SniperRedFox
Chieftain
- Joined
- Apr 16, 2006
- Messages
- 6
Wow, is there a short summary for those of us who just joined this forum? (and cannot make sense of the graphs and vocabulary)
floppymoose said:So the net effect of this is that I don't end up doing much city specialization, which rather detracts from the fun idea that the civ4 designers had for spicing up the game.
I don't believe the designers especially wanted to encourage city specialization. I think they wanted to create a variety of viable approaches---which I think they did. You may find that specialization or non-specialization fits your goals better---it's fine either way.
The cap on National Wonders per city suggests to me that they wanted to strongly encourage city specialization.
If Great People only benefitted a single city, you might have a point. But, as it stands, your whole civilization stands to gain from an increase in the birth rate of great people.After reading this thread, the philosophical trait seems pretty weak. If you should collect your GPP in one City, the "major" advantage of philosophical is reduced to one city. Not very much of my (usually not very large) empire.
While I agree with you that the original analysis was full of holes (it is quite old at this point), I disagree with the conclusion I believe you're attempting to draw.The analysis simply shows how a badly run civ would fare...
You mention the long run, but CIV is not about the long run. Why should I care that if I run 3 scientists in this city over here, in which I could be working cottages instead, 200 turns down the road, I'll get one extra great person a few turns sooner than I would have. That's a high short term cost for something that won't pay off till the very long term. (Note: If, instead, those 3 scientists are going to get me an extra great person soon, I see less reason not to run them. This is why specialists are much more powerful in the early game.)I'd say that with a specialist economy ca 60% of the great people come from the GP farm in the long run, and having specialists in many other cities noticeably increases the total number of great people.
This case assumed that there were no boosts to Great People Point production. Most boosts are empire-wide (Parthenon, Philosophical, Pacificist), and thus the d value is unchanged (all numbers get bigger, but the ratios stay the same, you have 60 points to distribute instead of 30).
However, the National Epic boosts Great People Points by 100% in just one city. Let's see how that impacts the distribution of points:
Perhaps Im misunderstanding something, but pacifism, philosophical are not 'ratio-neutral' at all if one is considering the impact of National Epic, but infact diminish its importance significantly; all these bonuses multiply the base 3 GPPs, so for instance someone non-philosophical & outside pacifism would be getting 3GPPs per scientist in other cities, and 6GPPs in National Epic city; ratio of 1/2. Someone both philosophical and in pacifism would be getting 9 GPPs in other cities, and 12 GPPs in National Epic city; a much better ratio of 3/4.
Another problem I see with this analysis if I understand it correctly, is, if it were done, for instance for beakers instead, it seems to me it would likewise come to the conclusion that any beakers produced outside the oxford city are just as wasted; for instance library, academy, university and observatory combined give 125% (or little less due to rounding down on each 25%) boost to base beakers, and oxford adds another 100% - so non-oxford cities would be getting just a slightly better ratio than, in the case of GPPs, non-national-epic cities of someone EITHER philosophical OR in pacifism have for them, and far worse than someone who is both philosophical and pacifist.
Yet, avoiding having any commerce cities besides the oxford one is hardly a good advice on how to play this game, for working many more tiles (i.e. with more cities, population) obviously more than compensates those not nearly as bad ratios..