Anarcomu
King
- Joined
- Oct 4, 2022
- Messages
- 806
I've proposed this in the Congress Proposal thread, but it has since been eaten by the flow of the discussion, so I'm making its own thread for visibility :
Rework how
GPP are generated/accumulated (comes with a Tradition and building change).
Problems :
Specialists in key cities awards
GPPs. In tradition games, this is mostly the Capital. Satellite cities never really contribute to
GPs since they never produce enough to spawn a GP on their own.
Adding a global pool would partially solve this issue, however it will favor wide play a lot more than tall play, where tall play is meant to be the GP strategy. Plus wide can already afford to buy more GPs with faith anyway.
Proposal (numbers subject to change) :
GPP% increase, especially the one from Austria's UA.
Rework how

Problems :
Specialists in key cities awards


Adding a global pool would partially solve this issue, however it will favor wide play a lot more than tall play, where tall play is meant to be the GP strategy. Plus wide can already afford to buy more GPs with faith anyway.
Proposal (numbers subject to change) :
- Base
GPP generation rework :
GPP are now produced on a common pool instead of individual pools
- Specialists only produce 1
GPP as a baseline (but things can increase that)
- Each city founded increase required
GPP (except Prophets - for now) by 10%
- Tradition rework :
- Scaler changed from "3%
growth per policy" to "1 more city does not count toward expansion penalty, per 2 policies (including opener)".
- All buildings providing specialists to the capital also add +2
GPP to relevant specialist.
- Civil servants gain +2
GDP with the state treasury.
- The Throne Room (finisher) adds an additional +1
GPP to all specialists.
- Those bonuses, of course, only applies to the capital.
- Scaler changed from "3%
- Summary of Tradition rework :
- You produce
GPP as fast as before in the capital until finisher (3
GPP per specialists).
- Your first 3 cities (excluding capital) no longer contribute
/
/
/
/
maluses from number of cities. No maluses if you stay on 4 cities.
- Finisher boosts your
GPP production to 4 per specialists.
- Satellites cities fully contribute to
GPP (at a slower rate).
- You produce
- National Wonders changes :
- Some National Wonders now boosts relevant
generation in their city :
- Oxford University : add +2
GSP to scientists in the city, add one scientist slot.
- Printing Press : add 2
GDP to Civil servants in the city, add one civil servant slot (total 2).
- Ironwork : add 2
GEP to engineers in the city, add one engineer slot.
- East India Company : add 2
GMP to merchants in the city, add one merchant slot.
- Writer/Artist/Musician guild : add 1
GWAMP to relevant writers/artists/musicians in the city (since you can get a total of 3 in the empire).
- Oxford University : add +2
- Some National Wonders now boosts relevant
