Anarcomu
King
- Joined
- Oct 4, 2022
- Messages
- 767
I've proposed this in the Congress Proposal thread, but it has since been eaten by the flow of the discussion, so I'm making its own thread for visibility :
Rework how GPP are generated/accumulated (comes with a Tradition and building change).
Problems :
Specialists in key cities awards GPPs. In tradition games, this is mostly the Capital. Satellite cities never really contribute to GPs since they never produce enough to spawn a GP on their own.
Adding a global pool would partially solve this issue, however it will favor wide play a lot more than tall play, where tall play is meant to be the GP strategy. Plus wide can already afford to buy more GPs with faith anyway.
Proposal (numbers subject to change) :
Rework how GPP are generated/accumulated (comes with a Tradition and building change).
Problems :
Specialists in key cities awards GPPs. In tradition games, this is mostly the Capital. Satellite cities never really contribute to GPs since they never produce enough to spawn a GP on their own.
Adding a global pool would partially solve this issue, however it will favor wide play a lot more than tall play, where tall play is meant to be the GP strategy. Plus wide can already afford to buy more GPs with faith anyway.
Proposal (numbers subject to change) :
- Base GPP generation rework :
- GPP are now produced on a common pool instead of individual pools
- Specialists only produce 1GPP as a baseline (but things can increase that)
- Each city founded increase required GPP (except Prophets - for now) by 10%
- Tradition rework :
- Scaler changed from "3%growth per policy" to "1 more city does not count toward expansion penalty, per 2 policies (including opener)".
- All buildings providing specialists to the capital also add +2GPP to relevant specialist.
- Civil servants gain +2GDP with the state treasury.
- The Throne Room (finisher) adds an additional +1GPP to all specialists.
- Those bonuses, of course, only applies to the capital.
- Summary of Tradition rework :
- You produce GPP as fast as before in the capital until finisher (3GPP per specialists).
- Your first 3 cities (excluding capital) no longer contribute //// maluses from number of cities. No maluses if you stay on 4 cities.
- Finisher boosts your GPP production to 4 per specialists.
- Satellites cities fully contribute to GPP (at a slower rate).
- National Wonders changes :
- Some National Wonders now boosts relevant generation in their city :
- Oxford University : add +2 GSP to scientists in the city, add one scientist slot.
- Printing Press : add 2GDP to Civil servants in the city, add one civil servant slot (total 2).
- Ironwork : add 2GEP to engineers in the city, add one engineer slot.
- East India Company : add 2GMP to merchants in the city, add one merchant slot.
- Writer/Artist/Musician guild : add 1GWAMP to relevant writers/artists/musicians in the city (since you can get a total of 3 in the empire).
- Some National Wonders now boosts relevant generation in their city :