(E&E) Civilization VI - First Look: Kievan Rus

TyrannusRex

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Vladimir I leads Kievan Rus in Sid Meier's Civilization VI!

Nota Bene: I went with the most commonly used spelling of "Kievan", though I am perfectly happy using "Kyivan" to match the more accurate modern spelling of the city's name. In-game, the city is spelled Kyiv.




Vladimir (or Volodymyr) the Great ruled for almost 40 years as the Prince of Novgorod and Grand Prince of Kyiv, and, while he expanded the Rus' territory and brought Byzantine law to his people, he is most famous for converting to Christianity and enthusiastically spreading the faith among his people, for which he eventually became known as Saint Vladimir.

Vladimir I full.PNG
Vladimir I round.png

A rough depiction of Vladimir's in-game model and icon. It was rather hard to come up with noble clothes that didn't make him look like he'd be too cold. Imagine the signet ring has a Rurikid trident in it and the gold necklace-thing has a cross hanging from it.

Vladimir's unique ability is called The Fair Sun, a common nickname for him in many folk tales. You gain +100 Faith whenever a city you founded adopts a Religion - any Religion. When one of your cities with a Holy Site adopts a new Religion, you can choose to instantly replace its preexisting Worship building with the Worship building of the new Religion, just as Vladimir tore down his pagan shrines upon converting. That city gains Production equal to the Production cost of the Worship building it just replaced. Additionally, all of your Apostles gain the Orator promotion when created, in addition to their normal promotion, to represent Vladimir's fervent proselytization of the Rus.

Vladimir's agenda is called Evangelist of a Nation. He likes civs who try to spread their founded Religion to all cities they own, and Vladimir himself will always try to keep his cities following his majority Religion. He dislikes civs who are religiously diverse, or who don't make an effort to spread their Religion domestically.

Kievan Rus default.png

The Kievan Rus' unique ability is The Men Who Row, hearkening back to the meaning of "Rus" and their Viking forebears. Rus Traders can cross Coast and Ocean tiles from the beginning of the game. All Trade Routes which cross at least 3 tiles of water increase their normal yields by 15%. To help protect those early-game Traders, your Galleys and Quadriremes gain +1 movement, and melee and ranged units suffer no movement penalty when crossing Rivers.

Druzhina.PNG
Druzhina icon.png

Mockups of an in-game Druzhina unit and icon. (Are members of a druzhina technically called druzhinnik(i)?)

Kievan Rus' unique unit is the Druzhina. This Knight replacement is less costly to produce and maintain, and it gains +5 combat strength while adjacent to another Druzhina. Because of their function as bodyguards to Rus noblemen, whenever a Druzhina is within range of an allied Great General, it gains +10 combat strength while attacking, and yields Great General points when killing units. However, this +10 bonus does not stack with the +5 bonus from adjacency.

ezgif-1-0b68171242.png

The Kievan Rus gain a unique District in the Veche, their replacement for the Government Plaza. Unlike the Government Plaza, you can build more than one Veche! However, you are limited to building just one per era, and can still only build one per city. Once you choose to build a certain building in one Veche, that building appears for free upon completion in all other Veches - no trying to game the system, now! Additionally, the empire-wide effects of all your Veches do not stack, so your bonus Production from multiple Warlord's Thrones, for instance, stays locked at 20% for 5 turns. However, each Veche also yields Culture equal to 5% of your total Culture yield, boosted to 10% with Ideology. Not to mention that, while one of your Spies is counterspying on a Veche, that city's Governor is 95% more likely to survive neutralization attempts!




With strong governance and Culture from your Veches, the combat prowess of your Druzhina, and Vladimir's powerful faith, the Kievan Rus stand ready to achieve almost any kind of victory you want. Whether called forth by God, by fortune, or by war, the "men who row" come prepared for it all.
Will you embrace a new faith and go forth among the people? How will you lead Kievan Rus in Sid Meier's Civilization VI?
 
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Very nice, but 'Kiev' right now is a linguistic nightmare of a name.

Kiev is the traditional English transliteration, but it only dates back to a first use in 1804, and is derived from the Russian spelling of the name. Since Russian and Ukrainian use different versions of the Cyrillic alphabet, and the Ukrainian spelling/transliteration Kiyev has been officially adopted by Ukraine in 1995, and also by the United Nations Geographical Names Database, the United States Board of Geographical Names, the International Air Transport Association, European Union, AP, CP, Reuters and AFP, using 'Kiev' now is a little like using Peking for Beijing or Londinium for London - historically accurate at one time, Not so much any more.

Of course, we could always use the earliest English versions of the name: Kiou, Kiow, or Kiew (which was also the German transliteration on their maps in WWII) or the Latin version: Kiovia. That would guarantee the maximum of confusion to everybody!

The Druzhina is a general Old Savic term meaning 'fellowship', derived from the Slavic 'drug', meaning 'companion or friend, so the institution is related to Alexander the Great's Hetairoi (Companions). The term was used for the retinue of Russian/Muscovite Tsars, Polish kings and dukes, and the majority of Aleksandr Nevskii's army at the Battle on the Ice in 1242 CE.

BUT, because of the variations in the alphabets used, the specific Ukrainian word for these units is transliterated as Druzhyna (and is composed of individual Dryzhnynniki), and could be used to distinguish from the Russian and other Slavic Druzhina, if needed.
 
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Vladimir I leads Kievan Rus in Sid Meier's Civilization VI!

Nota Bene: I went with the most commonly used spelling of "Kievan", though I am perfectly happy using "Kyivan" to match the more accurate modern spelling of the city's name. In-game, the city is spelled Kyiv.




Vladimir (or Volodymyr) the Great ruled for almost 40 years as the Prince of Novgorod and Grand Prince of Kyiv, and, while he expanded the Rus' territory and brought Byzantine law to his people, he is most famous for converting to Christianity and enthusiastically spreading the faith among his people, for which he eventually became known as Saint Vladimir.

View attachment 686316View attachment 686317

A rough depiction of Vladimir's in-game model and icon. It was rather hard to come up with noble clothes that didn't make him look like he'd be too cold. Imagine the signet ring has a Rurikid trident in it and the gold necklace-thing has a cross hanging from it.

Vladimir's unique ability is called The Fair Sun, a common nickname for him in many folk tales. You gain +100 Faith whenever a city you founded adopts a Religion - any Religion. When one of your cities with a Holy Site adopts a new Religion, you can choose to instantly replace its preexisting Worship building with the Worship building of the new Religion, just as Vladimir tore down his pagan shrines upon converting. That city gains Production equal to the Production cost of the Worship building it just replaced. Additionally, all of your Apostles gain the Orator promotion when created, in addition to their normal promotion, to represent Vladimir's fervent proselytization of the Rus.

Vladimir's agenda is called Evangelist of a Nation. He likes civs who try to spread their founded Religion to all cities they own, and Vladimir himself will always try to keep his cities following his majority Religion. He dislikes civs who are religiously diverse, or who don't make an effort to spread their Religion domestically.

View attachment 686318
The Kievan Rus' unique ability is The Men Who Row, hearkening back to the meaning of "Rus" and their Viking forebears. Rus Traders can cross Coast and Ocean tiles from the beginning of the game. All Trade Routes which cross at least 3 tiles of water double their normal yields. To help protect those early-game Traders, your Galleys and Quadriremes gain +1 movement, and melee and ranged units suffer no movement penalty when crossing Rivers.

View attachment 686319View attachment 686320
Mockups of an in-game Druzhina unit and icon. (Are members of a druzhina technically called druzhinnik(i)?)

Kievan Rus' unique unit is the Druzhina. This Knight replacement is less costly to produce and maintain, and it gains +5 combat strength while adjacent to another Druzhina. Because of their function as bodyguards to Rus noblemen, whenever a Druzhina is within range of an allied Great General, it gains +10 combat strength while attacking, and yields Great General points when killing units. However, this +10 bonus does not stack with the +5 bonus from adjacency.

View attachment 686321
The Kievan Rus gain a unique District in the Veche, their replacement for the Government Plaza. Unlike the Government Plaza, you can build more than one Veche! However, you are limited to building just one per era, and can still only build one per city. Once you choose to build a certain building in one Veche, that building appears for free upon completion in all other Veches - no trying to game the system, now! Additionally, the empire-wide effects of all your Veches do not stack, so your bonus Production from multiple Warlord's Thrones, for instance, stays locked at 20% for 5 turns. However, each Veche also yields Culture equal to 5% of your total Culture yield, boosted to 10% with Ideology. Not to mention that, while one of your Spies is counterspying on a Veche, that city's Governor is 95% more likely to survive neutralization attempts!




With strong governance and Culture from your Veches, the combat prowess of your Druzhina, and Vladimir's powerful faith, the Kievan Rus stand ready to achieve almost any kind of victory you want. Whether called forth by God, by fortune, or by war, the "men who row" come prepared for it all.
Will you embrace a new faith and go forth among the people? How will you lead Kievan Rus in Sid Meier's Civilization VI?
Keep cooking
 
Very nice, but 'Kiev' right now is a linguistic nightmare of a name.

Kiev is the traditional English transliteration, but it only dates back to a first use in 1804, and is derived from the Russian spelling of the name. Since Russian and Ukrainian use different versions of the Cyrillic alphabet, and the Ukrainian spelling/transliteration Kiyev has been officially adopted by Ukraine in 1995, and also by the United Nations Geographical Names Database, the United States Board of Geographical Names, the International Air Transport Association, European Union, AP, CP, Reuters and AFP, using 'Kiev' now is a little like using Peking for Beijing or Londinium for London - historically accurate at one time, Not so much any more.

Of course, we could always use the earliest English versions of the name: Kiou, Kiow, or Kiew (which was also the German transliteration on their maps in WWII) or the Latin version: Kiovia. That would guarantee the maximum of confusion to everybody!

The Druzhina is a general Old Savic term meaning 'fellowship', derived from the Slavic 'drug', meaning 'companion or friend, so the institution is related to Alexander the Great's Hetairoi (Companions). The term was used for the retinue of Russian/Muscovite Tsars, Polish kings and dukes, and the majority of Aleksandr Nevskii's army at the Battle on the Ice in 1242 CE.

BUT, because of the variations in the alphabets used, the specific Ukrainian word for these units is transliterated as Druzhyna (and is composed of individual Dryzhnynniki), and could be used to distinguish from the Russian and other Slavic Druzhina, if needed.
Sorry, maybe I should make this text a bit bigger:
Nota Bene: I went with the most commonly used spelling of "Kievan", though I am perfectly happy using "Kyivan" to match the more accurate modern spelling of the city's name. In-game, the city is spelled Kyiv.
I also went with "Vladimir" and "Druzhina" for the same reason Firaxis went with Peter over Pyotr. I'm entirely alright with using more accurate/politically sensitive names/spellings, but at the end of the day, the game has a primarily Anglophone audience (and, in, say, a Ukrainian translation, the Ukrainian names would no doubt be used.)
 
In the historical context it is a judgement call: at any time before 1991 'Kiev' is correct because all the place-names in the area were Russianized in that time period, and the last time Ukraine was a separate state was so far back (17th century) that transliteration wasn't standardized (and 'Kiev' the city or state hadn't appeared in English yet in any known form to warrant standardization)
BUT to include 'Kiev' in any game now that covers the period post-1991/1995 runs the risk of legal challenges from Ukraine in state or world courts, which is never good.

The Druzhina/Druzhyna is mostly because the basic unit was common to virtually all the eastern European states, and so differengt transliterations could be used to distinguish among Dmitri Donskoy's heavy cavalry with lance, sword and bow at Kulikovo field and lance-armed heavy cavalry in Polish, Novgorod, or Kievian forces at earlier and contemporary dates.
 
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