Redbad said:And what about this one:
You've build the pyramids, giving you 2 points towards great engineer.
But it will take 50 turns to get one that way.
After 20 turns, using caste system and running a food deficit you hire 6 specialist merchants, for three turns. You grab the money from the merchant specialists, finish the great person not in 50 but in 23 turns and still have a 92 % chance of getting a great engineer.
During 20 turns, you have 1 source towards GE. After that, you have 3 turns with 1 GE source and 6 GM sources. The total is 23 GE and 18 GM. So your chances are pretty much even.
I tried a similar experiment:
7 turns of 6 GM (specialists) + 1 GE (pyramid)
and then 4 turns of no specialist.
The final probabilities where 80% GM - 20% GE. It is explained by 7x6 = 42 GM and 7+4 = 11 GE. Whereas if only the type of sources mattered, you would get 7 GM / 11 GE.
The difference between counting in terms of GP points vs GP sources isn't that big a deal because the number of points brought by a source is fairly the same: 3 for a specialist and 2 for a wonder. And that precludes this tactic.