You're just slicing hairs now. None of that breaks the spirit of the one unit per tile. You see that in some situations there are two units per tile and you think the system is broken. Stacking a military unit on a civilian unit doesn't increase the combat strength on that one tile at all. This doesn't increase your chance of defending that tile at all. As far as I know only a land military unit can garrison a city so one naval unit in the same city as a land military unit doesn't increase the cities combat strength, it doesn't increase your chance to defend the city.
But the navel unit will actively defend the city. The planes will start and land in the city.
How this shouldn't contribute to city defense is beyond me.
I will concede to the fact that planes do stack, but I still don't feel that breaks the spirit of the 1upt rule.Planes do stack, but they can't travel outside of non-cities tiles and do fairly minimal damage. If they weren't to stack in that fashion they would need a considerable buff, and again like the naval unit, the planes do not increase your cities combat strength. So it doesn't decrease the opponents chance of taking your city when their bombarding it.
Well, airplanes may make the faulty design move obvious as anything else.
While an artillery platoon uses up one hex, a flight squadron happily shares its space with others?
Where is the logic behind this?
I don't think I've seen any information where the developers said that 1upt was a bad decision on their part, and the majority of players enjoy and support the 1upt. And typically, a General doesn't partake in actual combat. It's one guy. As where military unit is considered to be at least one thousand men in that one tile.
Good that you mention the general.
Because he's just one guy, he cannot make use of the same hex as a worker does?
Once again, where is the logic behind this?
And if you considered one military unit to be literally represented by ten men, I would think ten men could easily kill one lone General. It's only natural that a General should be able to be stacked and protected by another unit. Otherwise would have to constantly have a circle of protection around him.
As we have to do with naval units...
Your own examples turn against you. There is no consistent way of handling different units in this game.
One cannot make the general a military unit, as then he consumes space you need for the combat troops.
So one made him a civilian unit, but now he is in conflict with the workers, although, as you said, he is just one guy.
Keeping him as a military unit and increasing his radius of influence would make him to powerful in the eyes of the developers.
Sending troops by ship requires a massive fleet to protect them (well, not really, but this is just due to the fact that the AI is completely unable to perform maritime warfare - and this in an area without different terrain).
The whole system is broken due to the fact that the AI cannot handle it.
I think there is a lot more to the strategic combat more than that. But even if it's as poor as you say, it's still infinitely better than stacks of death, where it's quite literally whomever built more units into the stack of death. I don't understand how there can be people who have so much spite for the direction this game has taken, yet continue to either play it or lurk around the forums months after the game has been released "enlightening" people to the flaws of the game. I guess, that if I didn't like the game as much as you seem to not, I would have just shrugged it off as a bad purchase and played something else.
First of all, the many faults and flaws of this rotten game cannot be mentioned often enough.
Do you think the massive changes of the next patch would happen if people would not have complained over and over again?
If we "complainers" would have not continued to complain and gone away, as you suggest, nothing would have changed.
The developers would have said: "Look, only praising and agreement. We've done our job, the game is good!"
No, they didn't do their job, and no, the game is not good.
But yes, they have charged us for a fully developed game.
The worst thing we could do would be to stay silent and let them go away with this desaster.
Combat is just one very obvious thing, but there are countless other problems.
Actually, the whole game is a problem, as nothing in this game works as has been advertised before release.
And you ask me why I don't stop complaining?
