Great Leaders Question

yes, in C3C the normal setting is Military Great Leaders (MGLs) can no longer rush Great Wonders. They can still create armies and can rush small wonders or other buildings:
http://forums.civfanatics.com/showthread.php?t=104294&page=2

The reason for that change was the introduction of the scientific great leader (SGL). Long ago I had a setting for C3C when MGL still can rush Great wonders. If I remember well, I forgot to set the "Science Age"-flag.
 
Thanks Guys... Interesting, the Great Leaders can Rush "Great Wonders" in some cases and others not.
Wish I had more control over the settings :)

Thanks for your Feedback.

:confused: In the standard C3C editor, there's only one "Leader" (equals "Great Leader") option in the "Unit Abilities" list.

A leader can have any/all of "Build Army," "Finish Improvements" and/or "Science Age" boxes checked. Unfortunately, the "Leader Strategy" MUST have BOTH the "BUILD ARMY" and "FINISH IMPROVEMENTS" actions chosen - So there are no longer (nor is it possible to have) both SGLs and MGLs.

The only way I've found to play around with this is as follows (from the Helpless) - "This listbox allows you to override the default game functionality and select a different unit that appears when a Great Leader creates an "army". You may select any ground unit. Default is Army;" I'm using this in my 18th Century mod to create a more-powerful-than-usual hybrid Infantry-Artillery unit - e.g., Frederick The Great and any other significant general is represented as one single combat unit simply called "Army" which is upgradeable as the century progresses.


-:(z
 
My experience is that the Great Leaders generally cannot complete Great Wonders but can complete Small Wonders, Improvements and will Upgrade. This is without flagging Science Age.
Only Build Army, Finish Improvements, Upgrade Unit, Airlift and Load are flagged and AI Strategy is Leader.

The problem is that sometimes the Leaders can complete Great Wonders and I was wondering what causes this random situation and if there is any setting that is absolute where Great Leaders can or cannot complete Great Wonders.
 
While testing my mod, I had the problem that occasionally a Military Great Leader could finish a Great Wonder, and most of the time, not. I never had the problem with Scientific Great Leaders, who could always finish any wonders. However, I'm positive that on a couple of occasions, my Military Great Leader was able to hurry production on a Great Wonder. I'm puzzled! :hmm:
 
Great Leaders can rush build great wonders if they're autoproduced by improvements/wonders as well, IIRC. I dare say they'd also be able to rush build if they were the result of enslavement.
 
Virote Considon... In my tests, if a Great Leader is Pre-placed it can complete anything being built but if gained in Battle, it mainly only completes Improvements and Small Wonders or can build an Army or, in my case, Upgrade to a Champion.

I experience the same as Grandraem posted... I don't understand that sometimes the Great Leader gained in battle can rush build a Great Wonder.
This makes it difficult to write a clear Civilopedia entry :crazyeye:
 
...and select a different unit that appears when a Great Leader creates an "army". You may select any ground unit. Default is Army;"

Is it possible for the ground unit I select in the editor to be the beginning of an upgrade chain and each civ could have a separate unit that the Great Leader could upgrade to? or would every civ have just that one possible upgrade?
 
Is it possible for the ground unit I select in the editor to be the beginning of an upgrade chain and each civ could have a separate unit that the Great Leader could upgrade to? or would every civ have just that one possible upgrade?

Very doable :)

Simply have a "uniform" unit generated as an Army substitution, then set the "Upgrade" chain as a line going through units which can produced by certain Civs (the first of those for a Civ would be the first appearance of a unit it can build in said chain.)

Best,
Oz
 
Is it possible for the ground unit I select in the editor to be the beginning of an upgrade chain and each civ could have a separate unit that the Great Leader could upgrade to? or would every civ have just that one possible upgrade?
Takeo... As Ozy stated, Yes... take a look at EFZI2 Complete. The Champions are an example of this.
 
Back
Top Bottom