Great start locations

Mortac

Warlord
Joined
Aug 15, 2006
Messages
182
Location
Karlskrona, Sweden
I found myself with a rather excellent starting location for a super-science capitol. Only prob is that the current game is boring me and I don't think I want to finish it, so I'll never see this city live out its potential, and neither did I choose financial as a trait, which is a pity. I'd just like to know if this is a rare opportunity I'm giving up here or is this more common than I think it is..?

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Its not that great. A flood plain city start with 6 flood plain tiles and 2 food resource along with maybe a production boosting resource (iron, horse on plain, copper, three plains hills) and some grassland or additional fllodplains will net you more than that. Even moreso if it has access to the sea but has minimal sea tiles and has a food resource in them.

Actually, its not a good "start" location, its not even that good actually, but its a great 4th or 5th city. Its a late bloomer city.
 
Nice!!

Yeah, I agree, it's definitely a late bloomer. It does bring in a lot of cash/research but it wasn't that great for expanding early on. Guess it should've been named great 'city location' and not 'starting location'. :)
 
Seriously? Dude, it is better to build Wall Street and or oxford in religious centers with flood plains than there. That city is great for cash in earlier eras, but it lacks the long-term benefits of flood plains with religion. A religious center can earn one gold per every city spread to; in addition, if you have the spiral minaret, it makes it 2. I have had three religious centers in one city. I can't even express how insane the cash flow and science of my capital was, especially with representation and bureaucracy.
 
I got this start a while ago, there is also a horse resource 2 tiles south of the city. It has incredible commerce and decent production (but health is a problem)


 
Am I the only one who builds cottages on excess dye/incense/wine plots? I typically allocate the first two for plantations/wineries, then cottage up the rest. And if I have one of those resources on a plot that is going to be outside of every fat cross, that's the one I'll hook up for the resource. With a financial civ, those plots make great cottage land.

/shrug
 
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