Mesix
Obergruppenführer
I quoted this from the bug thread, but thought that it was more appropriate to make a new thread for this discussion instead of posting this in the bug thread.
What is there were some sort of mechanic that allowed Grigori adventurers to become GP of different types? Instead of upgrading your adventurer into a hero, you could sacrifice him to become a prophet to build the Altar, and engineer to finish a wonder, etc. Perhaps the various GP upgrades could be limited to certain technologies or a unique building of some kind so that the adventurers don't turn into a pick your GP type (although you would be sacrificing a hero to get a GP, so maybe not too overpowered).
Another idea would be to make Luonnotar units with the hero promotion able to build the Altar. Adventurers could be upgraded to Luonnotar units for this purpose without making the standerd Luonnotar units that are built a game breaking mechanic. There could also be a random event of some kind that has the potential to grant a Luonnotar unit the Hero promotion.
Perhaps the two ideas could be combined. Luonnotar units with the hero promotion could both build the Alter, and be sacrificed to produce effects similar to GP (although not become actual GP). For game balance purposes, rushing construction, researching techs, and spreading culture could be nerfed so that they are not as strong as standard GP that must spawn from specialized cities.
Here is another idea. If an adventurer is upgraded to a Luonnotar unit, he should be able to settle in a city (like other GP) and produce adventurer points for the player. There is a lack of buildings that produce adventurer points right now, and this would allow the player another method to boost GP points for the creation of adventurers. Maybe the Altar of Luonnatar could produce adventurer points for the Grigori instead of the standard Prophet points.
Luonnotar can no longer build the Altar. I know, I know: It doesn't make much sense that the most thematic way for the Grigori to win the game is nearly impossible for them to do. I don't like it either, but it keeps Cassiel from doing an altar Rush as soon as the unit becomes available. Not THAT hard to get 11+ level units to burn for the Altar...
What is there were some sort of mechanic that allowed Grigori adventurers to become GP of different types? Instead of upgrading your adventurer into a hero, you could sacrifice him to become a prophet to build the Altar, and engineer to finish a wonder, etc. Perhaps the various GP upgrades could be limited to certain technologies or a unique building of some kind so that the adventurers don't turn into a pick your GP type (although you would be sacrificing a hero to get a GP, so maybe not too overpowered).
Another idea would be to make Luonnotar units with the hero promotion able to build the Altar. Adventurers could be upgraded to Luonnotar units for this purpose without making the standerd Luonnotar units that are built a game breaking mechanic. There could also be a random event of some kind that has the potential to grant a Luonnotar unit the Hero promotion.
Perhaps the two ideas could be combined. Luonnotar units with the hero promotion could both build the Alter, and be sacrificed to produce effects similar to GP (although not become actual GP). For game balance purposes, rushing construction, researching techs, and spreading culture could be nerfed so that they are not as strong as standard GP that must spawn from specialized cities.
Here is another idea. If an adventurer is upgraded to a Luonnotar unit, he should be able to settle in a city (like other GP) and produce adventurer points for the player. There is a lack of buildings that produce adventurer points right now, and this would allow the player another method to boost GP points for the creation of adventurers. Maybe the Altar of Luonnatar could produce adventurer points for the Grigori instead of the standard Prophet points.