 5 in 20 turns of warring. Sometimes they just come in clumps like that.)

As you've already discovered, stubborn persisitence is your best asset in the quest for an MGL.
 
I flipped a coin fifteen times and it came up heads.
The odds on the sixteenth time for tails was still 50/50.
 
Unrelated: quarters will actually come up tails slightly more often, as the embossed head makes the coin unbalanced.

Any tips for what sort of mix of units to mesh with a great leader?
 
Any tips for what sort of mix of units to mesh with a great leader?

If you're just asking what units make good armies, I guess it depends on what I've got to choose from. But I don't mix units within an army, if that's what you're asking. A Sword Army is all swords, a Horse Army is all horses.

Welcome to CFC, alcinicia!
 
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