"No, and I already written in another thread why
I've realized religious race would look very sifferent this time.
In civ5 religious race was very random and speed of gaining prophet fluctuated wildly because there were many unpredictable factors of faith output - terrain, resources, natural wonders, AI order of taking pantheons, rising pantheon costs, what civs are on the map, stonehenge, religious ruin bonus, religious city states and lucky early quests, finally that stupid half random generation past faith threshold...Some civs were getting religion very early and others very late and faith output by the classical era could vary between 1 and as much as 20.
Meanwhile in civ6 you get prophets with GP points and the ways to get them are:
- holy site (1gppt)
- one per game stonehenge (only if you have stone and flat grass next to capital)
- one policy (+1) and one pantheon (+1) to boost GPP.
That's it. Early game GPP amount without stonehenge will usually differ between 1 (most civs, one holy site) and around 4 (city spam or pantheon/policy).
This should make religious race more equal, dramatic and ending quicker. Which is all good because randomness of that process in civ5 and fact there were always too late, dead religions (unable to spread) was silly. And that's all good news for Last Prophet because second-to-last religion should be founded by the early medieval (I hope)."